Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior
dc.contributor.author | Li, Quan | en_US |
dc.contributor.author | Qu, Huamin | en_US |
dc.contributor.editor | John Keyser and Young J. Kim and Peter Wonka | en_US |
dc.date.accessioned | 2014-12-16T07:23:38Z | |
dc.date.available | 2014-12-16T07:23:38Z | |
dc.date.issued | 2014 | en_US |
dc.description.abstract | Gameplay data analysis has already become an important method for analyzing player behavior in games. Visualization is a promising way to explore and gain insight into the data. In this paper, we work closely with the game designers and user experience engineers to develop a visual analytic system to help them explore the gameplay data for a novel FPS (First-Person Shooter) game specific in the mainland China. We first come up with task specifications for such a system. After that, we propose a set of design goals for our system. VisFPS, is thus developed iteratively through a complete use-centered design process. The system is divided into two parts: Macro-View to deal with the overall gameplay data to discover patterns, and Micro-View to focus on a specific game match to recreate the game scene and use it to study player behavior and verify the game design intent. | en_US |
dc.description.seriesinformation | Pacific Graphics Short Papers | en_US |
dc.identifier.isbn | 978-3-905674-73-6 | en_US |
dc.identifier.uri | https://doi.org/10.2312/pgs.20141263 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.6 [Computer Graphics] | en_US |
dc.subject | Methodology and Techniques | en_US |
dc.subject | Interaction techniques | en_US |
dc.subject | I.6.3 [Simulation and Modeling] | en_US |
dc.subject | Application | en_US |
dc.subject | Gameplay data | en_US |
dc.title | Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior | en_US |
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