Automated Skeleton Transformations on 3D Tree Models Captured from an RGB Video

Abstract
A lot of work has been done surrounding the generation of realistically looking 3D models of trees. In most cases, L-systems are used to create variations of specific trees from a set of rules. While achieving good results, these techniques require knowledge of the structure of the tree to construct generative rules. We propose a system that can create variations of trees captured by a single RGB video. Using our method, plausible variations can be created without needing prior knowledge of the specific type of tree. This results in a fast and cost-efficient way to generate trees that resemble their real-life counterparts.
Description

CCS Concepts: Computing methodologies → Image-based rendering; Reconstruction; Video segmentation; Mesh models

        
@inproceedings{
10.2312:egs.20251043
, booktitle = {
Eurographics 2025 - Short Papers
}, editor = {
Ceylan, Duygu
and
Li, Tzu-Mao
}, title = {{
Automated Skeleton Transformations on 3D Tree Models Captured from an RGB Video
}}, author = {
Michels, Joren
and
Moonen, Steven
and
GÜNEY, ENES
and
Temsamani, Abdellatif Bey
and
Michiels, Nick
}, year = {
2025
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {
978-3-03868-268-4
}, DOI = {
10.2312/egs.20251043
} }
Citation