GCH 2024 - Eurographics Workshop on Graphics and Cultural Heritage

Permanent URI for this collection

Darmstadt (Germany) || 16 – 18 September 2024
Capturing and Visualizing the Visible and Invisible
Applying BRDF Monotonicity for Refined Shading Normal Extraction from Multi-Light Image Collections
Ruggero Pintus, Antonio Zorcolo, and Enrico Gobbetti
DeepHadad: Enhancing the Readability of Ancient Northwest Semitic Inscriptions
Andrei C. Aioanei, Jonathan Klein, Konstantin M. Klein, Regine R. Hunziker-Rodewald, and Dominik L. Michels
PlateUNLP: An Open-Source Solution for Automating the Digitization of Historical Astronomical Plates
Santiago Andres Ponte Ahón, Yael Judith Aidelman, Juan Martín Seery, Facundo Quiroga, Franco Ronchetti, Waldo Hasperué, M. Iannuzzi, R. Peralta, M. López, Aurelio F. Bariviera, Lydia Cidale, and Roberto Gamen
Puzzle and Reconstruct
Computer-Assisted Collaborative Fragment Matching of Incomplete Stone Artifacts
Peter Houska, Alessandra Masur, Simon Kloiber, Stefan Lengauer, Stephan Karl, and Reinhold Preiner
Reconstructing Lost Altarpieces: A Differentiable Rendering Approach
Anna Pagès-Vilà and Imanol Munoz-Pandiella
Colour, AI-based Styling and Texturing
Colour Fidelity-respecting Workflow for Digital Cultural Heritage Preservation and Documentation
Miguel Antonio Barbero-Álvarez and Simon Brenner
DeepTex: Deep Learning-Based Texturing of Image-Based 3D Reconstructions
Kai Alexander Neumann, Pedro Santos, and Dieter W. Fellner
SemanticSplatStylization: Semantic scene stylization based on 3D Gaussian splatting and class-based style transfer
Saptarshi Neil Sinha, Holger Graf, and Michael Weinmann
AI-based Wedge and Glyph Detection
Unsupervised Detection and Localization of Egyptian Hieroglyphs
Pauline Lion, Elena Trunz, and Reinhard Klein
Wedge Detection for Predictive Graphical Annotation of Cuneiform Tablets in 3D
Jan Philipp Bullenkamp and Hubert Mara
Authoring Interactive Experiences Through Time
Enriching Medieval 4D Models with Interactive Narratives
Carlos Andujar, Begoña Cayuela, Immaculada Lorés Otzet, Carles Bosch, Milagros Guardia, and Imanol Munoz-Pandiella
Towards a Collaborative Authoring Tool for Cultural Heritage Applications: Modelling the Development Process Between Curators and Developers
Ethan Southall, Vedad Hulusic, David John, Charlie Hargood, and Niall Ó hOisín
UNICiv: A Universal Navigation Interface to Civilization
Yuhan Liu, C. Tucker, and Norman Badler
Engage, Capture the Intangible and Experience the History of Dance
Dancing through Time: Walking through a Dance Audiovisual Archive
Giacomo Alliata and Sarah Kenderdine
Documenting Dunhuang Dance Using Motion Capture Technology
Zeyu Wang, Chengan He, Zhe Yan, Jiashun Wang, Yingke Wang, Junhua Liu, Angela Shen, Mengying Zeng, Holly Rushmeier, Huazhe Xu, Borou Yu, Chenchen Lu, and Eugene Y. Wang
Story Inspiration Station: Encouraging Deeper Engagement with Museum Objects
Simon J. Bowen, H. C. Rowling, and D. Kirk
AI-image Classification, Cognitive Studies, Virtual Reality and how to fuse Heterogeneous CH Data
AI-Driven Classification of a Design Photographic Archive
Karina Rodriguez Echavarria and Myrsini Samaroudi
Stratigraphic Units beyond Archaeological Contexts. A Proposal to Enhance Knowledge Management of Heterogeneous Data of Cultural Heritage Sites
Manuele Veggi and Ivana Cerato
The Virtual Kemenate Thurnau
Michael Guthe and Marcus Mühlnikel
Towards an Experiment Planner for Cognitive Studies in Virtual Heritage Environments. A Pilot Study.
Marcello Massidda, Alice Bordignon, Francesca Fabbri, Raffaella Nori, Laura Piccardi, Laura Travaglini, Manuele Veggi, and Sofia Pescarin
Explore Gamified Mixed Realities
Immersive Exploration of Ancestral Graphs with TamVR - Design, Evaluation, and Application to Marie Antoinette
Ekaterina Baikova, Tobias Schreck, and Reinhold Preiner
LanternOperAR: Integrating Gamification and Visualization to Engage with Yue Opera in a Hybrid Gift
Ningning Xu, Yifei Chen, Teng Ma, Qinglin Mao, Xinlie Huang, Haibo Zhou, and Xu Sun
The Fabric of Mixed-Reality Museal Spaces
Stephan Ohl and Martin Wagner
Posters
A First Digital Reconstruction of the so-Called Armor of Theoderic
Federica Collina and Francesca Fabbri
Overview of a numerical modelling approach of Neolithic settlements: the instance of the Pointe de la Tranche (France)
Aménaïs Choplin
Shy Tech Floating Tablet Computers for Interaction with XR in Museums
Michael Zöllner and Jan Gemeinhardt
MiDRASH - A Project for Computational Analysis of Medieval Hebrew Manuscripts
Daria Vasyutinsky Shapira, Berat Kurar-Barakat, Sharva Gogawale, Mohammad Suliman, and Nachum Dershowitz
Co-Presence with Skeletons: A Multi-User Immersive Augmented Reality Demonstration in Cultural Heritage
Jessica L. Bitter
Demonstration of Playful Interaction Patterns for Head-mounted Device-based AR Experiences in Cultural Heritage
Yu Liu
A Demonstration of Cultural Heritage Re-enactment: Volumetric Depiction of Sibylla Merian
Noura Kräuter
Creating Location-based Visual Presence Experiences for Museums with Immersive Technology
Ulrike Spierling, Jessica L. Bitter, Noura Kräuter, and Yu Liu
WebXR Cultural Heritage Tour with Generative AI Characters
Michael Zöllner and Jan Gemeinhardt
Building Heritage Material Passports (BHMPs): digitalisation of Made in Italy's Heritage techniques for more Resilient Communities
Arianna Mazza, Graziella Bernardo, and Antonella Guida

BibTeX (GCH 2024 - Eurographics Workshop on Graphics and Cultural Heritage)
@inproceedings{
10.2312:gch.20242024,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
GCH 2024: Frontmatter}},
author = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20242024}
}
@inproceedings{
10.2312:gch.20241241,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Applying BRDF Monotonicity for Refined Shading Normal Extraction from Multi-Light Image Collections}},
author = {
Pintus, Ruggero
and
Zorcolo, Antonio
and
Gobbetti, Enrico
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241241}
}
@inproceedings{
10.2312:gch.20241242,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
DeepHadad: Enhancing the Readability of Ancient Northwest Semitic Inscriptions}},
author = {
Aioanei, Andrei C.
and
Klein, Jonathan
and
Klein, Konstantin M.
and
Hunziker-Rodewald, Regine R.
and
Michels, Dominik L.
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241242}
}
@inproceedings{
10.2312:gch.20241243,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
PlateUNLP: An Open-Source Solution for Automating the Digitization of Historical Astronomical Plates}},
author = {
Ponte Ahón, Santiago Andres
and
Aidelman, Yael
and
Cidale, Lydia
and
Gamen, Roberto
and
Seery, Juan Martín
and
Quiroga, Facundo
and
Ronchetti, Franco
and
Hasperué, Waldo
and
Iannuzzi, M.
and
Peralta, R.
and
López, M.
and
Bariviera, Aurelio F.
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241243}
}
@inproceedings{
10.2312:gch.20241244,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Computer-Assisted Collaborative Fragment Matching of Incomplete Stone Artifacts}},
author = {
Houska, Peter
and
Masur, Alessandra
and
Kloiber, Simon
and
Lengauer, Stefan
and
Karl, Stephan
and
Preiner, Reinhold
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241244}
}
@inproceedings{
10.2312:gch.20241245,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Reconstructing Lost Altarpieces: A Differentiable Rendering Approach}},
author = {
Pagès-Vilà, Anna
and
Munoz-Pandiella, Imanol
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241245}
}
@inproceedings{
10.2312:gch.20241246,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Towards a Collaborative Authoring Tool for Cultural Heritage Applications: Modelling the Development Process Between Curators and Developers}},
author = {
Southall, Ethan
and
Hulusic, Vedad
and
John, David
and
Hargood, Charlie
and
Ó hOisín, Niall
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241246}
}
@inproceedings{
10.2312:gch.20241247,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Enriching Medieval 4D Models with Interactive Narratives}},
author = {
Andujar, Carlos
and
Cayuela, Begoña
and
Lorés Otzet, Immaculada
and
Bosch, Carles
and
Guardia, Milagros
and
Munoz-Pandiella, Imanol
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241247}
}
@inproceedings{
10.2312:gch.20241248,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
UNICiv: A Universal Navigation Interface to Civilization}},
author = {
Liu, Yuhan
and
Tucker, C.
and
Badler, Norman
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241248}
}
@inproceedings{
10.2312:gch.20241249,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Story Inspiration Station: Encouraging Deeper Engagement with Museum Objects}},
author = {
Bowen, Simon J.
and
Rowling, H. C.
and
Kirk, D.
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241249}
}
@inproceedings{
10.2312:gch.20241250,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Documenting Dunhuang Dance Using Motion Capture Technology}},
author = {
Wang, Zeyu
and
He, Chengan
and
Yu, Borou
and
Lu, Chenchen
and
Wang, Eugene Y.
and
Yan, Zhe
and
Wang, Jiashun
and
Wang, Yingke
and
Liu, Junhua
and
Shen, Angela
and
Zeng, Mengying
and
Rushmeier, Holly
and
Xu, Huazhe
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241250}
}
@inproceedings{
10.2312:gch.20241251,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Dancing through Time: Walking through a Dance Audiovisual Archive}},
author = {
Alliata, Giacomo
and
Kenderdine, Sarah
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241251}
}
@inproceedings{
10.2312:gch.20241252,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
The Fabric of Mixed-Reality Museal Spaces}},
author = {
Ohl, Stephan
and
Wagner, Martin
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241252}
}
@inproceedings{
10.2312:gch.20241253,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Immersive Exploration of Ancestral Graphs with TamVR - Design, Evaluation, and Application to Marie Antoinette}},
author = {
Baikova, Ekaterina
and
Schreck, Tobias
and
Preiner, Reinhold
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241253}
}
@inproceedings{
10.2312:gch.20241254,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
LanternOperAR: Integrating Gamification and Visualization to Engage with Yue Opera in a Hybrid Gift}},
author = {
Xu, Ningning
and
Chen, Yifei
and
Ma, Teng
and
Mao, Qinglin
and
Huang, Xinlie
and
Zhou, Haibo
and
Sun, Xu
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241254}
}
@inproceedings{
10.2312:gch.20241255,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Colour Fidelity-respecting Workflow for Digital Cultural Heritage Preservation and Documentation}},
author = {
Barbero-Álvarez, Miguel Antonio
and
Brenner, Simon
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241255}
}
@inproceedings{
10.2312:gch.20241256,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
SemanticSplatStylization: Semantic scene stylization based on 3D Gaussian splatting and class-based style transfer}},
author = {
Sinha, Saptarshi Neil
and
Graf, Holger
and
Weinmann, Michael
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241256}
}
@inproceedings{
10.2312:gch.20241257,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
DeepTex: Deep Learning-Based Texturing of Image-Based 3D Reconstructions}},
author = {
Neumann, Kai Alexander
and
Santos, Pedro
and
Fellner, Dieter W.
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241257}
}
@inproceedings{
10.2312:gch.20241258,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
AI-Driven Classification of a Design Photographic Archive}},
author = {
Rodriguez Echavarria, Karina
and
Samaroudi, Myrsini
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241258}
}
@inproceedings{
10.2312:gch.20241259,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Unsupervised Detection and Localization of Egyptian Hieroglyphs}},
author = {
Lion, Pauline
and
Trunz, Elena
and
Klein, Reinhard
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241259}
}
@inproceedings{
10.2312:gch.20241260,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Wedge Detection for Predictive Graphical Annotation of Cuneiform Tablets in 3D}},
author = {
Bullenkamp, Jan Philipp
and
Mara, Hubert
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241260}
}
@inproceedings{
10.2312:gch.20241261,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Towards an Experiment Planner for Cognitive Studies in Virtual Heritage Environments. A Pilot Study.}},
author = {
Massidda, Marcello
and
Bordignon, Alice
and
Fabbri, Francesca
and
Nori, Raffaella
and
Piccardi, Laura
and
Travaglini, Laura
and
Veggi, Manuele
and
Pescarin, Sofia
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241261}
}
@inproceedings{
10.2312:gch.20241262,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
The Virtual Kemenate Thurnau}},
author = {
Guthe, Michael
and
Mühlnikel, Marcus
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241262}
}
@inproceedings{
10.2312:gch.20241263,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Stratigraphic Units beyond Archaeological Contexts. A Proposal to Enhance Knowledge Management of Heterogeneous Data of Cultural Heritage Sites}},
author = {
Veggi, Manuele
and
Cerato, Ivana
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241263}
}
@inproceedings{
10.2312:gch.20241264,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
A First Digital Reconstruction of the so-Called Armor of Theoderic}},
author = {
Collina, Federica
and
Fabbri, Francesca
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241264}
}
@inproceedings{
10.2312:gch.20241265,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Overview of a numerical modelling approach of Neolithic settlements: the instance of the Pointe de la Tranche (France)}},
author = {
Choplin, Aménaïs
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241265}
}
@inproceedings{
10.2312:gch.20241266,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Shy Tech Floating Tablet Computers for Interaction with XR in Museums}},
author = {
Zöllner, Michael
and
Gemeinhardt, Jan
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241266}
}
@inproceedings{
10.2312:gch.20241267,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
MiDRASH - A Project for Computational Analysis of Medieval Hebrew Manuscripts}},
author = {
Vasyutinsky Shapira, Daria
and
Kurar-Barakat, Berat
and
Gogawale, Sharva
and
Suliman, Mohammad
and
Dershowitz, Nachum
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241267}
}
@inproceedings{
10.2312:gch.20241268,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Co-Presence with Skeletons: A Multi-User Immersive Augmented Reality Demonstration in Cultural Heritage}},
author = {
Bitter, Jessica L.
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241268}
}
@inproceedings{
10.2312:gch.20241270,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
A Demonstration of Cultural Heritage Re-enactment: Volumetric Depiction of Sibylla Merian}},
author = {
Kräuter, Noura
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241270}
}
@inproceedings{
10.2312:gch.20241269,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Demonstration of Playful Interaction Patterns for Head-mounted Device-based AR Experiences in Cultural Heritage}},
author = {
Liu, Yu
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241269}
}
@inproceedings{
10.2312:gch.20241271,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Creating Location-based Visual Presence Experiences for Museums with Immersive Technology}},
author = {
Spierling, Ulrike
and
Bitter, Jessica L.
and
Kräuter, Noura
and
Liu, Yu
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241271}
}
@inproceedings{
10.2312:gch.20241272,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
WebXR Cultural Heritage Tour with Generative AI Characters}},
author = {
Zöllner, Michael
and
Gemeinhardt, Jan
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241272}
}
@inproceedings{
10.2312:gch.20241273,
booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage},
editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Building Heritage Material Passports (BHMPs): digitalisation of Made in Italy's Heritage techniques for more Resilient Communities}},
author = {
Mazza, Arianna
and
Bernardo, Graziella
and
Guida, Antonella
}, year = {
2024},
publisher = {
The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-248-6},
DOI = {
10.2312/gch.20241273}
}

Browse

Recent Submissions

Now showing 1 - 34 of 34
  • Item
    GCH 2024: Frontmatter
    (The Eurographics Association, 2024) Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
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    Applying BRDF Monotonicity for Refined Shading Normal Extraction from Multi-Light Image Collections
    (The Eurographics Association, 2024) Pintus, Ruggero; Zorcolo, Antonio; Gobbetti, Enrico; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    Multi-Light Image Collections (MLICs) are often transformed into geometric normals and BRDF normals for visual exploration under novel illumination. However, discrepancies between the chosen BRDF space and the complete optical behavior of objects, along with the possible presence of non-local lighting effects in measurements, often lead to sub-optimal visual outcomes even with the most accurate geometric normal recovery. In this paper, we introduce a modular component designed to convert the geometric normals into well-behaved shading normals, under the common and general assumption that the reflectance must be a monotonic function of the angle between the shading normal and the bisector of lighting and viewing directions. Since it does not require the coupling of shape and material estimation, the module allows seamless integration into existing reconstruction pipelines, supporting the mixing and matching of Photometric Stereo methods, BRDF models, and BRDF fitters. The performance and versatility of the approach are demonstrated through experiments.
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    DeepHadad: Enhancing the Readability of Ancient Northwest Semitic Inscriptions
    (The Eurographics Association, 2024) Aioanei, Andrei C.; Klein, Jonathan; Klein, Konstantin M.; Hunziker-Rodewald, Regine R.; Michels, Dominik L.; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    We present DeepHadad, a novel deep learning approach to improve the readability of severely damaged ancient Northwest Semitic inscriptions. By leveraging concepts of displacement maps and image-to-image translation, DeepHadad effectively recovers text from barely recognizable inscriptions, such as the one on the Hadad statue. A main challenge is the lack of pairs of well-preserved and damaged glyphs as training data since each available glyph instance has a unique shape and is not available in different states of erosion. We overcome this issue by generating synthetic training data through a simulated erosion process, on which we then train a neural network that successfully generalizes to real data. We demonstrate significant improvements in readability and historical authenticity compared to existing methods, opening new avenues for AI-assisted epigraphic analysis.
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    PlateUNLP: An Open-Source Solution for Automating the Digitization of Historical Astronomical Plates
    (The Eurographics Association, 2024) Ponte Ahón, Santiago Andres; Aidelman, Yael; Seery, Juan Martín; Quiroga, Facundo; Ronchetti, Franco; Hasperué, Waldo; Iannuzzi, M.; Peralta, R.; López, M.; Bariviera, Aurelio F.; Cidale, Lydia; Gamen, Roberto; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    The Observatorio Astronómico de La Plata belonging to the Facultad de Ciencias Astronómicas y Geofísicas (FCAG) of the Universidad Nacional de La Plata (UNLP) is among the oldest astronomical institutions in South America. Its extensive collection includes thousands of spectroscopic and photographic glass plates, which were collected between the early 1900s and the 1980s by eminent Argentine astronomers. These plates represent a unique and valuable record that remains largely unpublished. In 2019, the Recuperation of Historical Observational Work (ReTrOH, for its initials in Spanish) project initiated a digitization programme to convert over 15,000 plates from the collection into digital format. Given that the manual processing of these plates is intricate, error-prone, and time-consuming, a multidisciplinary team of astronomers and computer scientists was assembled to create a software tool called PlateUNLP. This tool was specifically designed to streamline the digitization process, enhancing efficiency and reducing the potential for errors. PlateUNLP utilizes advanced signal processing and computer vision techniques to automatically identify and isolate each spectrum captured on the plates, attaching the relevant metadata and thus limiting the need for manual intervention. The system is released as open-source software, allowing for broad accessibility. While PlateUNLP was tailored to meet the demands of the ReTrOH project, its adaptable design makes it suitable for digitizing many other plate collections around the world.
  • Item
    Computer-Assisted Collaborative Fragment Matching of Incomplete Stone Artifacts
    (The Eurographics Association, 2024) Houska, Peter; Masur, Alessandra; Kloiber, Simon; Lengauer, Stefan; Karl, Stephan; Preiner, Reinhold; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    Archaeological artifacts are often only preserved in fragments. Their reassembly is thus a common task for conservators and archaeologists. Unfortunately, this reassembly process is anything but trivial. Major complicating factors are given if fragments are (1) eroded and weathered, (2) incomplete and missing, and (3) expose little to no geometric surface features or surface-color variations. Artifacts made of white marble, which was generally used in antiquity, pose an additional challenge for reassembly due to (4) their weight and (5) the fragility of the crystalline material. This holds for both freestanding marble sculptures and relief stones or otherwise decorated slabs. In this work, we focus on the reassembly problem of marble slabs with a flat surface, for which fragments are pre-oriented such that their top faces point upward. While computer-based reassembly algorithms exist, they are typically tuned for specific types of artifacts and rely on joining fragments based on a combination of a geometric and surface-color correspondence. Hence, methods that reassemble broken and deteriorated white marble slabs typically perform worse than the respective domain experts. Due to the foreseeable shortcomings of reassembly algorithms when applied to eroded, incomplete, and widely feature-less white marble fragments, we refrain from designing an algorithm for the specific problem at hand. Instead, we incorporate a large number of users from the broad public in the reassembly process. To that end, we provide an intuitive interactive web platform that allows users access to 3D digital twins of the Christian marble-slab fragments. Transferring the fragments to the virtual domain also enables the introduction of algorithmic automatisms to assist the users in the process. In this paper, we present the system design and the provided basic geometric automatisms, and report on their efficiency and utilization in an ongoing large-scale citizen-science experiment that involves several thousand users.
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    Reconstructing Lost Altarpieces: A Differentiable Rendering Approach
    (The Eurographics Association, 2024) Pagès-Vilà, Anna; Munoz-Pandiella, Imanol; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    Studying works that have completely or partially disappeared is always difficult due to the lack of information. In more fortunate scenarios where photographs were taken before the destruction, the study of the piece is limited by the viewpoints captured in the available photographs. In this interdisciplinary research, we present a new methodology for reconstructing lost altarpieces from a single historical image, utilizing differentiable rendering techniques. We test our methodology by reconstructing some reliefs from the altarpiece of Sant Joan Baptista (Valls, Spain), which was destroyed in 1936. These results are valuable for both experts and the public, as they facilitate a better understanding of the relief's volumetrics and their spatial relationships, representing a significant advancement in the virtual recovery of lost artifacts.
  • Item
    Towards a Collaborative Authoring Tool for Cultural Heritage Applications: Modelling the Development Process Between Curators and Developers
    (The Eurographics Association, 2024) Southall, Ethan; Hulusic, Vedad; John, David; Hargood, Charlie; Ó hOisín, Niall; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    Both museums and virtual museums go through a curation process for creating exhibitions, with a variety of methods available. These are often collaborative, requiring both cultural heritage professionals and designers or developers working together. Mixed reality has the potential to enhance this process for the developer and client, in the form of a collaborative mixed reality authoring tool. It is important to understand the process of collaborative development of cultural heritage applications so that the authoring tool could be designed to cater for these needs.In this paper, a user study is presented that analyses the process of delivering three cultural heritage projects by an experienced development company. As a result, a model that captures project stages and collaborative aspects with the clients is created and validated, existing bottlenecks are identified and three authoring tool concepts that could improve the process are generated and discussed. The resulting tool is proposed to aid the collaboration process during the prototype and initial design stages of the development process, which will aid future research.
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    Enriching Medieval 4D Models with Interactive Narratives
    (The Eurographics Association, 2024) Andujar, Carlos; Cayuela, Begoña; Lorés Otzet, Immaculada; Bosch, Carles; Guardia, Milagros; Munoz-Pandiella, Imanol; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    Digital technologies are increasingly used in cultural heritage preservation and dissemination, but some monuments pose significant challenges due to substantial historical architectural and pictorial changes. This paper introduces a method to enrich multi-layered, multi-phase 3D models of cultural heritage with art history knowledge. This is achieved through imagebased annotations, interactive narratives, points of interest, text, and audio, creating guided tours of the monument's historical phases. The approach is user-friendly for art historians, requiring no programming skills for defining such elements. A pilot user evaluation demonstrated its effectiveness in enhancing visitor engagement and understanding, and allowed improving the final web-based application and narratives.
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    UNICiv: A Universal Navigation Interface to Civilization
    (The Eurographics Association, 2024) Liu, Yuhan; Tucker, C.; Badler, Norman; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    Interactive digital maps are a popular application on mobile devices for navigation, exploration, and virtual travel. Extensive three-dimensional datasets now cover most of the earth with detailed terrain, structures, and transportation networks as they exist contemporaneously. What the world looked like in the ancient past, near the beginnings of human civilization, is more difficult to discover, search, and visualize in a consistently organized temporal and geospatial fashion. UNICiv is built on the Cesium open source 3D Tiles standard to accommodate heterogeneous datasets and leverages visualization in Unreal Engine. UNICiv is an extensible, universal, spatiotemporal interface into the extant 3D modeled structures of the distant past.
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    Story Inspiration Station: Encouraging Deeper Engagement with Museum Objects
    (The Eurographics Association, 2024) Bowen, Simon J.; Rowling, H. C.; Kirk, D.; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    Interactive technologies can support new forms of engagement with Cultural Heritage sites and collections, including participatory interpretation and the production of polyvocal narratives that might challenge the Authorised Heritage Discourse. To explore this potential, we developed Story Inspiration Station (an interactive museum exhibit using digitised museum objects to prompt reflective engagement amongst visitors), which allowed us to investigate how an interactive exhibit can enable and scaffold deeper engagement with objects and democratises their interpretation through visitors' exploration of their own and other's responses to them. Through content analysis of system use and visitor responses (1,514 submissions) and thematic analysis of visitor interviews (n=8) and survey responses (n=6) we provide insights into strategies for deepening engagement with heritage objects and for challenging dominant discourses and provide design considerations for others seeking to digitally support polyvocal engagement with museum collections.
  • Item
    Documenting Dunhuang Dance Using Motion Capture Technology
    (The Eurographics Association, 2024) Wang, Zeyu; He, Chengan; Yan, Zhe; Wang, Jiashun; Wang, Yingke; Liu, Junhua; Shen, Angela; Zeng, Mengying; Rushmeier, Holly; Xu, Huazhe; Yu, Borou; Lu, Chenchen; Wang, Eugene Y.; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    This paper introduces a pipeline for documenting Chinese Classical Dunhuang Dance using motion capture technology. Our captured dataset includes full-body movements documented across eight categories, totaling 40 minutes of professional dance (preview available at https://cislab.hkust-gz.edu.cn/projects/chang-e/). The dataset supports creative applications for Dunhuang dance culture, showcased in a new media immersive exhibition. We used motion inbetweening to concatenate dance sequences and synchronized them with music through retiming techniques, enhancing rhythm and harmony. Visual effects were applied to digital dancers, achieving visually appealing results that echo Buddhist meditation and bodily cognition. The Chang-E dataset enables digital preservation and creative reimagination of Dunhuang dance, offering highquality data and an interdisciplinary collaboration framework for future graphics and cultural heritage research.
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    Dancing through Time: Walking through a Dance Audiovisual Archive
    (The Eurographics Association, 2024) Alliata, Giacomo; Kenderdine, Sarah; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    Dancing through Time is an interactive installation created to discover the Prix de Lausanne archive, a collection of dance performance recordings over fifty-one years. It consists of a 4k-touch screen mounted on a twelve-meter rail, allowing visitors to walk through the fifty-one editions of the Prix de Lausanne dance competition. This paper presents the installation and the results of an extensive evaluation of users' questionnaires. Our main findings validate Dancing through Time in terms of User Experience and User Engagement, indicating that receiving prior instructions only affects the latter. Furthermore, the interaction logs with the application inform us of the benefits of browsing through the entire collection thanks to the affordances of the interactive system. Finally, we extracted different users' interaction behaviours to understand better how visitors engaged with Dancing through Time in the situated context of the 2024 edition of the Prix.
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    The Fabric of Mixed-Reality Museal Spaces
    (The Eurographics Association, 2024) Ohl, Stephan; Wagner, Martin; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    Recent advances in eXtended Reality (XR) technology give museums many novel and exciting possibilities for designing interactive exhibition spaces. This short article overviews MIREMUS, a theory that formalizes and unifies the abstract description of such mixed-reality museal spaces. Spatial computing devices can mix real space and digital content in a multitude of different ways. MIREMUS provides a systematic description that has been developed with archeological and cultural heritage museums in mind. Emphasis is put on describing changes over time and qualitatively distinguishing between factual artifacts and hypothesized context. Furthermore, MIREMUS is based on a conceptual abstraction of tele-immersion. This enables us to systematically describe novel museum concepts that join multiple real locations with virtual content into one distributed museal space.
  • Item
    Immersive Exploration of Ancestral Graphs with TamVR - Design, Evaluation, and Application to Marie Antoinette
    (The Eurographics Association, 2024) Baikova, Ekaterina; Schreck, Tobias; Preiner, Reinhold; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    Ancestral information, or historic family information, is instrumental in understanding the origin of families and persons. The ancestral information of European nobility is of key importance to understanding historic properties and developments of regions, countries, and their interrelationships. Genealogical information is hence a historic and cultural heritage of highest importance. While historic ancestral information is typically well-curated by historians, its exploration, analysis, and exhibition is often limited by existing tools, especially, limitations of exploring and visualizing ancestral graphs. Recent graph visualization offers advanced visualization and interaction facilities to efficiently and effectively navigate and explore ancestral data sets. The previously introduced Topographic Attribute Maps (TAM) visualization integrates relationship and timeline information in a dense topographic visualization. While the original implementation was focused on desktop-based visual exploration, we propose an immersive analytics design and implementation. We introduce a novel, appropriate and information-rich landscape and settlement/family metaphor and belonging interaction and exploration facilities. Our design supports the engaging and at the same time, effective perception of rich ancestral relationship and temporal data properties. The navigation and mapping facilities invite users to explore the ancestral graph information.We show the usage and effectiveness of our immersive approach by a use case discussion and qualitative feedback obtained from evaluation sessions.
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    LanternOperAR: Integrating Gamification and Visualization to Engage with Yue Opera in a Hybrid Gift
    (The Eurographics Association, 2024) Xu, Ningning; Chen, Yifei; Ma, Teng; Mao, Qinglin; Huang, Xinlie; Zhou, Haibo; Sun, Xu; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    LanternOperAR is a hybrid gift designed to engage with Yue Opera in a handheld experience. With a physical installation and a digital application, users can interact with cultural content through meaningful visualizations and gamified interaction. In this paper, we detail the design process, including the methodologies for processing, analyzing, and presenting cultural data, as well as the presenting the physical prototype. Our evaluation supplies empirical evidence and practical guidelines on designing hybrid gifts that transcend traditional cultural products to promote cultural heritage in interactive experiences. It provides valuable insights to researchers and practitioners in the cultural application area.
  • Item
    Colour Fidelity-respecting Workflow for Digital Cultural Heritage Preservation and Documentation
    (The Eurographics Association, 2024) Barbero-Álvarez, Miguel Antonio; Brenner, Simon; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    Colour is considered a representative characteristic of material cultural heritage pieces, especially when documenting them. Especially under digitalization processes, colour needs to be handled and preserved with care, given that digital tools may introduce uncontrolled variations in its representation, if not irreversibly lose it to certain degrees. This work aims to present an empirical workflow in order to successfully respect colour integrity when performing photogrammetry as a cultural heritage documentation asset. An experimental battery based on different combinations of acquisition conditions, RGB debayering, calibration and photogrammetry is presented, and based on the most successful parameters, conclusions are drawn for building guidelines for the optimum performance. The fact that control must be held over all processes to avoid undesired losses of information has been regarded as the highest priority, with the sole exception of the unpredictable colour blending operations during the proper photogrammetry. This paper ultimately demonstrates that preservation of colour information can be achieved on an excellent degree, and that having control over the factors of acquisition and colour digitalization parameters contributes to its success.
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    SemanticSplatStylization: Semantic scene stylization based on 3D Gaussian splatting and class-based style transfer
    (The Eurographics Association, 2024) Sinha, Saptarshi Neil; Graf, Holger; Weinmann, Michael; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    We propose a novel approach for 3D Semantic Style Transfer in 3D Gaussian Splatting (3DGS) that applies style transfer to specific segments of a 3D scene using 2D style images. Our method leverages a finetuning of 3D Gaussian splats and fast 2D class-based style transfer to achieve targeted stylization with superior fidelity and multi-view consistency compared to existing state-of-the- art methods. By incorporating a semantic understanding, our approach ensures precise, context-aware stylization, aligning the visual characteristics of segments with their intended style. The application of 3D Semantic Style Transfer in cultural heritage preservation and restoration holds significant potential. By accurately capturing and transferring styles onto specific segments of cultural heritage objects, our approach demonstrates the potential of providing more accurate and visually appealing stylization results that preserve the integrity and historical significance of cultural heritage artifacts.
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    DeepTex: Deep Learning-Based Texturing of Image-Based 3D Reconstructions
    (The Eurographics Association, 2024) Neumann, Kai Alexander; Santos, Pedro; Fellner, Dieter W.; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    Image-based 3D reconstruction is a commonly used technique for measuring the geometry and color of objects or scenes based on images. While the geometry reconstruction of state-of-the-art approaches is mostly robust against varying lighting conditions and outliers, these pose a significant challenge for calculating an accurate texture map. This work proposes a deep-learning based texturing approach called ''DeepTex'' that uses a custom learned blending method on top of a traditional mosaic-based texturing approach. The model was trained using a custom synthetic data generation workflow and showed a significantly increased accuracy when generating textures in the presence of outliers and non-uniform lighting.
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    AI-Driven Classification of a Design Photographic Archive
    (The Eurographics Association, 2024) Rodriguez Echavarria, Karina; Samaroudi, Myrsini; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    The paper presents a workflow for deploying an Artificial Intelligence (AI) classification of a previously unclassified photographic collection, the Design Archive's glass plate negatives. This involved fine-tuning the DinoV2 self-supervised image retrieval system with a domain-expert taxonomy to classify approximately 10K images within 40 classes. As such, it addresses challenges relevant to the curation, analysis and discovery of large-scale visual collections. A 3D visualisation was implemented for users to access the outputs presenting images as data points using the Uniform Manifold Approximation and Projection for Dimension Reduction (UMAP) to project the embeddings of the neural network. The paper demonstrates the advantages of this approach and reflects how users can participate in the AI processes making them more transparent and trustable.
  • Item
    Unsupervised Detection and Localization of Egyptian Hieroglyphs
    (The Eurographics Association, 2024) Lion, Pauline; Trunz, Elena; Klein, Reinhard; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    The extensive variability in hieroglyph forms, coupled with erosion, fading, damage, and lighting effects, makes hieroglyphic script highly complex and difficult to segment. This complexity, along with the scarcity of labeled data, poses challenges for traditional supervised learning methods. In this paper, we present a novel unsupervised approach for detecting and localizing Egyptian hieroglyphs in images. Our method employs classical computer vision algorithms to generate pseudo-labels, which are then used to train a Faster R-CNN model. Augmented by post-processing techniques, our approach achieves detection results comparable to that of previous supervised methods for hieroglyph segmentation. Evaluated on unseen backgrounds, it demonstrates significant potential for advancing research in Egyptian culture and history.
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    Wedge Detection for Predictive Graphical Annotation of Cuneiform Tablets in 3D
    (The Eurographics Association, 2024) Bullenkamp, Jan Philipp; Mara, Hubert; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    As Digital Ancient Near Studies (DANES) and Ancient Language Processing (ALP) require larger volumes of annotated documents, we focus on automatically computed graphical annotations for cuneiform tablets, which are among the oldest documents spanning at least three millennia of human history. Cuneiform consists of wedges imprinted on clay tablets, which are best captured by high-resolution 3D acquisition. Existing Open Access 3D models are therefore our data base and have been postprocessed by the GigaMesh software framework, which ensures clean meshes and provides MSII filter responses. This refers to the Gaussian curvature, which is a function value for each vertex of the mesh used for watersheds along the 2D manifold. Watershed labels are determined by non-minimum suppression using a merge parameter. The label contours, i.e., the polygonal lines enclosing the wedges, are smoothed using the Savitzky-Golay filter with the goal of projecting a low-poly line in 2D that can be quickly corrected by the image-based annotation tool known as Cuneur, which allows experts to annotate wedges, signs and semantics. Once the wedges have been determined, wedge types can be automatically proposed using the orientation of the wedges, which is the first step towards a paleographic representation of cuneiform signs, known as PaleoCode.
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    Towards an Experiment Planner for Cognitive Studies in Virtual Heritage Environments. A Pilot Study.
    (The Eurographics Association, 2024) Massidda, Marcello; Bordignon, Alice; Fabbri, Francesca; Nori, Raffaella; Piccardi, Laura; Travaglini, Laura; Veggi, Manuele; Pescarin, Sofia; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    The increasing role of Virtual Reality in psychology introduces new methods for replicable experiments and enhances techniques for analysing human behaviours. Despite the technological advancements, a flexible and user-friendly approach for researchers and psychologists is still lacking, making it challenging to meet their specific needs and requirements. This paper describes the design, development and testing of a prototype for configuring and managing experiments in virtual sessions in cultural 3D spaces. The prototype represents the first version of a future tool dedicated to the planning of assessment sessions in Virtual Heritage environments. To test this prototype we have used the Digital Twin of a physical Exhibition dedicated to Aldrovandi.
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    The Virtual Kemenate Thurnau
    (The Eurographics Association, 2024) Guthe, Michael; Mühlnikel, Marcus; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    Museums increasingly use interactive installations to give the visitor access to remote places and bring the past back to life. This is especially interesting when artifacts cannot be brought to the museum since they were sold or otherwise lost. In this project, we have partially reconstructed the Giech's family exhibition in Thurnau Castle. The exhibition ended when the family had to sell the exhibits in the 19th century because of financial problems. The goal of the project is to fully reconstruct the part of the exhibition that was shown in the Red Room. In addition, we used virtual reality interaction techniques to reproduce the experience of the earl himself showing his exhibits and to make the exhibition more immersive and accessible.
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    Stratigraphic Units beyond Archaeological Contexts. A Proposal to Enhance Knowledge Management of Heterogeneous Data of Cultural Heritage Sites
    (The Eurographics Association, 2024) Veggi, Manuele; Cerato, Ivana; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    Abstract This paper introduces BranCO, an ontology tailored for the integration and reconstruction of heterogeneous cultural data, illustrated through the Brancacci Chapel in Florence. Central to this model is the concept of the ''interpretative unit,'' which broadens the application of stratigraphic units (SU) beyond traditional archaeological use. The initial sections provide an overview of existing research, among which the Extended Matrix, and analyses the implementation of SU within semantic models for cultural heritage, as in the CIDOC-CRM standard and its extensions such as CRMarchaeo. On this basis, the paper outlines the main components of the ontology, developed following the SAMOD methodology. The satisfaction of both formal and rhetorical requirements highlights the potential for advancing this research, particularly to later integrate linked data with semantic nodes in 3D models.
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    A First Digital Reconstruction of the so-Called Armor of Theoderic
    (The Eurographics Association, 2024) Collina, Federica; Fabbri, Francesca; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    Cultural heritage is continuously subject to numerous risk factors that threaten and compromise its integrity, hence the need to activate effective risk mitigation practices. Increasingly, digital methodologies are contributing to this field, which enables the combination of operations for documentation, preservation, and enhancement of cultural heritage. The same techniques can be profitably and equally applied for now lost objects reconstruction: together with verified historical sources, using these technologies would allow the recovery of models as consistent and faithful. Based on this meta disciplinary approach between historical-philological research and digital technologies, a reconstruction project of the so-called armor of Theoderic is proposed. Different workflows and the data collected and produced will be made explicitly open, allowing cooperation processes in an Open Science perspective. This first 3D model of the so-called armor of Theoderic may be the basis for multiple possible uses to make an iconic object of great cultural significance usable again to the public and the scientific community.
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    Overview of a numerical modelling approach of Neolithic settlements: the instance of the Pointe de la Tranche (France)
    (The Eurographics Association, 2024) Choplin, Aménaïs; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    The present study is a component of a doctoral thesis on Neolithic settlements in Western France, approached through digital modelling. Although 3D technologies are already employed in the research on megalithic architecture, their utilisation on settlement site is still relatively rare. This investigation focused on the southern coast of Île d'Yeu and the prehistoric barred spur site, la Pointe de la Tranche. The site was excavated from 2010 to 2013, revealing two Late Neolithic enclosures. New fieldwork, including a drone video survey, was added to the data collected during this campaign. The results of this study corroborate and expand upon those of previous investigations, particularly with regard to the different modules utilised in the construction process. The initial hypothesis that existing data could create 3D scenes for new information was partially confirmed. This study's innovation lies in its scale and site type, suggesting further investigation into data reuse and the necessity of the modelling of certain structures.
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    Shy Tech Floating Tablet Computers for Interaction with XR in Museums
    (The Eurographics Association, 2024) Zöllner, Michael; Gemeinhardt, Jan; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    Tablet computers like the iPad are user-friendly and reliable interaction devices for displaying XR content in museums. Although they are lacking the stereo view of a VR headset, they also avoid the hygiene, optics and usability challenges of head mounted displays in public spaces. In our paper we describe methods to improve the shortcomings of these devices: Placement, presentation and distracting branding. Our solution is a combination of a physical hanging system and custom designed acrylic cases disguising the hardware. In our example of an exhibition about a baroque architect the result is a series of floating baroque picture frames which users are grabbing and rotating to view into the XR scenes.
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    MiDRASH - A Project for Computational Analysis of Medieval Hebrew Manuscripts
    (The Eurographics Association, 2024) Vasyutinsky Shapira, Daria; Kurar-Barakat, Berat; Gogawale, Sharva; Suliman, Mohammad; Dershowitz, Nachum; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    MiDRASH is an international effort that aims to construct a groundbreaking interdisciplinary methodology for a global approach to the study of the treasure trove of medieval literary manuscripts in Hebrew script. It studies materiality, textuality, transmission and historical contexts of the digitized manuscripts in Hebrew, Aramaic, Judeo-Arabic and other vernacular languages.
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    Co-Presence with Skeletons: A Multi-User Immersive Augmented Reality Demonstration in Cultural Heritage
    (The Eurographics Association, 2024) Bitter, Jessica L.; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    In this demonstration description, a prototype is presented that addresses the problem of isolation caused by single-user Augmented Reality (AR) applications used on cultural heritage (CH) sites. Using Microsoft's HoloLens 2 and Android smartphones, multiple visitors can experience the playful AR space together. Visitors follow a virtual guide together whereby authors can customize to how many users the system reacts, and engage in a labeling game in which visitors can collaboratively match Latin names and human bones to physical vertebrates' bones.
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    A Demonstration of Cultural Heritage Re-enactment: Volumetric Depiction of Sibylla Merian
    (The Eurographics Association, 2024) Kräuter, Noura; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    This demo presents the ''Sibylla Merian'' case study, part of the LoGaCulture project, which investigates the use of volumetric filmed characters to enhance cultural heritage (CH) experiences through head-mounted augmented reality (AR) environments. Utilizing state-of-the-art volumetric video (VV) techniques, the case study aims to create immersive and interactive exhibits by integrating human hologram figures into three-dimensional spaces, bringing historical narratives to life with the authenticity of live actors' performances. By capturing these performances and adapting them for 3D virtual spaces, the case study seeks to enhance both the realism and emotional engagement of AR experiences and connection to history. Additionally, this work evaluates the feasibility and limitations of the current tools available for such advanced applications.
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    Demonstration of Playful Interaction Patterns for Head-mounted Device-based AR Experiences in Cultural Heritage
    (The Eurographics Association, 2024) Liu, Yu; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    This proposal explores AR applications with engaging interaction patterns to provide immersive and entertaining museum experiences. Focusing on cultural heritage, this demonstration showcases innovative interaction patterns for navigation and exhibit activation. The navigation interaction pattern uses dynamic visual and auditory cues, while the exhibit activation interaction pattern incorporates playful orca-inspired elements. Implemented in Unity3D and deployed on HoloLens 2, the demonstration effectively balances usability and entertainment, enhancing visitor engagement and showcasing new AR possibilities for museums.
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    Creating Location-based Visual Presence Experiences for Museums with Immersive Technology
    (The Eurographics Association, 2024) Spierling, Ulrike; Bitter, Jessica L.; Kräuter, Noura; Liu, Yu; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    This Poster (accompanying demos) presents an overview of creative approaches and considerations in the design research process of exploring different feelings of immersion and presence through Augmented Reality with headmounted devices in a museum. It shows ongoing work in the EU-funded project LoGaCulture (Locative Games in Cultural Heritage), in particular in the practical research that develops case studies for a Natural History museum. We summarise design criteria, concepts and prototypical implementations regarding the qualities of presence, playfulness and usability.
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    WebXR Cultural Heritage Tour with Generative AI Characters
    (The Eurographics Association, 2024) Zöllner, Michael; Gemeinhardt, Jan; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    This paper presents a project focused on enhancing cultural heritage experiences through a WebXR application by integrating generative AI characters. The application, designed for the Fichtelgebirge region in Upper Franconia, Germany, offers users an immersive digital time travel experience within a museum setting. Structured into six interconnected scenes, each representing a different historical period, the WebXR tour features AI-enhanced historic characters that interactively narrate stories and showcase artifacts. Key elements include animated speaking portraits, interactive 3D models, 360-degree panoramas, and style-transferred historic imagery. The project aims to connect physical museum objects with virtual experiences, enriching the user's engagement with local culture and regional identity. Compatible with multiple devices, including VR headsets, web browsers, and mobile devices, the application ensures broad accessibility and cross-media functionality.
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    Building Heritage Material Passports (BHMPs): digitalisation of Made in Italy's Heritage techniques for more Resilient Communities
    (The Eurographics Association, 2024) Mazza, Arianna; Bernardo, Graziella; Guida, Antonella; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    The whole of Italy is characterized by small towns at risk of complete depopulation with a widespread and remarkable cultural heritage. These places, still little known and valued, are the testimony of the unique way of living and inhabiting the places belonging to the multifaceted wealth of Made in Italy. The work focuses on the knowledge and rediscovery of local materials and construction techniques using digital tools as a driver of sustainable development and resilience of small communities according to new models of the circular economy. The paper presents some preliminary results of research activities aimed at developing a proof-of-concept of Building Heritage Materials Passport (BHMPs) for the case study of the incannucciata construction technique found in the Rabatana, the ancient Arab district of the little town of Tursi in the Province of Matera (Basilicata, Italy).