EG2019
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Browsing EG2019 by Subject "centered computing"
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Item Asteroid Escape: A Serious Game to Foster Teamwork Abilities(The Eurographics Association, 2019) Pratticò, Filippo Gabriele; Strada, Francesco; Lamberti, Fabrizio; Bottino, Andrea; Cignoni, Paolo and Miguel, EderTeamwork skills have become a fundamental asset in the labor market. Modern organizations are increasingly implementing team building activities, aimed to improve or assess their employees' skills. Research suggests that serious games could be promising tools capable to support the creation of engaging and effective team building experiences. However, the design and development of serious games targeting these activities is still sparse and requires further investigation. This work introduces Asteroid Escape, an immersive serious game for team building, whose design was based on theoretical models on teamwork effectiveness. Although conducted on a restricted user sample, preliminary experiments suggest that tools like the devised one could positively contribute to ongoing research and implementation efforts targeting the exploitation of technology-enhanced learning methods for the development of teamwork skills and, more in general, of so-called soft skills.Item Cytosplore: Interactive Visual Single-Cell Profiling of the Immune System(The Eurographics Association, 2019) Höllt, Thomas; Pezzotti, Nicola; van Unen, Vincent; Li, Na; Koning, Frits; Eisemann, Elmar; Lelieveldt, Boudewijn P. F.; Vilanova, Anna; Bruckner, Stefan and Oeltze-Jafra, SteffenRecent advances in single-cell acquisition technology have led to a shift towards single-cell analysis in many fields of biology. In immunology, detailed knowledge of the cellular composition is of interest, as it can be the cause of deregulated immune responses, which cause diseases. Similarly, vaccination is based on triggering proper immune responses; however, many vaccines are ineffective or only work properly in a subset of those who are vaccinated. Identifying differences in the cellular composition of the immune system in such cases can lead to more precise treatment. Cytosplore is an integrated, interactive visual analysis framework for the exploration of large single-cell datasets. We have developed Cytosplore in close collaboration with immunology researchers and several partners use the software in their daily workflow. Cytosplore enables efficient data analysis and has led to several discoveries alongside high-impact publications.Item The Effects of Adaptive Synchronization on Performance and Experience in Gameplay(The Eurographics Association, 2019) Watson, Benjamin; Gavane, Ajinkya; Shrivastava, Rachit; Fusiello, Andrea and Bimber, OliverAs graphics (GPU) hardware has improved, fixed refresh rate displays became a significant throttle on graphics performance. GPU and display manufacturers therefore introduced adaptive synchronization (Async), which allows displays to adaptively synchronize to GPUs, avoiding rendering stalls and improving frame rate mean and variation. This research is a first experimental examination of the effects of Async on the experience of dedicated (but not professional) gamers. Participants played a first-person shooter (FPS) game, both with Async on and with Async off. After each game session, we assessed participant emotional state and gaming performance. We learned that at least for this popular FPS, Async can improve gaming performance, and may also benefit experience. We also found that Async has intriguing relationships to game familiarity and years of gameplay that merit additional investigation. Further research should examine these relationships, as well as Async's effects in systems with higher frame rates.Item Font Specificity(The Eurographics Association, 2019) Power, Luther; Lau, Manfred; Cignoni, Paolo and Miguel, EderWe explore the concept of ''image specificity'' for fonts and introduce the notion of ''font specificity''. The idea is that a font that elicits consistent descriptions from different people are more ''specific''. We collect specificity-based data for fonts where participants are given each font and asked to describe it with words. We then analyze the data and characterize the qualitative features that make a font ''specific''. Finally, we show that the notion of font specificity can be learned and demonstrate some specificity-guided applications.Item How to Write a Visualization Survey Paper: A Starting Point(The Eurographics Association, 2019) McNabb, Liam; Laramee, Robert S.; Tarini, Marco and Galin, EricThis paper attempts to explain the mechanics of writing a survey paper in data visualization or visual analytics. It serves as a useful starting point for those who have never written a survey paper or have very little experience. A literature review or survey paper is often considered the starting point of a PhD candidate's scientific degree. However, there are no dedicated papers that focus on guidelines for the planning or writing of a survey paper or literature review in visualization or visual analytics. We provide guidelines and our recommendations for a foundational structure on which to build a survey paper, whilst also considering intermediate goals, and offer helpful advice to improve the survey process and literature analysis. The result is a useful starting point for those wishing to write a survey paper or state-of-the-art (STAR) review in visualization or visual analytics. The guidelines and recommendations we make can also be generalized to other areas of computing and science. An abstract is a required feature of a survey paper and should identity the topic of the literature review. A good abstract addresses why the given topic is interesting and why it is helpful. A good abstract features the following elements: (1) topic introduction, (2) the motivation, (3) the goal of the review, and the benefits the review provides to the reader. A good literature survey offers a helpful classification of the literature, mature areas of research, and open, unsolved problems in visualization or visual analytics.Item Integrating Visualization Literacy into Computer Graphics Education Using the Example of Dear Data(The Eurographics Association, 2019) Krekhov, Andrey; Michalski, Michael; Krüger, Jens; Tarini, Marco and Galin, EricThe amount of visual communication we are facing is rapidly increasing, and skills to process, understand, and generate visual representations are in high demand. Especially students focusing on computer graphics and visualization can benefit from a more diverse education on visual literacy, as they often have to work on graphical representations for broad masses after their graduation. Our proposed teaching approach incorporates basic design thinking principles into traditional visualization and graphics education. Our course was inspired by the book Dear Data that was the subject of a lively discussion at the closing capstone of IEEE VIS 2017. The paper outlines our 12-week teaching experiment and summarizes the results extracted from accompanying questionnaires and interviews. In particular, we provide insights into the creation process and pain points of visualization novices, discuss the observed interplay between visualization tasks and design thinking, and finally draw design implications for visual literacy education in general.Item Investigating Different Augmented Reality Approaches in Circuit Assembly: a User Study(The Eurographics Association, 2019) Marques, Bernardo; Esteves, Rafael; Alves, João; Ferreira, Carlos; Dias, Paulo; Santos, Beatriz Sousa; Cignoni, Paolo and Miguel, EderAugmented Reality (AR) has been considered as having great potential in assisting performance and training of complex tasks. Assembling electronic circuits is such a task, since many errors may occur, as wrong choice or positioning of components or incorrect wiring and thus using AR approaches may be beneficial. This paper describes a controlled experiment aimed at comparing usability and acceptance of two AR-based approaches (one based on a single device and another approach using two interconnected devices), with a traditional approach using a paper manual in the assembly of an electronic circuit. Participants were significantly faster and made fewer errors while using the AR approaches, and most preferred the multi-device approach.Item A Projection Mapping System onto a Human Body for Medical Applications(The Eurographics Association, 2019) Fukuhara, Ryo; Kaneda, Kazufumi; Tamaki, Toru; Raytchev, Bisser; Higaki, Toru; Nishimoto, Soh; Sotsuka, Yohei; Fusiello, Andrea and Bimber, OliverIn breast reconstructive surgery where patient's abdominal fat and blood vessels are transplanted to the breast, it is very important to identify the course of the blood vessels inside the abdomen. In this paper, we propose a system for projecting blood vessels extracted from computer tomography angiography (CTA) on a patient's abdominal surface to support the breast reconstructive surgery. The proposed system detects the position and orientation of a projector automatically using an image captured by a camera mounted with the projector and is able to project the exact course of the blood vessels onto an abdominal skin from an arbitrary direction. An experiment using an abdominal model fabricated from patient's CTA data with a 3D printer demonstrates the usefulness of the proposed system.Item A Validation Tool For Improving Semantic Segmentation of Complex Natural Structures(The Eurographics Association, 2019) Pavoni, Gaia; Corsini, Massimiliano; Palma, Marco; Scopigno, Roberto; Cignoni, Paolo and Miguel, EderThe automatic recognition of natural structures is a challenging task in the supervised learning field. Complex morphologies are difficult to detect both from the networks, that may suffer from generalization issues, and from human operators, affecting the consistency of training datasets. The task of manual annotating biological structures is not comparable to a generic task of detecting an object (a car, a cat, or a flower) within an image. Biological structures are more similar to textures, and specimen borders exhibit intricate shapes. In this specific context, manual labelling is very sensitive to human error. The interactive validation of the predictions is a valuable resource to improve the network performance and address the inaccuracy caused by the lack of annotation consistency of human operators reported in literature. The proposed tool, inspired by the Yes/No Answer paradigm, integrates the semantic segmentation results coming from a CNN with the previous human labeling, allowing a more accurate annotation of thousands of instances in a short time. At the end of the validation, it is possible to obtain corrected statistics or export the integrated dataset and re-train the network.Item Visual-auditory Representation and Analysis of Molecular Scalar Fields(The Eurographics Association, 2019) Malikova, Evgeniya; Adzhiev, Valery; Fryazinov, Oleg; Pasko, Alexander; Fusiello, Andrea and Bimber, OliverThe work deals with a visual-auditory representation and an analysis of static and dynamic continuous scalar fields.We propose a general approach and give examples of dynamic and static objects representations related to molecular data simulations. We describe the practical application and demonstrate how the approach may help to track geometrical features.Item Visualization of Large Point Cloud in Unity(The Eurographics Association, 2019) Santana Núñez, José Miguel; Trujillo, Agustin; Ortega, Sebastián; Fusiello, Andrea and Bimber, OliverLarge point cloud rendering has become a very relevant topic on 3D graphics as scanners and other sources of 3D point data are nowadays available to companies and the general public. In this project, we propose an implementation of a point cloud viewer, designed for the full-detail visualization of virtually unlimited point clouds for their inspection on short ranges. This work presents the data structure and the LoD technique to achieve a real-time rendering of the model, making emphasis on the details of an initial prototype based on Unity.