PREFR: A Flexible Particle Rendering Framework

dc.contributor.authorGalindo, Sergio E.en_US
dc.contributor.authorToharia, Pabloen_US
dc.contributor.authorLopez-Moreno, Jorgeen_US
dc.contributor.authorRobles, Oscar D.en_US
dc.contributor.authorPastor, Luisen_US
dc.contributor.editorMateu Sbert and Jorge Lopez-Morenoen_US
dc.date.accessioned2015-07-01T06:28:42Z
dc.date.available2015-07-01T06:28:42Z
dc.date.issued2015en_US
dc.description.abstractWe present PREFR (Particle REndering FRamework): a first approach to a general-purpose particle rendering framework on the standard OpenGL architecture, designed with the goal of being easily configured by the user without compromising efficiency. In this paper, we analyze and discuss the performance of each stage involved in particle rendering in order to improve its efficiency for future versions with additional GPGPU computation steps or multicore parallelization techniques. Finally, we show the potential of our particle engine by tackling two very different problems: The rendering of neuronal electrical impulses in physiological models of the human brain, and the visualization of emergent patterns for information analysis, specifically emphasizing structured information in a complex data set.en_US
dc.description.sectionheadersClassic Renderingen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)en_US
dc.identifier.doi10.2312/ceig.20151195en_US
dc.identifier.pages9-17en_US
dc.identifier.urihttps://doi.org/10.2312/ceig.20151195en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectParticle systemsen_US
dc.subjectCG applicationsPerformanceen_US
dc.titlePREFR: A Flexible Particle Rendering Frameworken_US
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