Three Architectures for Volume Rendering

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Date
1995
Journal Title
Journal ISSN
Volume Title
Publisher
Blackwell Science Ltd and the Eurographics Association
Abstract
Volume rendering is a key technique in scientific visualization that lends itself to significant exploitable parallelism. The high computational demands of real-time volume rendering and continued technological advances in the area of VLSl give impetus to the development of special-purpose volume rendering architectures. This paper presents and characterizes three recently developed volume rendering engines which are based on the ray-casting method. A taxonomy of the algorithmic variants of ray-casting and details of each ray-casting architecture are discussed. The paper then compares the machinefeatures and provides an outlook onfuture developments in the area of volume rendering hardware.
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@article{
10.1111:j.1467-8659.1995.cgf143-0111.x
, journal = {Computer Graphics Forum}, title = {{
Three Architectures for Volume Rendering
}}, author = {
Hesser, Jurgen
and
Manner, Reinhard
and
Knittel, Gunter
and
Strasser, Wolfgang
and
Pfister, Hanspeter
and
Kaufman, Arie
}, year = {
1995
}, publisher = {
Blackwell Science Ltd and the Eurographics Association
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.1995.cgf143-0111.x
} }
Citation