Adaptive Multi-view Radiance Caching for Heterogeneous Participating Media
dc.contributor.author | Stadlbauer, Pascal | en_US |
dc.contributor.author | Tatzgern, Wolfgang | en_US |
dc.contributor.author | Mueller, Joerg H. | en_US |
dc.contributor.author | Winter, Martin | en_US |
dc.contributor.author | Stojanovic, Robert | en_US |
dc.contributor.author | Weinrauch, Alexander | en_US |
dc.contributor.author | Steinberger, Markus | en_US |
dc.contributor.editor | Bousseau, Adrien | en_US |
dc.contributor.editor | Day, Angela | en_US |
dc.date.accessioned | 2025-05-09T09:14:08Z | |
dc.date.available | 2025-05-09T09:14:08Z | |
dc.date.issued | 2025 | |
dc.description.abstract | Achieving lifelike atmospheric effects, such as fog, is essential in creating immersive environments and poses a formidable challenge in real-time rendering. Highly realistic rendering of complex lighting interacting with dynamic fog can be very resourceintensive, due to light bouncing through a complex participating media multiple times. We propose an approach that uses a multi-layered spherical harmonics probe grid to share computations temporarily. In addition, this world-space storage enables the sharing of radiance data between multiple viewers. In the context of cloud rendering this means faster rendering and a significant enhancement in overall rendering quality with efficient resource utilization. | en_US |
dc.description.number | 2 | |
dc.description.sectionheaders | Lighting the Way: Scattering and Transport in Rendering | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 44 | |
dc.identifier.doi | 10.1111/cgf.70051 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 12 pages | |
dc.identifier.uri | https://doi.org/10.1111/cgf.70051 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf70051 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.rights | Attribution-NonCommercial 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies → Ray tracing; Rendering; Parallel algorithms; Distributed algorithms | |
dc.subject | Computing methodologies → Ray tracing | |
dc.subject | Rendering | |
dc.subject | Parallel algorithms | |
dc.subject | Distributed algorithms | |
dc.title | Adaptive Multi-view Radiance Caching for Heterogeneous Participating Media | en_US |