35-Issue 2
Permanent URI for this collection
Shape M&M
Fast and Robust Inversion-Free Shape Manipulation
Building Construction Sets by Tiling Grammar Simplification
Editing, Sketch & Drawing
Structure-adaptive Shape Editing for Man-made Objects
SMARTCANVAS: Context-inferred Interpretation of Sketches for Preparatory Design Studies
Fabrication
Buoyancy Optimization for Computational Fabrication
Improved Surface Quality in 3D Printing by Optimizing the Printing Direction
Image Editing & Processing
Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images
Generalized As-Similar -As-Possible Warping with Applications in Digital Photography
Automatic Portrait Segmentation for Image Stylization
Character Animation
Motion Grammars for Character Animation
Animation Setup Transfer for 3D Characters
Character Contact Re-positioning Under Large Environment Deformation
HDR Imaging
An Objective Deghosting Quality Metric for HDR Images
Convolutional Sparse Coding for High Dynamic Range Imaging
Terrains & Fluids
Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion
Sparse Representation of Terrains for Procedural Modeling
Data-driven Images
DeepProp: Extracting Deep Features from a Single Image for Edit Propagation
Smooth Image Sequences for Data-driven Morphing
Fluid Simulation
Boundary Detection in Particle-based Fluids
Narrow Band FLIP for Liquid Simulations
A Practical Method for High-Resolution Embedded Liquid Surfaces
Global Illumination
Stylized Caustics: Progressive Rendering of Animated Caustics
Meshes
Multi-Resolution Meshes for Feature-Aware Hardware Tessellation
Rendering Techniques
Regularizing Image Reconstruction for Gradient-Domain Rendering with Feature Patches
A Practical and Controllable Hair and Fur Model for Production Path Tracing
SAH Guided Spatial Split Partitioning for Fast BVH Construction
Curves & Surfaces
Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects
A Multi-sided Bézier Patch with a Simple Control Structure
Adapting Feature Curve Networks to a Prescribed Scale
Shadows
Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows
Faces & Motion
BlendForces: A Dynamic Framework for Facial Animation
Near-Instant Capture of High-Resolution Facial Geometry and Reflectance
Deformable & Soft Objects
Learning 3D Deformation of Animals from 2D Images
Effect of Low-level Visual Details in Perception of Deformation
Modeling and Estimation of Energy-Based Hyperelastic Objects
Texturing & Compression
Geometry and Attribute Compression for Voxel Scenes
VBTC: GPU-Friendly Variable Block Size Texture Encoding
Geometric Modeling
Space-Time Co-Segmentation of Articulated Point Cloud Sequences
Anisotropic Diffusion Descriptors
Visualization
General Projective Maps for Multidimensional Data Projection
Inertial Steady 2D Vector Field Topology
Video
Multisampling Compressive Video Spectroscopy
Seamless Video Stitching from Hand-held Camera Inputs
Interactive Videos: Plausible Video Editing using Sparse Structure Points
Images & Geometry
Single Image Weathering via Exemplar Propagation
Cloth & Animation
CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth
Simulation
Dexterous Manipulation of Cloth
Data-guided Model Predictive Control Based on Smoothed Contact Dynamics