Adaptive Treelet Meshes for Efficient Streak-Surface Visualization on the GPU
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Date
2012
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We describe a novel adaptive mesh representation for streak-surfaces. The surface is represented as a mesh of small trees of initial depth zero (treelets). This mesh representation allows for efficient integration, refinement, coarsening and appending of surface patches utilizing the computational capacities of modern GPUs. Integration, refinement, and rendering are strictly separated into effectively parallelizable substeps of the streak-surface integration algorithm. We also describe a sampler framework which unifies the handling of different vector field representations.
Description
@inproceedings{:10.2312/PE/VMV/VMV12/119-126,
booktitle = {Vision, Modeling and Visualization},
editor = {Michael Goesele and Thorsten Grosch and Holger Theisel and Klaus Toennies and Bernhard Preim},
title = {{Adaptive Treelet Meshes for Efficient Streak-Surface Visualization on the GPU}},
author = {Fuchs, Raphael and Schindler, Benjamin and Carnecky, Robert and Waser, Jürgen and Yang, Yun and Peikert, Ronny},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-95-1},
DOI = {/10.2312/PE/VMV/VMV12/119-126}
}