ReCoGS: Real-time ReColoring for Gaussian Splatting scenes
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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Gaussian Splatting has emerged as a leading method for novel view synthesis, offering superior training efficiency and realtime inference compared to NeRF approaches, while still delivering high-quality reconstructions. Beyond view synthesis, this 3D representation has also been explored for editing tasks. Many existing methods leverage 2D diffusion models to generate multi-view datasets for training, but they often suffer from limitations such as view inconsistencies, lack of fine-grained control, and high computational demand. In this work, we focus specifically on the editing task of recoloring. We introduce a userfriendly pipeline that enables precise selection and recoloring of regions within a pre-trained Gaussian Splatting scene. To demonstrate the real-time performance of our method, we also present an interactive tool that allows users to experiment with the pipeline in practice. Code is available at https://github.com/loryruta/recogs.
Description
@inproceedings{10.2312:stag.20251329,
booktitle = {Smart Tools and Applications in Graphics - Eurographics Italian Chapter Conference},
editor = {Comino Trinidad, Marc and Mancinelli, Claudio and Maggioli, Filippo and Romanengo, Chiara and Cabiddu, Daniela and Giorgi, Daniela},
title = {{ReCoGS: Real-time ReColoring for Gaussian Splatting scenes}},
author = {Rutayisire, Lorenzo and Capodieci, Nicola and Pellacini, Fabio},
year = {2025},
publisher = {The Eurographics Association},
ISSN = {2617-4855},
ISBN = {978-3-03868-296-7},
DOI = {10.2312/stag.20251329}
}
