EGGH04: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2004
Permanent URI for this collection
A Programmable Vertex Shader with Fixed-Point SIMD Datapath for Low Power Wireless Applications
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Understanding the Efficiency of GPU Algorithms for Matrix-Matrix Multiplication
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BibTeX (EGGH04: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2004)
@inproceedings{:10.2312/EGGH/EGGH04/007-014,booktitle = {Graphics Hardware},editor = {Tomas Akenine-Moeller and Michael McCool}, title = {{A Quadrilateral Rendering Primitive}},author = {Hormann, KaiandTarini, Marco}, year = {2004},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-15-0},DOI = {/10.2312/EGGH/EGGH04/007-014}}
@inproceedings{:10.2312/EGGH/EGGH04/025-034,booktitle = {Graphics Hardware},editor = {Tomas Akenine-Moeller and Michael McCool}, title = {{Squeeze: Numerical-Precision-Optimized Volume Rendering}},author = {Bitter, IngmarandNeophytou, NeophytosandMueller, KlausandKaufman, Arie E.}, year = {2004},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-15-0},DOI = {/10.2312/EGGH/EGGH04/025-034}}
@inproceedings{:10.2312/EGGH/EGGH04/015-024,booktitle = {Graphics Hardware},editor = {Tomas Akenine-Moeller and Michael McCool}, title = {{A Hierarchical Shadow Volume Algorithm}},author = {Aila, TimoandAkenine-Möller, Tomas}, year = {2004},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-15-0},DOI = {/10.2312/EGGH/EGGH04/015-024}}
@inproceedings{:10.2312/EGGH/EGGH04/055-064,booktitle = {Graphics Hardware},editor = {Tomas Akenine-Moeller and Michael McCool}, title = {{Tile-Based Texture Mapping on Graphics Hardware}},author = {Wei, Li-Yi}, year = {2004},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-15-0},DOI = {/10.2312/EGGH/EGGH04/055-064}}
@inproceedings{:10.2312/EGGH/EGGH04/035-044,booktitle = {Graphics Hardware},editor = {Tomas Akenine-Moeller and Michael McCool}, title = {{Mio: Fast Multipass Partitioning via Priority-Based Instruction Scheduling}},author = {Riffel, AndrewandLefohn, Aaron E.andVidimce, KirilandLeone, MarkandOwens, John D.}, year = {2004},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-15-0},DOI = {/10.2312/EGGH/EGGH04/035-044}}
@inproceedings{:10.2312/EGGH/EGGH04/045-054,booktitle = {Graphics Hardware},editor = {Tomas Akenine-Moeller and Michael McCool}, title = {{Efficient Partitioning of Fragment Shaders for Multiple-Output Hardware}},author = {Foley, TimandHouston, MikeandHanrahan, Pat}, year = {2004},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-15-0},DOI = {/10.2312/EGGH/EGGH04/045-054}}
@inproceedings{:10.2312/EGGH/EGGH04/085-094,booktitle = {Graphics Hardware},editor = {Tomas Akenine-Moeller and Michael McCool}, title = {{A Flexible Simulation Framework for Graphics Architectures}},author = {Sheaffer, J. W.andLuebke, D.andSkadron, K.}, year = {2004},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-15-0},DOI = {/10.2312/EGGH/EGGH04/085-094}}
@inproceedings{:10.2312/EGGH/EGGH04/075-084,booktitle = {Graphics Hardware},editor = {Tomas Akenine-Moeller and Michael McCool}, title = {{PixelView: A View-Independent Graphics Rendering Architecture}},author = {Stewart, J.andBennett, E.P.andMcMillan, L.}, year = {2004},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-15-0},DOI = {/10.2312/EGGH/EGGH04/075-084}}
@inproceedings{:10.2312/EGGH/EGGH04/095-106,booktitle = {Graphics Hardware},editor = {Tomas Akenine-Moeller and Michael McCool}, title = {{Realtime Ray Tracing of Dynamic Scenes on an FPGA Chip}},author = {Schmittler, JörgandWoop, SvenandWagner, DanielandPaul, Wolfgang J.andSlusallek, Philipp}, year = {2004},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-15-0},DOI = {/10.2312/EGGH/EGGH04/095-106}}
@inproceedings{:10.2312/EGGH/EGGH04/065-064,booktitle = {Graphics Hardware},editor = {Tomas Akenine-Moeller and Michael McCool}, title = {{Silhouette Maps for Improved Texture Magnification}},author = {Sen, Pradeep}, year = {2004},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-15-0},DOI = {/10.2312/EGGH/EGGH04/065-064}}
@inproceedings{:10.2312/EGGH/EGGH04/115-122,booktitle = {Graphics Hardware},editor = {Tomas Akenine-Moeller and Michael McCool}, title = {{UberFlow: A GPU-Based Particle Engine}},author = {Kipfer, PeterandSegal, MarkandWestermann, Rüdiger}, year = {2004},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-15-0},DOI = {/10.2312/EGGH/EGGH04/115-122}}
@inproceedings{:10.2312/EGGH/EGGH04/123-132,booktitle = {Graphics Hardware},editor = {Tomas Akenine-Moeller and Michael McCool}, title = {{Hardware-based Simulation and Collision Detection for Large Particle Systems}},author = {Kolb, A.andLatta, L.andRezk-Salama, C.}, year = {2004},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-15-0},DOI = {/10.2312/EGGH/EGGH04/123-132}}
@inproceedings{:10.2312/EGGH/EGGH04/107-114,booktitle = {Graphics Hardware},editor = {Tomas Akenine-Moeller and Michael McCool}, title = {{A Programmable Vertex Shader with Fixed-Point SIMD Datapath for Low Power Wireless Applications}},author = {Sohn, Ju-HoandWoo, RamchanandYoo, Hoi-Jun}, year = {2004},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-15-0},DOI = {/10.2312/EGGH/EGGH04/107-114}}
@inproceedings{:10.2312/EGGH/EGGH04/133-138,booktitle = {Graphics Hardware},editor = {Tomas Akenine-Moeller and Michael McCool}, title = {{Understanding the Efficiency of GPU Algorithms for Matrix-Matrix Multiplication}},author = {Fatahalian, K.andSugerman, J.andHanrahan, P.}, year = {2004},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-15-0},DOI = {/10.2312/EGGH/EGGH04/133-138}}