Real-time Neural Rendering of LiDAR Point Clouds

Abstract
Static LiDAR scanners produce accurate, dense, colored point clouds, but often contain obtrusive artifacts which makes them ill-suited for direct display. We propose an efficient method to render more perceptually realistic images of such scans without any expensive preprocessing or training of a scene-specific model. A naive projection of the point cloud to the output view using 1×1 pixels is fast and retains the available detail, but also results in unintelligible renderings as background points leak between the foreground pixels. The key insight is that these projections can be transformed into a more realistic result using a deep convolutional model in the form of a U-Net, and a depth-based heuristic that prefilters the data. The U-Net also handles LiDAR-specific problems such as missing parts due to occlusion, color inconsistencies and varying point densities. We also describe a method to generate synthetic training data to deal with imperfectly-aligned ground truth images. Our method achieves real-time rendering rates using an off-the-shelf GPU and outperforms the state-of-the-art in both speed and quality.
Description

CCS Concepts: Computing methodologies → Rendering; Neural networks

        
@inproceedings{
10.2312:egs.20251041
, booktitle = {
Eurographics 2025 - Short Papers
}, editor = {
Ceylan, Duygu
and
Li, Tzu-Mao
}, title = {{
Real-time Neural Rendering of LiDAR Point Clouds
}}, author = {
VANHERCK, Joni
and
Zoomers, Brent
and
Mertens, Tom
and
Jorissen, Lode
and
Michiels, Nick
}, year = {
2025
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {
978-3-03868-268-4
}, DOI = {
10.2312/egs.20251041
} }
Citation