ReCoGS: Real-time ReColoring for Gaussian Splatting scenes

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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Gaussian Splatting has emerged as a leading method for novel view synthesis, offering superior training efficiency and realtime inference compared to NeRF approaches, while still delivering high-quality reconstructions. Beyond view synthesis, this 3D representation has also been explored for editing tasks. Many existing methods leverage 2D diffusion models to generate multi-view datasets for training, but they often suffer from limitations such as view inconsistencies, lack of fine-grained control, and high computational demand. In this work, we focus specifically on the editing task of recoloring. We introduce a userfriendly pipeline that enables precise selection and recoloring of regions within a pre-trained Gaussian Splatting scene. To demonstrate the real-time performance of our method, we also present an interactive tool that allows users to experiment with the pipeline in practice. Code is available at https://github.com/loryruta/recogs.
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@inproceedings{
10.2312:stag.20251329
, booktitle = {
Smart Tools and Applications in Graphics - Eurographics Italian Chapter Conference
}, editor = {
Comino Trinidad, Marc
and
Mancinelli, Claudio
and
Maggioli, Filippo
and
Romanengo, Chiara
and
Cabiddu, Daniela
and
Giorgi, Daniela
}, title = {{
ReCoGS: Real-time ReColoring for Gaussian Splatting scenes
}}, author = {
Rutayisire, Lorenzo
and
Capodieci, Nicola
and
Pellacini, Fabio
}, year = {
2025
}, publisher = {
The Eurographics Association
}, ISSN = {
2617-4855
}, ISBN = {
978-3-03868-296-7
}, DOI = {
10.2312/stag.20251329
} }
Citation