A First Digital Reconstruction of the so-Called Armor of Theoderic

dc.contributor.authorCollina, Federicaen_US
dc.contributor.authorFabbri, Francescaen_US
dc.contributor.editorCorsini, Massimilianoen_US
dc.contributor.editorFerdani, Danieleen_US
dc.contributor.editorKuijper, Arjanen_US
dc.contributor.editorKutlu, Hasanen_US
dc.date.accessioned2024-09-15T09:57:27Z
dc.date.available2024-09-15T09:57:27Z
dc.date.issued2024
dc.description.abstractCultural heritage is continuously subject to numerous risk factors that threaten and compromise its integrity, hence the need to activate effective risk mitigation practices. Increasingly, digital methodologies are contributing to this field, which enables the combination of operations for documentation, preservation, and enhancement of cultural heritage. The same techniques can be profitably and equally applied for now lost objects reconstruction: together with verified historical sources, using these technologies would allow the recovery of models as consistent and faithful. Based on this meta disciplinary approach between historical-philological research and digital technologies, a reconstruction project of the so-called armor of Theoderic is proposed. Different workflows and the data collected and produced will be made explicitly open, allowing cooperation processes in an Open Science perspective. This first 3D model of the so-called armor of Theoderic may be the basis for multiple possible uses to make an iconic object of great cultural significance usable again to the public and the scientific community.en_US
dc.description.sectionheadersPoster
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.identifier.doi10.2312/gch.20241264
dc.identifier.isbn978-3-03868-248-6
dc.identifier.issn2312-6124
dc.identifier.pages4 pages
dc.identifier.urihttps://doi.org/10.2312/gch.20241264
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/gch20241264
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Mesh models, Texturing, Image-based rendering, Rasterization; Applied Computing →Archeology
dc.subjectComputing methodologies → Mesh models
dc.subjectTexturing
dc.subjectImage
dc.subjectbased rendering
dc.subjectRasterization
dc.subjectApplied Computing →Archeology
dc.titleA First Digital Reconstruction of the so-Called Armor of Theodericen_US
Files
Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
gch20241264.pdf
Size:
757.83 KB
Format:
Adobe Portable Document Format