Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior
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Date
2014
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Gameplay data analysis has already become an important method for analyzing player behavior in games. Visualization is a promising way to explore and gain insight into the data. In this paper, we work closely with the game designers and user experience engineers to develop a visual analytic system to help them explore the gameplay data for a novel FPS (First-Person Shooter) game specific in the mainland China. We first come up with task specifications for such a system. After that, we propose a set of design goals for our system. VisFPS, is thus developed iteratively through a complete use-centered design process. The system is divided into two parts: Macro-View to deal with the overall gameplay data to discover patterns, and Micro-View to focus on a specific game match to recreate the game scene and use it to study player behavior and verify the game design intent.
Description
@inproceedings{:10.2312/pgs.20141263,
booktitle = {Pacific Graphics Short Papers},
editor = {John Keyser and Young J. Kim and Peter Wonka},
title = {{Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior}},
author = {Li, Quan and Qu, Huamin},
year = {2014},
publisher = {The Eurographics Association},
ISBN = {978-3-905674-73-6},
DOI = {/10.2312/pgs.20141263}
}