The Fabric of Mixed-Reality Museal Spaces

dc.contributor.authorOhl, Stephanen_US
dc.contributor.authorWagner, Martinen_US
dc.contributor.editorCorsini, Massimilianoen_US
dc.contributor.editorFerdani, Danieleen_US
dc.contributor.editorKuijper, Arjanen_US
dc.contributor.editorKutlu, Hasanen_US
dc.date.accessioned2024-09-15T09:57:02Z
dc.date.available2024-09-15T09:57:02Z
dc.date.issued2024
dc.description.abstractRecent advances in eXtended Reality (XR) technology give museums many novel and exciting possibilities for designing interactive exhibition spaces. This short article overviews MIREMUS, a theory that formalizes and unifies the abstract description of such mixed-reality museal spaces. Spatial computing devices can mix real space and digital content in a multitude of different ways. MIREMUS provides a systematic description that has been developed with archeological and cultural heritage museums in mind. Emphasis is put on describing changes over time and qualitatively distinguishing between factual artifacts and hypothesized context. Furthermore, MIREMUS is based on a conceptual abstraction of tele-immersion. This enables us to systematically describe novel museum concepts that join multiple real locations with virtual content into one distributed museal space.en_US
dc.description.sectionheadersExplore Gamified Mixed Realities
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.identifier.doi10.2312/gch.20241252
dc.identifier.isbn978-3-03868-248-6
dc.identifier.issn2312-6124
dc.identifier.pages4 pages
dc.identifier.urihttps://doi.org/10.2312/gch.20241252
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/gch20241252
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Collaborative and social computing theory, concepts and paradigms; HCI theory, concepts and models; Applied computing → Collaborative learning; Arts and humanities; Computing methodologies → Mixed / augmented reality
dc.subjectHuman centered computing → Collaborative and social computing theory
dc.subjectconcepts and paradigms
dc.subjectHCI theory
dc.subjectconcepts and models
dc.subjectApplied computing → Collaborative learning
dc.subjectArts and humanities
dc.subjectComputing methodologies → Mixed / augmented reality
dc.titleThe Fabric of Mixed-Reality Museal Spacesen_US
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