Creating Location-based Visual Presence Experiences for Museums with Immersive Technology

dc.contributor.authorSpierling, Ulrikeen_US
dc.contributor.authorBitter, Jessica L.en_US
dc.contributor.authorKräuter, Nouraen_US
dc.contributor.authorLiu, Yuen_US
dc.contributor.editorCorsini, Massimilianoen_US
dc.contributor.editorFerdani, Danieleen_US
dc.contributor.editorKuijper, Arjanen_US
dc.contributor.editorKutlu, Hasanen_US
dc.date.accessioned2024-09-15T09:57:37Z
dc.date.available2024-09-15T09:57:37Z
dc.date.issued2024
dc.description.abstractThis Poster (accompanying demos) presents an overview of creative approaches and considerations in the design research process of exploring different feelings of immersion and presence through Augmented Reality with headmounted devices in a museum. It shows ongoing work in the EU-funded project LoGaCulture (Locative Games in Cultural Heritage), in particular in the practical research that develops case studies for a Natural History museum. We summarise design criteria, concepts and prototypical implementations regarding the qualities of presence, playfulness and usability.en_US
dc.description.sectionheadersPoster
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.identifier.doi10.2312/gch.20241271
dc.identifier.isbn978-3-03868-248-6
dc.identifier.issn2312-6124
dc.identifier.pages3 pages
dc.identifier.urihttps://doi.org/10.2312/gch.20241271
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/gch20241271
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS concepts: Human-centered computing → Mixed / augmented reality; User interface design; Interface design prototyping
dc.subjectCCS concepts
dc.subjectHuman centered computing → Mixed / augmented reality
dc.subjectUser interface design
dc.subjectInterface design prototyping
dc.titleCreating Location-based Visual Presence Experiences for Museums with Immersive Technologyen_US
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