PixelView: A View-Independent Graphics Rendering Architecture
dc.contributor.author | Stewart, J. | en_US |
dc.contributor.author | Bennett, E.P. | en_US |
dc.contributor.author | McMillan, L. | en_US |
dc.contributor.editor | Tomas Akenine-Moeller and Michael McCool | en_US |
dc.date.accessioned | 2013-10-28T10:02:17Z | |
dc.date.available | 2013-10-28T10:02:17Z | |
dc.date.issued | 2004 | en_US |
dc.description.abstract | We present a new computer graphics rendering architecture that allows all possible views to be extracted from a single traversal of a scene description. It supports a wide range of rendering primitives, including polygonal meshes, higher-order surface primitives (e.g. spheres, cylinders, and parametric patches), point-based models, and image-based representations. To demonstrate our concept, we have implemented a hardware prototype that includes a 4D, z-buffered frame-buffer supporting dynamic view selection at the time of raster scan-out. As a result, our implementation supports extremely low display-update latency. The PixelView architecture also supports rendering of the same scene for multiple eyes, which provides immediate benefits for stereo viewing methods like those used in today s virtual environments, particularly when there are multiple participants. In the future, view-independent graphics rendering hardware will also be essential to support the multitude of viewpoints required for real-time autostereoscopic and holographic display devices. | en_US |
dc.description.seriesinformation | Graphics Hardware | en_US |
dc.identifier.isbn | 3-905673-15-0 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGGH/EGGH04/075-084 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Viewing Algorithms | en_US |
dc.subject | Display Algorithms | en_US |
dc.subject | Bitmap and Frame Buffer Operations. | en_US |
dc.subject | I.3.1 [Computer Graphics] | en_US |
dc.subject | Graphics Processors. | en_US |
dc.subject | I.3.6 [Computer Graphics] | en_US |
dc.subject | Graphics Data Structures and Data Types. | en_US |
dc.title | PixelView: A View-Independent Graphics Rendering Architecture | en_US |
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