Volume 35 (2016)
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Browsing Volume 35 (2016) by Subject "and systems"
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Item Advection-Based Function Matching on Surfaces(The Eurographics Association and John Wiley & Sons Ltd., 2016) Azencot, Omri; Vantzos, Orestis; Ben-Chen, Mirela; Maks Ovsjanikov and Daniele PanozzoA tangent vector field on a surface is the generator of a smooth family of maps from the surface to itself, known as the flow. Given a scalar function on the surface, it can be transported, or advected, by composing it with a vector field's flow. Such transport is exhibited by many physical phenomena, e.g., in fluid dynamics. In this paper, we are interested in the inverse problem: given source and target functions, compute a vector field whose flow advects the source to the target. We propose a method for addressing this problem, by minimizing an energy given by the advection constraint together with a regularizing term for the vector field. Our approach is inspired by a similar method in computational anatomy, known as LDDMM, yet leverages the recent framework of functional vector fields for discretizing the advection and the flow as operators on scalar functions. The latter allows us to efficiently generalize LDDMM to curved surfaces, without explicitly computing the flow lines of the vector field we are optimizing for. We show two approaches for the solution: using linear advection with multiple vector fields, and using non-linear advection with a single vector field. We additionally derive an approximated gradient of the corresponding energy, which is based on a novel vector field transport operator. Finally, we demonstrate applications of our machinery to intrinsic symmetry analysis, function interpolation and map improvement.Item Automatic Modeling of Urban Facades from Raw LiDAR Point Data(The Eurographics Association and John Wiley & Sons Ltd., 2016) Wang, Jun; Xu, Yabin; Remil, Oussama; Xie, Xingyu; Ye, Nan; Wei, Mingqiang; Eitan Grinspun and Bernd Bickel and Yoshinori DobashiModeling of urban facades from raw LiDAR point data remains active due to its challenging nature. In this paper, we propose an automatic yet robust 3D modeling approach for urban facades with raw LiDAR point clouds. The key observation is that building facades often exhibit repetitions and regularities. We hereby formulate repetition detection as an energy optimization problem with a global energy function balancing geometric errors, regularity and complexity of facade structures. As a result, repetitive structures are extracted robustly even in the presence of noise and missing data. By registering repetitive structures, missing regions are completed and thus the associated point data of structures are well consolidated. Subsequently, we detect the potential design intents (i.e., geometric constraints) within structures and perform constrained fitting to obtain the precise structure models. Furthermore, we apply structure alignment optimization to enforce position regularities and employ repetitions to infer missing structures. We demonstrate how the quality of raw LiDAR data can be improved by exploiting data redundancy, and discovering high level structural information (regularity and symmetry). We evaluate our modeling method on a variety of raw LiDAR scans to verify its robustness and effectiveness.Item Building Construction Sets by Tiling Grammar Simplification(The Eurographics Association and John Wiley & Sons Ltd., 2016) Kalojanov, Javor; Wand, Michael; Slusallek, Philipp; Joaquim Jorge and Ming LinThis paper poses the problem of fabricating physical construction sets from example geometry: A construction set provides a small number of different types of building blocks from which the example model as well as many similar variants can be reassembled. This process is formalized by tiling grammars. Our core contribution is an approach for simplifying tiling grammars such that we obtain physically manufacturable building blocks of controllable granularity while retaining variability, i.e., the ability to construct many different, related shapes. Simplification is performed by sequences of two types of elementary operations: non-local joint edge collapses in the tile graphs reduce the granularity of the decomposition and approximate replacement operations reduce redundancy. We evaluate our method on abstract graph grammars in addition to computing several physical construction sets, which are manufactured using a commodity 3D printer.Item Construction of Topologically Correct and Manifold Isosurfaces(The Eurographics Association and John Wiley & Sons Ltd., 2016) Grosso, Roberto; Maks Ovsjanikov and Daniele PanozzoWe present a simple method to describe the geometry and topologically classify the intersection of level sets of trilinear interpolants with a reference unit cell. The solutions of three quadratic equations are used to correctly triangulate the level set within the cell satisfying the conditions imposed by the asymptotic decider. This way the triangulation of isosurfaces across cells borders is manifold and topologically correct. The algorithm presented is intuitive and easy to implement.Item Efficient Volumetric PolyCube-Map Construction(The Eurographics Association and John Wiley & Sons Ltd., 2016) Fu, Xiao-Ming; Bai, Chong-Yang; Liu, Yang; Eitan Grinspun and Bernd Bickel and Yoshinori DobashiPolyCubes provide compact representations for closed complex shapes and are essential to many computer graphics applications. Existing automatic PolyCube construction methods usually suffer from poor quality or time-consuming computation. In this paper, we provide a highly efficient method to compute volumetric PolyCube-maps. Given an input tetrahedral mesh, we utilize two novel normal-driven volumetric deformation schemes and a polycube-allowable mesh segmentation to drive the input to a volumetric PolyCube structure. Our method can robustly generate foldover-free and low-distortion PolyCube-maps in practice, and provide a flexible control on the number of corners of Polycubes. Compared with state-of-the-art methods, our method is at least one order of magnitude faster and has better mapping qualities. We demonstrate the efficiency and efficacy of our method in PolyCube construction and all-hexahedral meshing on various complex models.Item An Eulerian Approach for Constructing a Map Between Surfaces With Different Topologies(The Eurographics Association and John Wiley & Sons Ltd., 2016) Park, Hangil; Cho, Youngjin; Bang, Seungbae; Lee, Sung-Hee; Eitan Grinspun and Bernd Bickel and Yoshinori Dobashi3D objects of the same kind often have different topologies, and finding correspondence between them is important for operations such as morphing, attribute transfer, and shape matching. This paper presents a novel method to find the surface correspondence between topologically different surfaces. The method is characterized by deforming the source polygonal mesh to match the target mesh by using the intermediate implicit surfaces, and by performing a topological surgery at the appropriate locations on the mesh. In particular, we propose a mathematically well-defined way to detect the topology change of surface by finding the non-degenerate saddle points of the velocity fields that tracks implicit surfaces. We show the effectiveness and possible applications of the proposed method through several experiments.Item Learning 3D Deformation of Animals from 2D Images(The Eurographics Association and John Wiley & Sons Ltd., 2016) Kanazawa, Angjoo; Kovalsky, Shahar; Basri, Ronen; Jacobs, David; Joaquim Jorge and Ming LinUnderstanding how an animal can deform and articulate is essential for a realistic modification of its 3D model. In this paper, we show that such information can be learned from user-clicked 2D images and a template 3D model of the target animal. We present a volumetric deformation framework that produces a set of new 3D models by deforming a template 3D model according to a set of user-clicked images. Our framework is based on a novel locally-bounded deformation energy, where every local region has its own stiffness value that bounds how much distortion is allowed at that location. We jointly learn the local stiffness bounds as we deform the template 3D mesh to match each user-clicked image. We show that this seemingly complex task can be solved as a sequence of convex optimization problems. We demonstrate the effectiveness of our approach on cats and horses, which are highly deformable and articulated animals. Our framework produces new 3D models of animals that are significantly more plausible than methods without learned stiffness.Item Mesh Statistics for Robust Curvature Estimation(The Eurographics Association and John Wiley & Sons Ltd., 2016) Váša, Libor; Vaněček, Petr; Prantl, Martin; Skorkovská, Věra; Martínek, Petr; Kolingerová, Ivana; Maks Ovsjanikov and Daniele PanozzoWhile it is usually not difficult to compute principal curvatures of a smooth surface of sufficient differentiability, it is a rather difficult task when only a polygonal approximation of the surface is available, because of the inherent ambiguity of such representation. A number of different approaches has been proposed in the past that tackle this problem using various techniques. Most papers tend to focus on a particular method, while an comprehensive comparison of the different approaches is usually missing. We present results of a large experiment, involving both common and recently proposed curvature estimation techniques, applied to triangle meshes of varying properties. It turns out that none of the approaches provides reliable results under all circumstances. Motivated by this observation, we investigate mesh statistics, which can be computed from vertex positions and mesh connectivity information only, and which can help in deciding which estimator will work best for a particular case. Finally, we propose a meta-estimator, which makes a choice between existing algorithms based on the value of the mesh statistics, and we demonstrate that such meta-estimator, despite its simplicity, provides considerably more robust results than any existing approach.Item Near-Isometric Level Set Tracking(The Eurographics Association and John Wiley & Sons Ltd., 2016) Tao, Michael; Solomon, Justin; Butscher, Adrian; Maks Ovsjanikov and Daniele PanozzoImplicit representations of geometry have found applications in shape modeling, simulation, and other graphics pipelines. These representations, however, do not provide information about the paths of individual points as shapes move and undergo deformation. For this reason, we reconsider the problem of tracking points on level set surfaces, with the goal of designing an algorithm that - unlike previous work - can recover rotational motion and nearly isometric deformation. We track points on level sets of a time-varying function using approximate Killing vector fields (AKVFs), the velocity fields of near-isometric motions. To this end, we provide suitable theoretical and discrete constructions for computing AKVFs in a narrow band surrounding an animated level set surface. Furthermore, we propose time integrators well-suited to integrating AKVFs in time to track points. We demonstrate the theoretical and practical advantages of our proposed algorithms on synthetic and practical tasks.Item Polycube Simplification for Coarse Layouts of Surfaces and Volumes(The Eurographics Association and John Wiley & Sons Ltd., 2016) Cherchi, Gianmarco; Livesu, Marco; Scateni, Riccardo; Maks Ovsjanikov and Daniele PanozzoRepresenting digital objects with structured meshes that embed a coarse block decomposition is a relevant problem in applications like computer animation, physically-based simulation and Computer Aided Design (CAD). One of the key ingredients to produce coarse block structures is to achieve a good alignment between the mesh singularities (i.e., the corners of each block). In this paper we improve on the polycube-based meshing pipeline to produce both surface and volumetric coarse block-structured meshes of general shapes. To this aim we add a new step in the pipeline. Our goal is to optimize the positions of the polycube corners to produce as coarse as possible base complexes. We rely on re-mapping the positions of the corners on an integer grid and then using integer numerical programming to reach the optimal. To the best of our knowledge this is the first attempt to solve the singularity misalignment problem directly in polycube space. Previous methods for polycube generation did not specifically address this issue. Our corner optimization strategy is efficient and requires a negligible extra running time for the meshing pipeline. In the paper we show that our optimized polycubes produce coarser block structured surface and volumetric meshes if compared with previous approaches. They also induce higher quality hexahedral meshes and are better suited for spline fitting because they reduce the number of splines necessary to cover the domain, thus improving both the efficiency and the overall level of smoothness throughout the volume.Item Spatial Matching of Animated Meshes(The Eurographics Association and John Wiley & Sons Ltd., 2016) Seo, Hyewon; Cordier, Frederic; Eitan Grinspun and Bernd Bickel and Yoshinori DobashiThis paper presents a new technique which makes use of deformation and motion properties between animated meshes for finding their spatial correspondences. Given a pair of animated meshes exhibiting a semantically similar motion, we compute a sparse set of feature points on each mesh and compute spatial correspondences among them so that points with similar motion behavior are put in correspondence. At the core of our technique is our new, dynamic feature descriptor named AnimHOG, which encodes local deformation characteristics. AnimHOG is ob-tained by computing the gradient of a scalar field inside the spatiotemporal neighborhood of a point of interest, where the scalar values are obtained from the deformation characteristic associated with each vertex and at each frame. The final matching has been formulated as a discreet optimization problem that finds the matching of each feature point on the source mesh so that the descriptor similarity between the corresponding feature pairs as well as compatibility and consistency as measured across the pairs of correspondences are maximized. Consequently, reliable correspondences can be found even among the meshes of very different shape, as long as their motions are similar. We demonstrate the performance of our technique by showing the good quality of matching results we obtained on a number of animated mesh pairs.