ReCoGS: Real-time ReColoring for Gaussian Splatting scenes
| dc.contributor.author | Rutayisire, Lorenzo | en_US |
| dc.contributor.author | Capodieci, Nicola | en_US |
| dc.contributor.author | Pellacini, Fabio | en_US |
| dc.contributor.editor | Comino Trinidad, Marc | en_US |
| dc.contributor.editor | Mancinelli, Claudio | en_US |
| dc.contributor.editor | Maggioli, Filippo | en_US |
| dc.contributor.editor | Romanengo, Chiara | en_US |
| dc.contributor.editor | Cabiddu, Daniela | en_US |
| dc.contributor.editor | Giorgi, Daniela | en_US |
| dc.date.accessioned | 2025-11-21T07:28:15Z | |
| dc.date.available | 2025-11-21T07:28:15Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | Gaussian Splatting has emerged as a leading method for novel view synthesis, offering superior training efficiency and realtime inference compared to NeRF approaches, while still delivering high-quality reconstructions. Beyond view synthesis, this 3D representation has also been explored for editing tasks. Many existing methods leverage 2D diffusion models to generate multi-view datasets for training, but they often suffer from limitations such as view inconsistencies, lack of fine-grained control, and high computational demand. In this work, we focus specifically on the editing task of recoloring. We introduce a userfriendly pipeline that enables precise selection and recoloring of regions within a pre-trained Gaussian Splatting scene. To demonstrate the real-time performance of our method, we also present an interactive tool that allows users to experiment with the pipeline in practice. Code is available at https://github.com/loryruta/recogs. | en_US |
| dc.description.sectionheaders | Learning-based Algorithms | |
| dc.description.seriesinformation | Smart Tools and Applications in Graphics - Eurographics Italian Chapter Conference | |
| dc.identifier.doi | 10.2312/stag.20251329 | |
| dc.identifier.isbn | 978-3-03868-296-7 | |
| dc.identifier.issn | 2617-4855 | |
| dc.identifier.pages | 7 pages | |
| dc.identifier.uri | https://doi.org/10.2312/stag.20251329 | |
| dc.identifier.uri | https://diglib.eg.org/handle/10.2312/stag20251329 | |
| dc.publisher | The Eurographics Association | en_US |
| dc.rights | Attribution 4.0 International License | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.title | ReCoGS: Real-time ReColoring for Gaussian Splatting scenes | en_US |
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