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Home
Eurographics Workshops and Symposia
EGGH: SIGGRAPH/Eurographics Workshop on Graphics Hardware
EGGH06: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2006
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EGGH06: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2006
Permanent URI for this collection
https://diglib.eg.org/handle/10.2312/329
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Browsing EGGH06: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2006 by Subject
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Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Graphics Processors
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Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture- Graphics processors
1
Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture; C.1.4 [Parallel Architectures]: Distributed Architectures.
1
Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Hardware Architecture]: Graphics processors I.3.7 [Three-Dimensional Graphics and Realism]: Ray Tracing
1
Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Digital Rights, Graphics Processor
1
Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Graphics hardware
1
Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Line and Curve Generation
1
Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation; I.3.7 [Computer Graphics]: Color, shading, shadowing, and texture
1
Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Picture/Image Generation]: framebuffer operations
1
Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Texture
1
Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Three-Dimensional Graphics and Realism]: Color, Shading, Shadowing, and Texture; Raytracing I.3.5 [Computational Geometry and Object Modeling]: Hierarchy and geometric transformations
1
Categories and Subject Descriptors (according to ACM CCS): I.3.8 [Computer Graphics]: Applications G.3 [Probability and Statistics]: Randum Number Generation G.4 [Mathematical Software]: Parallel and vector implementations
1