Automatic Single-View Character Model Reconstruction
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Date
2013
Journal Title
Journal ISSN
Volume Title
Publisher
ACM
Abstract
In this paper we present a new method for automatically constructing 3D meshes from a single input image. With the increasing content demands of modern digital entertainment and the expectation of involvement from users, automatic artist-free systems are an important step in allowing user generated content and rapid game prototyping. Our system proposes a novel heuristic for the creation of a 3D mesh from a single piece of non-occluding 2D concept art. By extracting a skeleton structure, approximating the 3D orientation and analysing line curvature properties, appropriate centrepoints can be found around which to create the cross-sectional slices used to build a final triangle mesh. Our results show that a single 2D input image can be used to generate a rigged 3D lowpolygon model suitable for use in realtime applications.
Description
@inproceedings{10.1145:2487381.2487385,
booktitle = {Eurographics Workshop on Sketch-Based Interfaces and Modeling},
editor = {Levent Burak Kara and Cindy Grimm},
title = {{Automatic Single-View Character Model Reconstruction}},
author = {Buchanan, Philip and Mukundany, R. and Doggett, Michael},
year = {2013},
publisher = {ACM},
ISSN = {1812-3503},
ISBN = {978-1-4503-2205-8},
DOI = {10.1145/2487381.2487385}
}