GCH 2017 - Eurographics Workshop on Graphics and Cultural Heritage
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Browsing GCH 2017 - Eurographics Workshop on Graphics and Cultural Heritage by Subject "centered computing"
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Item CHER-ish: A Sketch- and Image-based System for 3D Representation and Documentation of Cultural Heritage Sites(The Eurographics Association, 2017) Rudakova, Victoria; Lin, Nathan; Trayan, Natallia; Sezgin, Tevfik Metin; Dorsey, Julie; Rushmeier, Holly; Tobias Schreck and Tim Weyrich and Robert Sablatnig and Benjamin StularWe present a work-in-progress report on a sketch- and image-based software called ''CHER-ish'' designed to help make sense of the cultural heritage data associated with sites within 3D space. The software is based on the previous work done in the domain of 3D sketching for conceptual architectural design, i.e., the system which allows user to visualize urban structures by a set of strokes located in virtual planes in 3D space. In order to interpret and infer the structure of a given cultural heritage site, we use a mix of data such as site photographs and floor plans, and then we allow user to manually locate the available photographs and their corresponding camera positions within 3D space. With the photographs' camera positions placed in 3D, the user defines a scene's 3D structure by the means of stokes and other simple 2D geometric entities. We introduce the main system components: virtual planes (canvases), 2D entities (strokes, line segments, photos, polygons) and provide a description of the methods that allow the user to interact with them within the system to create a scene representation. Finally, we demonstrate the usage of the system on two different data sets: a collection of photographs and drawings from Dura-Europos, and drawings and plans from Horace Walpole's Strawberry Hill villa.Item A Dashboard for the Analysis of Tangible Heritage Artefacts: a Case Study in Archaeology(The Eurographics Association, 2017) Catalano, Chiara Eva; Repetto, Andrea; Spagnuolo, Michela; Tobias Schreck and Tim Weyrich and Robert Sablatnig and Benjamin StularDigital manipulation and analysis of tangible cultural objects has the potential to bring about a revolution in the way classification, stylistic analysis, and refitting of fragments are handled in the cultural heritage area: 3D modelling, processing and analysis are now mature enough to allow handling 3D digitized objects as if they were physical, and semantic models allow for a rich documentation of many different aspects of artefacts or assets of any complexity, as well as of contextual information about them. In this perspective, the paper presents the ongoing development of a software workbench which integrates several tools that can be used, combined, and customized to provide scientists with a working environment to process and analyse digital assets. The general objective is to exemplify the potential of new platforms to work on digital models beyond the simple rendering and visualization of assets. In particular, the paper presents the design of the workbench - the Dashboard - which reflects the analysis of the requirements gathered in a specific community of archaeologists and curators: the functionalities included in the case study target mostly the ReUnification, ReAssembly and ReAssociation of fragmented or dispersed cultural assets.Item Educational Virtual Reality Visualisations of Heritage Sites(The Eurographics Association, 2017) John, David; Shaw, Lawrence; Cheetham, Paul; Manley, Harry; Stone, Aaron A.; Blakeburn, Michaela; Gosling, Karl; Tobias Schreck and Tim Weyrich and Robert Sablatnig and Benjamin StularThis paper discusses the use of games engines to create virtual heritage applications. The use of 3D software for cultural or heritage applications is discussed with reference to the capabilities and potential of games engines. The contribution of students from Bournemouth University to the New Forest Heritage Mapping project through the creation of interactive virtual reality visualisations of historic landscapes is described. The creation and evaluation of three different applications representing three alternative interaction styles are discussed. The first does not indicate where information can be found, the second uses visible cues and the third implements an objective marker system.Item Hybrid Virtual Reality Touch Table - An Immersive Collaborative Platform for Public Explanatory Use of Cultural Objects and Sites(The Eurographics Association, 2017) Sundén, Erik; Lundgren, Ingemar; Ynnerman, Anders; Tobias Schreck and Tim Weyrich and Robert Sablatnig and Benjamin StularIn this work we present an interactive and immersive solution for scientific data exploration which target visitors to museums and science centers, where the visitors themselves can conduct self-guided tours of scientific data, such as 3D scans of objects with cultural, historical or archaeological importance. The solution consist of a interactive multi-touch table with intuitive user interfaces, combined with head-mounted display and optional wireless controller. A visitor can explore the scientific data, but also a virtually created environment of the historical object(s), where found and acquired, which may be impossible for the visitor to visit and explore in real life. Visitors can work together to explore the data in close detail as well as guide other visitors in an explanatory manor. This interactive learning experience is designed to be versatile and suitable for visitors of various ages or with disabilities, by combining numerous views of the data as well as numerous interaction techniques to explore the data. Our approach and realization was created for the use case of an exploration application with reconstructed data of a sunken 16th century ship, which physically still lies on the seabed. Our motivation to create interactive stories along with as useful explanatory tool for domain experts lead us to this multi-purpose approach.Item Kyrenia - Hyper Storytelling Pilot Application(The Eurographics Association, 2017) Rizvic, Selma; Boskovic, Dusanka; Okanovic, Vensada; Sljivo, Sanda; Tobias Schreck and Tim Weyrich and Robert Sablatnig and Benjamin StularA team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling method - hyper storytelling. Hyper storytelling offers a solution for narrative paradox in introducing motivation factor into interactive digital story. In this paper we present Kyrenia - the first hyper storytelling application. Its purpose is to introduce the Internet users with the oldest sunken ship from 280 B.C., found in 1975 near Kyrenia, Cyprus.Item Towards Semi-Automatic Scaling Detection on Flat Stones(The Eurographics Association, 2017) Muñoz-Pandiella, Imanol; Akoglu, Kiraz; Bosch, Carles; Rushmeier, Holly; Tobias Schreck and Tim Weyrich and Robert Sablatnig and Benjamin StularIn Cultural Heritage projects, it is very important to identify and track weathering effects on monuments in order to design and test conservation strategies. Currently, this mapping is manual work performed by experts based on what they observe and their experience. In this paper, we present a workflow to map the weathering effect known as ''scaling'' on monuments with very little user interaction. First, we generate a 3D model of the monuments using photogrammetry techniques. Then, we reduce the noise in the acquired data using an adaptive and anisotropic filter. After that, we estimate the original shape of the surface before the weathering effects using the RANSAC algorithm. With this information, we perform a geometrical analysis to detect the features affected by this weathering effect and compute their characteristics. Then, we map the regions that have suffered scaling using the detected features and a segmentation based on the distance between the mesh and the unweathered surface. Our technique results can be very useful to understand the level of weathering of a monument and to trace the weathered parts through time automatically.Item Visualization of ERT Data for Archaeological Purposes(The Eurographics Association, 2017) Bernardes, Paulo; Alves, Mafalda; Pereira, Bruno; Madeira, Joaquim; Martins, Manuela; Fontes, Luis; Tobias Schreck and Tim Weyrich and Robert Sablatnig and Benjamin StularThis work presents a visualization methodology for the correct comprehension and interpretation of ERT data by archaeologists. The authors developed a methodology based not only in colour mapping and slicing techniques but also on contouring and interaction procedures, obtaining an alternative to the traditional 2D pseudosection data visualization workflows. The implementation was carried out with the Visualization Toolkit from Kitware Inc. and is illustrated using two data samples: the first one was obtained on a hillfort in Boticas (Portugal) and the second one was acquired on an urban archaeological intervention in Braga (Portugal).