Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filaments

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Date
2009
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Volume Title
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The Eurographics Association
Abstract
We present a fluid solver for the real-time interactive simulation of inviscid, ideal fluid flow. The simulation is based on the evolution of discrete vortex filaments, which allow a dramatic increase of detail and performance compared to traditional methods used in Computer Graphics. As a fully lagrangian method the simulation is not restricted to a fixed domain and does not suffer from numerical dissipation. Vortex filaments arise naturally in real flows and thus provide an excellent building block for modelling realistic smoke. We present a GPU-based implementation which allows the interactive experimentation with 3D fluid flow on desktop computers and also in distributed immersive virtual environments.
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@inproceedings{
:10.2312/PE/vriphys/vriphys09/001-010
, booktitle = {
Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2009)
}, editor = {
Hartmut Prautzsch and Alfred Schmitt and Jan Bender and Matthias Teschner
}, title = {{
Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filaments
}}, author = {
Weißmann, Steffen
and
Pinkall, Ulrich
}, year = {
2009
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-73-9
}, DOI = {
/10.2312/PE/vriphys/vriphys09/001-010
} }
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