EGGH06: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2006
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Browsing EGGH06: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2006 by Subject "Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Texture"
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Item High Quality Normal Map Compression(The Eurographics Association, 2006) Munkberg, Jacob; Akenine-Möller, Tomas; Ström, Jacob; Marc Olano and Philipp SlusallekNormal mapping is a widely used technique in real-time graphics, but so far little research has focused on compressing normal maps. Therefore, we present several simple techniques that improve the quality of ATI s 3Dc normal map compression algorithm. We use varying point distributions, rotation, and differential encoding. On average, this improves the peak-signal-to-noise-ratio by 3 dB, which is clearly visible in rendered images. Our algorithm also allows us to better handle slowly varying normals, which often occurs in real-world normal maps. We also describe the decoding process in detail.