Adaptive Multi-view Radiance Caching for Heterogeneous Participating Media
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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
Achieving lifelike atmospheric effects, such as fog, is essential in creating immersive environments and poses a formidable challenge in real-time rendering. Highly realistic rendering of complex lighting interacting with dynamic fog can be very resourceintensive, due to light bouncing through a complex participating media multiple times. We propose an approach that uses a multi-layered spherical harmonics probe grid to share computations temporarily. In addition, this world-space storage enables the sharing of radiance data between multiple viewers. In the context of cloud rendering this means faster rendering and a significant enhancement in overall rendering quality with efficient resource utilization.
Description
CCS Concepts: Computing methodologies → Ray tracing; Rendering; Parallel algorithms; Distributed algorithms
@article{10.1111:cgf.70051,
journal = {Computer Graphics Forum},
title = {{Adaptive Multi-view Radiance Caching for Heterogeneous Participating Media}},
author = {Stadlbauer, Pascal and Tatzgern, Wolfgang and Mueller, Joerg H. and Winter, Martin and Stojanovic, Robert and Weinrauch, Alexander and Steinberger, Markus},
year = {2025},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70051}
}