SBM: Sketch Based Interfaces and Modeling
Permanent URI for this community
Browse
Browsing SBM: Sketch Based Interfaces and Modeling by Subject "[I.3.7]"
Now showing 1 - 1 of 1
Results Per Page
Sort Options
Item Automatic Single-View Character Model Reconstruction(ACM, 2013) Buchanan, Philip; Mukundany, R.; Doggett, Michael; Levent Burak Kara and Cindy GrimmIn this paper we present a new method for automatically constructing 3D meshes from a single input image. With the increasing content demands of modern digital entertainment and the expectation of involvement from users, automatic artist-free systems are an important step in allowing user generated content and rapid game prototyping. Our system proposes a novel heuristic for the creation of a 3D mesh from a single piece of non-occluding 2D concept art. By extracting a skeleton structure, approximating the 3D orientation and analysing line curvature properties, appropriate centrepoints can be found around which to create the cross-sectional slices used to build a final triangle mesh. Our results show that a single 2D input image can be used to generate a rigged 3D lowpolygon model suitable for use in realtime applications.