EGGH03: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2003
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Browsing EGGH03: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2003 by Subject "Compression (Coding)"
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Item Texture Compression using Low-Frequency Signal Modulation(The Eurographics Association, 2003) Fenney, Simon; M. Doggett and W. Heidrich and W. Mark and A. SchillingThis paper presents a new, lossy texture compression technique that is suited to implementation on low-cost, low-bandwidth devices as well as more powerful rendering systems. It uses a representation that is based on the blending of two (or more) `low frequency' signals using a high frequency but low precision modulation signal. Continuity of the low frequency signals helps to avoid block artefacts. Decompression costs are kept low through use of fixed-rate encoding and by eliminating indirect data access, as needed with Vector Quantisation schemes. Good quality reproduction of (A)RGB textures is achieved with a choice of 4bpp or 2bpp representations.