Designing Authentic Digital Experiences

dc.contributor.authorSpotti, Samueleen_US
dc.contributor.authorBonifazi, Federicaen_US
dc.contributor.authorMassidda, Marcelloen_US
dc.contributor.authorPescarin, Sofiaen_US
dc.contributor.authorTravaglini, Lauraen_US
dc.contributor.editorCampana, Stefanoen_US
dc.contributor.editorFerdani, Danieleen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorGuidi, Gabrieleen_US
dc.contributor.editorHegarty, Zackaryen_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRemondino, Fabioen_US
dc.date.accessioned2025-09-05T08:39:36Z
dc.date.available2025-09-05T08:39:36Z
dc.date.issued2025
dc.description.abstractThe concept of authenticity has gained growing importance in the design of digital, hybrid, and XR experiences within the Cultural Heritage (CH) sector. In earlier research [PCS24], we examined authenticity through a multidisciplinary lens, combining a state-of-the-art review with empirical data collected via a Cultural Probe Kit (CPK) to explore user perceptions of authenticity in interactive experiences. From this, we developed a multidimensional authenticity framework, structured around three core dimensions: Self, Others, and World. This paper focuses on translating that framework into actionable design strategies through the PERCEIVE Co-design tool-a free resource composed of a card deck, board worksheets, and activity guidelines. Available as both a physical board game and a web app (in development), the tool supports designers and cultural experts through a step-by-step process to ensure authenticity is embedded in the experience design. By encouraging collaboration and creativity, it promotes the development of engaging, emotionally resonant digital experiences. Additionally, we created a custom GPT assistant to support iterative brainstorming and UX ideation around authenticity. The co-design outcomes were then used to shape the exhibition design strategy of Reconstruct & Relive, the final showcase of the PERCEIVE project (Ch.3).en_US
dc.description.sectionheadersPERCEIVE: Exhibiting the ''Unexhibitable''
dc.description.seriesinformationDigital Heritage
dc.identifier.doi10.2312/dh.20253148
dc.identifier.isbn978-3-03868-277-6
dc.identifier.pages4 pages
dc.identifier.urihttps://doi.org/10.2312/dh.20253148
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/dh20253148
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Authenticity → Extended reality; Hybrid experiences, Digital experiences; Design → codesign; Cultural Heritage → Digital Cultural Heritage
dc.subjectAuthenticity → Extended reality
dc.subjectHybrid experiences
dc.subjectDigital experiences
dc.subjectDesign → codesign
dc.subjectCultural Heritage → Digital Cultural Heritage
dc.titleDesigning Authentic Digital Experiencesen_US
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