A Sketch-Based Method to Control Deformation in a Skeletal Implicit Surface Modeler

Loading...
Thumbnail Image
Date
2008
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Skeletal implicit surfaces offer many advantages for sketch-based modeling systems, such as blending, CSG, and a procedural object hierarchy. Free-form deformation (FFD) is also extremely useful in this context, however existing FFD approaches do not support implicit surface representations, and FFD lattice manipulation is timeconsuming compared to sketch-based techniques. In this paper, we describe an FFD technique suitable for implicit surface representations. To enhance real-time feedback, we split the problem into an approximate formulation used during interactive deformation, and a more robust variational technique which preserves desirable scalar field properties. As an interface to manipulate the deformation, we introduce a sketch-based volumetric peeling interface. The designer's task is to draw a curve on the surface, and pull or push the surface to the desirable position via the curve. Subsequently, the deformation is automatically defined. Results show that a desirable deformation can be easily achieved while preserving implicit properties.
Description

        
@inproceedings{
:10.2312/SBM/SBM08/065-072
, booktitle = {
Eurographics Workshop on Sketch-Based Interfaces and Modeling
}, editor = {
Christine Alvarado and Marie-Paule Cani
}, title = {{
A Sketch-Based Method to Control Deformation in a Skeletal Implicit Surface Modeler
}}, author = {
Sugihara, Masamichi
and
Groot, Erwin de
and
Wyvill, Brian
and
Schmidt, Ryan
}, year = {
2008
}, publisher = {
The Eurographics Association
}, ISSN = {
1812-3503
}, ISBN = {
978-3-905674-07-1
}, DOI = {
/10.2312/SBM/SBM08/065-072
} }
Citation