High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds
dc.contributor.author | Bouchiba, Hassan | en_US |
dc.contributor.author | Groscot, Raphaël | en_US |
dc.contributor.author | Deschaud, Jean-Emmanuel | en_US |
dc.contributor.author | Goulette, François | en_US |
dc.contributor.editor | Pierre Benard and Daniel Sykora | en_US |
dc.date.accessioned | 2017-04-22T16:43:34Z | |
dc.date.available | 2017-04-22T16:43:34Z | |
dc.date.issued | 2017 | |
dc.description.abstract | We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point removal operator. The push phase is then used to fill the final framebuffer. We demonstrate on a real-world complex dataset that our method produces better visual results and is more efficient comparing to state of the art algorithms. | en_US |
dc.description.sectionheaders | Posters | |
dc.description.seriesinformation | EG 2017 - Posters | |
dc.identifier.doi | 10.2312/egp.20171035 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.pages | 1-2 | |
dc.identifier.uri | https://doi.org/10.2312/egp.20171035 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egp20171035 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | |
dc.subject | Picture/Image Generation | |
dc.subject | Bitmap and framebuffer operations | |
dc.title | High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds | en_US |