High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds
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Date
2017
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point removal operator. The push phase is then used to fill the final framebuffer. We demonstrate on a real-world complex dataset that our method produces better visual results and is more efficient comparing to state of the art algorithms.
Description
@inproceedings{10.2312:egp.20171035,
booktitle = {EG 2017 - Posters},
editor = {Pierre Benard and Daniel Sykora},
title = {{High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds}},
author = {Bouchiba, Hassan and Groscot, Raphaël and Deschaud, Jean-Emmanuel and Goulette, François},
year = {2017},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {},
DOI = {10.2312/egp.20171035}
}