Track 02 – Policy, Standards, Ethics, and Education
Permanent URI for this collection
• Angeliki Chrysanthi – University of the Aegean, Greece • Alessandra Marasco – CNR ISPC, Italy
From DH Theory and Principles to Innovative Practice: Participation, Training, and Access
A Grounded Theory Towards Intangible Architecture, A Systematic Review and Meta-analysis
Nezam Haghiabi, Hasan Sajadzadeh, Mahdi Sharifi, and Hamidreza Babaali
Project to Operationalize the Seville Principles
Bernard Frischer and Víctor Manuel López-Menchero Bendicho
From Data to Situated Knowledge: Designing Metadata for Plural and Participatory Cultural
Heritage
Simona Colitti, Margo Lengua, Sivlia Gasparotto, and Elena Maria Formia
Large Language Models for Museum Label Optimization: A Case Study on Ministerial Compliance
and Cultural Accessibility in Galleria Sabauda's Flemish Collection
Melissa Macaluso, Enrico Mensa, Anna Maria Marras, and Paola Pisano
The Timeless Art of Special Effects: From Renaissance Stagecraft to Extended Reality
Perla Gianni Falvo, Giovanni Valeri Manera, Michael Saari, and Gabriele Guidi
Bridging Disciplines for Heritage Professionals: The H2IOSC Digital Training Platform (by
CLARIN, DARIAH, E-RIHS and OPERAS)
Antonina Chaban, Laura Benassi, Giulia Pedonese, Francesca Frontini, Roberta Ottaviani,
Federico Boschetti, Alessia Spadi, Lucia Francalanci, Alessia Sconamiglio, Pietro Restaneo,
and Jana Striova
Enduring Memory: Participatory Digital Experiences for Exploring the Contemporary Past at
Camp 65
Daniele Mittica
Digital Heritage, Tourism, and Sustainability
Co-production in Digital Cultural Heritage: Bridging communication, Community, and
Sustainability
Beatrice Meo, Camilla Falivena, Alessandro Giosi, and Virginia Mondello
Technology, Communication, and Sustainable Tourism: Exploring New Approaches for Heritage
and Research
Ivana Cerato, Federica Bonifazi, and Sofia Pescarin
Heritage 5.0 - How emerging technologies can support SMEs innovation in Cultural Heritage
Valentina Apicerni, Silvia Liaci, and Antonia Gravagnuolo
Reshaping Identities. How the Ugo and Olga Levi Foundation Navigates the Digital Age Making
Sense of Its Heritage
Elena Missaggia, Monica Calcagno, and Andrea Carlo Lo Verso
Experimenting with Young Adults' Digital Engagement to Leverage Cultural Heritage as
Catalyst for Sustainable Development Goals: The Open Atelier Digital Competition
Gennaro Postiglione, Giulia Gerosa, Elena Montanari, and Lola Ottolini
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Recent Submissions
Item A Grounded Theory Towards Intangible Architecture, A Systematic Review and Meta-analysis(The Eurographics Association, 2025) Haghiabi, Nezam; Sajadzadeh, Hasan; Sharifi, Mahdi; Babaali, Hamidreza; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioIntangible Architecture, defined as architecture without physical materials, has recently emerged and is gaining widespread adoption among architectural designers. However, a systematic and comprehensive introduction to this concept is currently lacking. Given its increasing prevalence, a clear definition of its characteristics and dimensions is essential. This study addresses this need through a systematic review employing both quantitative and qualitative approaches. Covering literature up to December 2024, the review identified 56 unique elements pertaining to intangible architecture. These elements were then used to develop a grounded theory, formally titled "Intangible Architecture." The findings indicate that Intangible Architecture offers solutions to the limitations of Tangible Architecture and serves to complement it across various fields, including tourism, Building Information Modeling (BIM), architectural experimentation, the entertainment industry, and education.Item Project to Operationalize the Seville Principles(The Eurographics Association, 2025) Frischer, Bernard; Bendicho, Víctor Manuel López-Menchero; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe Seville Principles (2017), ratified by ICOMOS as a code of best practices in Virtual Archaeology, remain a foundational document in the field of Virtual Archaeology (VA). However, like all such frameworks, their impact depends not only on their content but also on how they are operationalized. This article outlines a new initiative to translate the Seville Principles into concrete, sustainable practice. Drawing on successful models in digital humanities, archival science, and museum ethics, the authors propose a decentralized but credible infrastructure centered on an Oversight Committee and a dedicated website hosted by the Virtual World Heritage Laboratory at Indiana University. This platform will include a document library, a public blog for debate and updates, a voluntary project registration system, and a peer-reviewed compliance process administered via Studies in Digital Heritage. Projects that meet the standards of the Seville Principles will receive a Seal of Compliance, helping to distinguish methodologically rigorous, source-based reconstructions from artistic or speculative renderings. By embedding the code in a transparent, participatory, and evolving framework, this initiative aims to promote ethical rigor, community cohesion, and public trust in scientifically grounded VA work. Finally, we appeal to participants in DH25 to support and volunteer to help this project!Item Experimenting with Young Adults' Digital Engagement to Leverage Cultural Heritage as Catalyst for Sustainable Development Goals: The Open Atelier Digital Competition(The Eurographics Association, 2025) Postiglione, Gennaro; Gerosa, Giulia; Montanari, Elena; Ottolini, Lola; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe contribution aims at throwing light on the potential of an emerging digital practice - ''digital creative competitions'' - and in particular on its effectiveness in promoting innovative ways to foster audience engagement in the interpretation, dissemination, and use of cultural heritage within contemporary scenarios. These initiatives are based on the collection and awarding of original audiovisual and multimedia projects, aimed to promote educative interactions with cultural resources and formulate multiple perspectives and applications around them. This practice is observed here in the light of the experience carried out within Open Atelier, a project funded by the European Commission within the Creative Europe program. The Open Atelier Digital Competition was launched in 2024 to foster young creative talents to develop innovative reinterpretations of the collections of four European house museums, based on their possible connection with the achievement of one or multiple tasks blueprinted by the Sustainable Development Goals at the core of the United Nations' 2030 Agenda. The evaluation of the outcomes of this experience provides evidence about the strategic role of digital audience engagement in generating impactful innovations in the cultural sector. By activating online co-creative forums through which young generations become the producers and narrators of new and resonant perspectives, this format enables the challenging of institutionalized and traditional views of heritage, and contributes to rethink its role as a resource for contemporary scenarios.Item Bridging Disciplines for Heritage Professionals: The H2IOSC Digital Training Platform (by CLARIN, DARIAH, E-RIHS and OPERAS)(The Eurographics Association, 2025) Chaban, Antonina; Benassi, Laura; Pedonese, Giulia; Frontini, Francesca; Ottaviani, Roberta; Boschetti, Federico; Spadi, Alessia; Francalanci, Lucia; Sconamiglio, Alessia; Restaneo, Pietro; Striova, Jana; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe complexity of the contemporary heritage field requires professionals to develop interdisciplinary skills and to collaborate across diverse disciplines, from social sciences and digital humanities to preservation of cultural heritage, archaeology and beyond. As digital and interactive tools become increasingly integrated into heritage studies, the training in the field is undergoing a significant transformation. The H2IOSC (Heritage and Humanities Italian Open Science Cloud) project has developed an innovative digital training infrastructure aimed at providing access to FAIR (Findable, Accessible, Interoperable and Reusable) courses and training materials. In this abstract we focus on the H2IOSC training platform, aimed to address the evolving training needs of our disciplinary communities. Created by H2IOSC WP8 (Work Package 8: Training, Engagement and Capacity Building) in collaboration with the E.T.T. S.p.A., it is maintained and hosted by CNR-ILC (Institute of Computational Linguistics ''A. Zampolli''), host institution of CLARIN-IT, with the participation of the national nodes of DARIAH, E-RIHS, and OPERAS. The platform provides a flexible, customizable learning environment designed to support interdisciplinary education and continuous professional development in the Social Sciences, Digital Humanities and Cultural Heritage sectors. The platform features a comprehensive course catalogue containing training courses and modules developed or adapted by the four infrastructures within the H2IOSC project as FAIR training materials, designed for various target knowledge levels, from beginners to advanced learners in heritage and humanities fields. An intuitive dashboard allows users to access materials, track progress and use collaborative tools, including forums, chats, and virtual working groups for networking and communication. The platform incorporates quizzes, simulations, hands-on exercises, and gamification tools, making learning more interactive. Designed for accessibility and inclusivity, it is fully compatible with both desktop and mobile devices, enabling individual learning without geographical or temporal constraints. This paper outlines the development process of the platform, addressing the challenges encountered, the key achievements, and its potential to transform training within the Social Sciences, Digital Humanities and Heritage Sector. We highlight how the design of specialized digital heritage training materials has influenced the development of the Digital Asset Management (DAM) system, particularly its ability to support effective cataloguing, metadata management, and archival of multimedia data. Ultimately, we emphasize the importance of adopting best practices for interdisciplinary learning and explore how digital tools can foster greater collaboration and knowledge exchange across heritage and humanities disciplines.Item From Data to Situated Knowledge: Designing Metadata for Plural and Participatory Cultural Heritage(The Eurographics Association, 2025) Colitti, Simona; Lengua, Margo; Gasparotto, Sivlia; Formia, Elena Maria; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis paper investigates metadata as a cultural, situated and participatory design practice, reframing it as an interface for reappropriating minoritized and plural memories in digital cultural heritage. Against the background of national digitization strategies driven by technical efficiency and standardization, the study critically addresses the epistemic risks of abstraction and exclusion. Drawing on the notion of metadata as a co-produced narrative, the research outlines three design trajectories- generative, culturally situated and civic-emerging from a comparative analysis of over 100 design-driven case studies. Through a qualitative methodology, the study explores how metadata can become an active, affective and negotiated device for inclusion, digital literacy and memory activation, particularly in marginalized communities. The findings suggest a redefinition of metadata not as neutral descriptors but as cultural artefacts fostering relational infrastructures, inclusive knowledge production, and new modes of collective sense-making.Item Large Language Models for Museum Label Optimization: A Case Study on Ministerial Compliance and Cultural Accessibility in Galleria Sabauda's Flemish Collection(The Eurographics Association, 2025) Macaluso, Melissa; Mensa, Enrico; Marras, Anna Maria; Pisano, Paola; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis paper examines how Large Language Models (LLMs) can be applied to optimize art museum labels to meet specific cultural accessibility needs and ministerial guidelines and best practices in matters of exhibit texts redaction. The paper illustrates the first results of an experiment on optimizing the current labels of the Flemish section of the Galleria Sabauda in Turin. The study tests three state-of-art-LLMs, GPT4.o mini, Claude 3.7 and DeepSeek V-3, according to three different few-shot prompting techniques. An evaluation grid is created to assess the performance of LLMs in this rewriting task considering both content optimization and readability and formatting aspects.Item Co-production in Digital Cultural Heritage: Bridging communication, Community, and Sustainability(The Eurographics Association, 2025) Meo, Beatrice; Falivena, Camilla; Giosi, Alessandro; Mondello, Virginia; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioCo-production has become crucial for Digital Cultural Heritage (Whitehead et al., 2021), based on stakeholder participation and redesign of traditional approaches (Cooper et al., 2021). The study aims to understand the use of digital strategies to foster co-production in the management of cultural heritage. Furthermore, it explores the consistency of such a management of cultural heritage with sustainability standards and the associated impact from citizens' and public decision-makers' perspectives. To that end, a multiple case study analysis on three Italian case studies was conducted: Via Francigena, Via degli Dei, and ''I Borghi più Belli d'Italia''. Findings highlight a strong alignment between co-production and public value theories. The cases show how collaboration is not incidental but rather the foundation of these projects' success: citizens and local stakeholders perceive themselves as partners in the heritage initiatives. All cases also developed governance arrangements that facilitate collaboration across organizational and jurisdictional boundaries, enabling the co-production.Item Reshaping Identities. How the Ugo andOlga Levi Foundation Navigates the Digital Age Making Sense of Its Heritage(The Eurographics Association, 2025) Missaggia, Elena; Calcagno, Monica; Verso, Andrea Carlo Lo; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe paper examines how the identity of a cultural institution is deeply connected with its territory and how both must adapt to contemporary socio-economic challenges. In this context, digital innovation emerges as a strategic lever for institutional transformation, reshaping identities, expanding outreach, and developing new models of engagement and accessibility. The case study of Ugo and Olga Levi Foundation, located in Venice, exemplifies how the ongoing digital transformation process is reshaping the institution's identity, generating both internal and external impacts. Historically, Palazzo Giustinian Lolin was a cultural hub thanks to its central location and the work of the Levi couple, who transformed their residence into a salon for music, art, and culture. After their death, it became the seat of the Ugo and Olga Levi Foundation, hosting events and research activities. Today, in a context of mass tourism and globalization, the Foundation seeks to maintain its territorial connection while pursuing new forms of cultural accessibility through the implementation of the LeviDigiLab, its digitization laboratory. The findings indicate that the digitization process has the potential to reshape the Foundation's identity, acting as a driver of its cultural and social regeneration. While this case reflects how one institution responds to its unique local conditions, further research is required to assess how such dynamics manifest in other urban contexts.Item Heritage 5.0 - How emerging technologies can support SMEs innovation in Cultural Heritage(The Eurographics Association, 2025) Apicerni, Valentina; Liaci, Silvia; Gravagnuolo, Antonia; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis paper examines the adoption of emerging technologies by SMEs in the Cultural and Creative Industries (CCI) and Tourism sectors through the lens of Industry 5.0. Based on survey data and interviews with three European SMEs, the study identifies key needs and barriers related to digital transformation. While enterprises show strong interest in technologies such as AI, XR, and smart platforms to enhance customer experience and operational efficiency, they face persistent challenges including limited funding, digital skill gaps, and strategic uncertainty. The results highlight the relevance of Industry 5.0 principles-human-centricity, resilience, and sustainability-as a guiding framework for the heritage sector's transition toward more inclusive and meaningful innovation.Item Enduring Memory: Participatory Digital Experiences for Exploring the Contemporary Past at Camp 65(The Eurographics Association, 2025) Mittica, Daniele; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe educational project ''La memoria che resta'' (''The Memory That Remains'') aimed to raise awareness of contemporary historical-archaeological heritage through a collaboration between archaeologists from the University of Bari ''Aldo Moro'' and students from the ''Cagnazzi'' High School in Altamura. Focused on Camp 65, one of Italy's largest prisoner-of-war camps, the project combined mobile mapping and 3D surveying using accessible digital tools such as QField and iPhones equipped with integrated LiDAR. During the dissemination phase, students were actively involved in the documentation process and later developed digital storytelling content to reflect on and communicate their field experiences. This participatory approach effectively fostered interdisciplinary skills and a deeper understanding of the site's historical significance within the local community.Item Technology, Communication, and Sustainable Tourism: Exploring New Approaches for Heritage and Research(The Eurographics Association, 2025) Cerato, Ivana; Bonifazi, Federica; Pescarin, Sofia; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis paper investigates how digital technologies can foster more sustainable cultural tourism by addressing key challenges such as overtourism, limited accessibility, and disengagement with lesser-known heritage. As tourism places increasing pressure on cultural and natural resources, digital innovation offers new strategies for enhancing access, redistributing visitor flows, and enriching interpretive experiences through immersive storytelling and participatory design. Three case studies have here been identified to illustrate distinct technological solutions, virtual reality, hybrid web-based collaboration, and mobile gamification, each contributing to sustainable tourism in unique ways. A Night in the Forum is a VR narrative game set in the reconstructed Forum of Augustus in Rome. Developed for PlayStation VR, the experience immerses users in ancient Roma through interactive storytelling. It enhances cultural literacy and reduces physical impact on archaeological sites, especially by engaging younger, digitally native audiences. Brancacci POV is a hybrid web3D application focused on Florence's Brancacci Chapel. It allows remote and onsite participants to explore a detailed 3D model collaboratively, guided by experts. Users take on investigative roles, analyzing frescoes with virtual tools. This model promotes decentralization, expands accessibility, and supports education while protecting a fragile heritage site. Ozan 1982 is a mobile game designed to redirect tourism from Salento's crowded coast to the inland town of Ugento. Through a fictional mystery grounded in local history, it encourages exploration of cultural sites while incorporating environmental messages via recycled art installations. It fosters awareness, supports local economies, and extends seasonal tourism. Together, these projects show how digital tools can support sustainable tourism by transforming heritage encounters into immer- sive, inclusive, and educational experiences. They highlight the importance of design strategies that are not only technologically innovative but also culturally and socially responsive.Item The Timeless Art of Special Effects: From Renaissance Stagecraft to Extended Reality(The Eurographics Association, 2025) Falvo, Perla Gianni; Manera, Giovanni Valeri; Saari, Michael; Guidi, Gabriele; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioSpecial effects are often perceived as a product of the digital age, yet the fundamental concept of special effects has been present throughout history. In fact, 15th-century sacred performances in Florence were much more than religious events: they were sophisticated immersive experiences born from the integration of art, mechanical engineering, and scenotechnical creativity. Polyhedric figures such as Filippo Brunelleschi profoundly innovated the language of spectacle-the principal form of mass communication until recently- by introducing mechanical, visual, and audio solutions that prefigure contemporary immersive technologies (CGI, AR/XR). These techniques aimed at arousing emotional involvement through multisensory stimuli, establishing core principles now validated by cognitive science. The effectiveness of such devices is analyzed through neuroscience and embodied cognition theories, explaining the link between sensory stimulation, empathy, and emotional participation. Florentine sacred representations, therefore, anticipated strategies for spectacularization now applied in digital heritage. Our comparative analysis confirms how the interaction between technical innovation and audience emotional response persists across eras. Although digital technologies have radically transformed visual effects' execution, their fundamental role in creating resonant cultural experiences remains unchanged.