Motion Grammars for Character Animation
dc.contributor.author | Hyun, Kyunglyul | en_US |
dc.contributor.author | Lee, Kyungho | en_US |
dc.contributor.author | Lee, Jehee | en_US |
dc.contributor.editor | Joaquim Jorge and Ming Lin | en_US |
dc.date.accessioned | 2016-04-26T08:37:22Z | |
dc.date.available | 2016-04-26T08:37:22Z | |
dc.date.issued | 2016 | en_US |
dc.description.abstract | The behavioral structure of human movements is imposed by multiple sources, such as rules, regulations, choreography, habits, and emotion. Our goal is to identify the behavioral structure in a specific application domain and create a novel sequence of movements that abide by structure-building rules. To do so, we exploit the ideas from formal language, such as rewriting rules and grammar parsing, and adapted those ideas to synthesize the three-dimensional animation of multiple characters. The structured motion synthesis using motion grammars is formulated in two layers. The upper layer is a symbolic description that relates the semantics of each individual's movements and the interaction among them. The lower layer provides spatial and temporal contexts to the animation. Our multi-level MCMC (Markov Chain Monte Carlo) algorithm deals with the syntax, semantics, and spatiotemporal context of human motion to produce highly-structured, animated scenes. The power and effectiveness of motion grammars are demonstrated in animating basketball games from drawings on a tactic board. Our system allows the user to position players and draw out tactical plans, which are animated automatically in virtual environments with three-dimensional, full-body characters. | en_US |
dc.description.number | 2 | en_US |
dc.description.sectionheaders | Character Animation | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 35 | en_US |
dc.identifier.doi | 10.1111/cgf.12815 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 103-113 | en_US |
dc.identifier.uri | https://doi.org/10.1111/cgf.12815 | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.title | Motion Grammars for Character Animation | en_US |