Documenting Dunhuang Dance Using Motion Capture Technology

Abstract
This paper introduces a pipeline for documenting Chinese Classical Dunhuang Dance using motion capture technology. Our captured dataset includes full-body movements documented across eight categories, totaling 40 minutes of professional dance (preview available at https://cislab.hkust-gz.edu.cn/projects/chang-e/). The dataset supports creative applications for Dunhuang dance culture, showcased in a new media immersive exhibition. We used motion inbetweening to concatenate dance sequences and synchronized them with music through retiming techniques, enhancing rhythm and harmony. Visual effects were applied to digital dancers, achieving visually appealing results that echo Buddhist meditation and bodily cognition. The Chang-E dataset enables digital preservation and creative reimagination of Dunhuang dance, offering highquality data and an interdisciplinary collaboration framework for future graphics and cultural heritage research.
Description

CCS Concepts: Computing methodologies → Animation; Applied computing → Arts and humanities

        
@inproceedings{
10.2312:gch.20241250
, booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage
}, editor = {
Corsini, Massimiliano
and
Ferdani, Daniele
and
Kuijper, Arjan
and
Kutlu, Hasan
}, title = {{
Documenting Dunhuang Dance Using Motion Capture Technology
}}, author = {
Wang, Zeyu
and
He, Chengan
and
Yu, Borou
and
Lu, Chenchen
and
Wang, Eugene Y.
and
Yan, Zhe
and
Wang, Jiashun
and
Wang, Yingke
and
Liu, Junhua
and
Shen, Angela
and
Zeng, Mengying
and
Rushmeier, Holly
and
Xu, Huazhe
}, year = {
2024
}, publisher = {
The Eurographics Association
}, ISSN = {
2312-6124
}, ISBN = {
978-3-03868-248-6
}, DOI = {
10.2312/gch.20241250
} }
Citation