Three Architectures for Volume Rendering
dc.contributor.author | Hesser, Jurgen | en_US |
dc.contributor.author | Manner, Reinhard | en_US |
dc.contributor.author | Knittel, Gunter | en_US |
dc.contributor.author | Strasser, Wolfgang | en_US |
dc.contributor.author | Pfister, Hanspeter | en_US |
dc.contributor.author | Kaufman, Arie | en_US |
dc.date.accessioned | 2014-10-21T07:37:43Z | |
dc.date.available | 2014-10-21T07:37:43Z | |
dc.date.issued | 1995 | en_US |
dc.description.abstract | Volume rendering is a key technique in scientific visualization that lends itself to significant exploitable parallelism. The high computational demands of real-time volume rendering and continued technological advances in the area of VLSl give impetus to the development of special-purpose volume rendering architectures. This paper presents and characterizes three recently developed volume rendering engines which are based on the ray-casting method. A taxonomy of the algorithmic variants of ray-casting and details of each ray-casting architecture are discussed. The paper then compares the machinefeatures and provides an outlook onfuture developments in the area of volume rendering hardware. | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 14 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.1995.cgf143-0111.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 111-122 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.1995.cgf143-0111.x | en_US |
dc.publisher | Blackwell Science Ltd and the Eurographics Association | en_US |
dc.title | Three Architectures for Volume Rendering | en_US |