GCH 2020 - Eurographics Workshop on Graphics and Cultural Heritage
Permanent URI for this collection
Online Event, November 18 – 19, 2020
3D Data Management and Visualization
Semi-automated Annotation of Repetitive Ornaments on 3D Painted Pottery Surfaces
Interaction with 3D Models on Virtual Archaeological Sites
Traditional-based Visualization Methods for Archaeological 3D Data: an Evaluation
Geometry and Modelling
SynthPS: a Benchmark for Evaluation of Photometric Stereo Algorithms for Cultural Heritage
Applications
Easy Authoring of Image-Supported Short Stories for 3D Scanned Cultural Heritage
Anatomy Changes and Virtual Restoration of Statues
Another Brick in the Wall: Improving the Assisted Semantic Segmentation of Masonry Walls
Virtual/Augmented Reality and Image Processing
Engaging audiences with Cultural Heritage through Augmented Reality (AR) Enhanced Pop-Up
Books
Sunlight Simulation of the Church of Saint Nectaire in Virtual Reality: a Digital Time
Machine
Segmentation-Based Near-Lossless Compression of Multi-View Cultural Heritage Image Data
Posters
Digital Layered Models of Architecture and Mural Paintings over Time
Possibilities and Challenges of Portraying Cultural Heritage Artefacts using Augmented
Reality: the Mjällby Crucifix Case Study
A NLP Enhanced Visual Analytics Tool for Archives Metadata
Virtual/Augmented Reality and Museum Applications
Augmented Reality for Sculpture Stability Analysis and Conservation
The V-Horus Project
Ernst Grube: A Contemporary Witness and His Memories Preserved with Volumetric Video
Archaeo Puzzle: An Educational Game Using Natural User Interface for Historical Artifacts