Adaptive Multi-view Radiance Caching for Heterogeneous Participating Media

Abstract
Achieving lifelike atmospheric effects, such as fog, is essential in creating immersive environments and poses a formidable challenge in real-time rendering. Highly realistic rendering of complex lighting interacting with dynamic fog can be very resourceintensive, due to light bouncing through a complex participating media multiple times. We propose an approach that uses a multi-layered spherical harmonics probe grid to share computations temporarily. In addition, this world-space storage enables the sharing of radiance data between multiple viewers. In the context of cloud rendering this means faster rendering and a significant enhancement in overall rendering quality with efficient resource utilization.
Description

CCS Concepts: Computing methodologies → Ray tracing; Rendering; Parallel algorithms; Distributed algorithms

        
@article{
10.1111:cgf.70051
, journal = {Computer Graphics Forum}, title = {{
Adaptive Multi-view Radiance Caching for Heterogeneous Participating Media
}}, author = {
Stadlbauer, Pascal
and
Tatzgern, Wolfgang
and
Mueller, Joerg H.
and
Winter, Martin
and
Stojanovic, Robert
and
Weinrauch, Alexander
and
Steinberger, Markus
}, year = {
2025
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.70051
} }
Citation