VAST12S
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Item Browsing Historical Pompeian Watercolours Through a Google Earth-based Meta Interface: Luigi Bazzani's Exhibition(The Eurographics Association, 2012) Coralini, A.; Guidazzoli, Antonella; Liguori, Maria Chiara; Baglivo, A.; Spigarolo, Micaela; David Arnold and Jaime Kaminski and Franco Niccolucci and Andre StorkA Google-Earth-based meta interface provides the traditional text-based access to cultural repo DB with an easy and quick way for gaining insight into the full available data. Developed at Cineca for the Department of History and Human Cultures - Bologna University - the interface is proving its flexibility with this case of re-use as a support to an up - coming exhibition about watercolours realized at Pompeii at the turn of XIX century.Item Conveying Archaeological Contexts to Museum Visitors: Case Study Pergamon Exhibition(The Eurographics Association, 2012) Klindt, Marco; Prohaska, Steffen; Baum, Daniel; Hege, Hans-Christian; David Arnold and Jaime Kaminski and Franco Niccolucci and Andre StorkReconnecting the audience of an exhibition to the archaeological context of ancient artefacts and explaining their reception histories is a great challenge. Employing digital devices to support the understanding of connections between exhibits and their past, creates the additional challenge of developing a system that not only achieves comprehension but is also accessible to all museum visitors. We have devised a concept and an implementation of a kiosk application for conveying these contexts and evaluated the effectiveness in a special exhibition about the ancient city of Pergamon. We found that using postcards that are accessible through different navigation views as the central metaphor is an effective way for museum visitors to interact with and to spent time exploring contexts about exhibits.Item Including Links in Linked Data: CIDOC-CRM and the Fourth T. Berners-Lee Rule(The Eurographics Association, 2012) D'Andrea, Andrea; David Arnold and Jaime Kaminski and Franco Niccolucci and Andre StorkThe latest advancements in the semantic technologies are pushing many scholars towards new challenges, mainly in the field of data-sharing and data-integration. The introduction of the Linked Open Data (LOD) paradigm has opened new scenarios thanks to the four rules given by T. Berners-Lee that are contributing to create a common framework for the publication of contents on the WEB. This contribute tries to provide a state of art of the integration of CIDOC-CRM into Linked Data paradigm. It shows some possible research lines for the implementation of the fourth rule addressed to enrich content by including links to other data.Item Low Cost System for Management and Visualization of the Medieval and Modern Heritage of Madrid (Spain)(The Eurographics Association, 2012) Zancajo, Julio J.; Mostaza, Teresa; Ojeda, Juan-Carlos; Velázquez, R.; Farjas, Mercedes; David Arnold and Jaime Kaminski and Franco Niccolucci and Andre StorkThis paper approaches the question of the management of heritage information by using low-cost systems. The aim is to reduce costs by using Free Software -if possible, Open Source software, for the management and visualization of heritage. In order to manage the spatial information of heritage, it is necessary to use GIS technology. Therefore, we will have to find free GIS software to explore and analyze its possibilities. Moreover, we will make the adaptations and developments required for this software to be used for the management and visualization of the Medieval and Modern Heritage of Madrid (Spain).Item Mobile Technologies and the Use of Augmented Reality for Saving the Immaterial Heritage(The Eurographics Association, 2012) Gheorghiu, Dragos; Stefan, Livia; David Arnold and Jaime Kaminski and Franco Niccolucci and Andre StorkThe present paper discusses the importance of immaterial heritage in the contemporary world and its preservation and transmission using AR techniques. A special case of immaterial heritage is represented by traditional technologies, currently undergoing rapid extinction all around the world. One case study presents a series of educational experiments with mobile-learning carried out by the authors in Vadastra village, in southern Romania (project Time Maps - PN II IDEI). Here, with the help of experimental archaeology, technologies such as weaving, ceramics and glass making were recreated under the form of digital films, which were later mixed with VR reconstructions of the ancient geographical and architectural contexts to allow the viewer's immersion into the cultural formative contexts of the immaterial heritage. The educational results of this IT experiment suggest that AR techniques and mobile-learning can be successfully used to preserve and transmit the immaterial heritage.Item Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture(The Eurographics Association, 2012) Noghani, Jeremy; Anderson, Eike Falk; Liarokapis, Fotis; David Arnold and Jaime Kaminski and Franco Niccolucci and Andre StorkThe ability to automatically generate urban virtual environments using procedural methods is important for anyone who needs to create plausible virtual representations of human settlements, and these techniques are used in simulation and reconstruction of archeaological sites as well as in education and the entertainment industry. In this paper we present an attempt at providing a shape grammar based on the writings of the ancient Roman architect Virtuvius, encoding rules for procedurally defining the make-up of Roman settlements. Our initial results allow the procedural generation of classical Roman Temples, which include many of the architectural elements found in Roman civic buildings.Item Towards an Affordable Markerless Acquisition of Intangible Contemporary Dance Choreographies at Large-Scaled Stages(The Eurographics Association, 2012) Kahn, Svenja; Keil, Jens; Zoellner, Michael; Mueller, Benedikt; David Arnold and Jaime Kaminski and Franco Niccolucci and Andre StorkWhile the documentation and preservation of rigid cultural heritage objects has become much easier with technologies such as 3D scanning or photogrammetry technologies, the digitalization of 3D intangible moving content is still a major issue. This concerns also the in situ creation of digital dance representations and the question of how to preserve and disseminate dance performances. In this paper, we present a generic and affordable approach for an automatized and markerless capturing of the movements of dancers, which was developed in the Motion Bank research project, as well as first application examples which analyse and visualize the captured dance data. The captured data is stored in a cloud based service and is thus made available for online and offline processing.Item The Use of Traditional and Computer-based Visualization in Archaeology: a User Survey(The Eurographics Association, 2012) Bernardes, Paulo; Madeira, Joaquim; Martins, Manuela; Meireles, José; David Arnold and Jaime Kaminski and Franco Niccolucci and Andre StorkVisualization methods are commonly used during the successive stages of the archaeological process. However, it is difficult to determine which methods are more intensively used in each stage and, also, which stage of the archaeological process is more demanding regarding visualization needs. Within a broader questionnaire regarding the use of computer tools, archaeologists were inquired about their use of traditional and computer-based visualization methods during the different stages of the archaeological process. The main survey results concerning visualization methods are presented and briefly analyzed.Item The V & A's mysterious Mamluk minbar(The Eurographics Association, 2012) Harris, Russell; Jimenez, Carlos; David Arnold and Jaime Kaminski and Franco Niccolucci and Andre StorkThis paper concentrates on the historical importance of a large furniture object, a pulpit from a mosque (minbar). During the development of 3D imaging practice in the V&A Museum, this large object was selected as a candidate object to test modelling technology. During the course of this trial an Islamic scholar was consulted to assist in the collation of legacy data concerning the minbar. A comparison was made between the V&A object and the possible site of origin in Cairo. The resulting 3D model of the V&A minbar was compared to range scans of the possible mosque of origin in Cairo. An understanding of the potential for virtual re-patriation was recognised as a possible outcome of this collaborative technical approach. This investigation led to the discovery of an interesting and unusual history of the acquisition of the object which is discussed in this paper. 3D scans of calligraphic panels assisted in the translation of previously unknown descriptionsItem Virtual Romans: Virtual Reconstruction of Roman Leicester (Ratae Corieltauvorum) 210 AD(The Eurographics Association, 2012) Higgett, Nick; Baines, Emily; Everitt, Dave; Saucedo, Gerardo; Tatham, Eric; David Arnold and Jaime Kaminski and Franco Niccolucci and Andre StorkThis paper presents preliminary results and progress on the Virtual Romans project. The aim of this project is to explore the potential for creative technologies to present life in Roman Leicester (Ratae Corieltavorum) focusing on the period around 210 A.D. The paper descibes the practical experience of using a range computer graphics technologies to create historically accurate digital 3D models of the known Roman buildings and associated artifacts and then populating the resulting town with virtual 'Roman' characters. It also discusses how the 3D assets created are also being subsequently employed in a range of interactive environments including an innovative location based augmented reality mobile phone application.Item Visualising Stonehenge: A Virtual Archaeology(The Eurographics Association, 2012) Abbott, Marcus; David Arnold and Jaime Kaminski and Franco Niccolucci and Andre StorkThis paper summarises the results of a virtual archaeological analysis on the stones at Stonehenge. Based on laser scan survey, all observations and discoveries were made in the virtual world. The results of this project are significant to all heritage sites that have been preserved by digital record. The study focuses on evaluating and developing techniques for revealing new information on heritage sites that have extensive laser scan archives. In examining the complete laser scan data archive for Stonehenge, ground-breaking numbers of prehistoric features have been discovered in the survey data. The creation of a virtual archaeological methodology has enormous potential to contribute to the future study of these digital archives.