Using ECPs for Interactive Applications in Virtual Cinematography
dc.contributor.author | Wu, Hui-Yin | en_US |
dc.contributor.author | Li, Tsai-Yen | en_US |
dc.contributor.author | Christie, Marc | en_US |
dc.contributor.editor | William Bares and Vineet Gandhi and Quentin Galvane and Remi Ronfard | en_US |
dc.date.accessioned | 2017-04-22T17:13:09Z | |
dc.date.available | 2017-04-22T17:13:09Z | |
dc.date.issued | 2017 | |
dc.description.abstract | This paper introduces an interactive application of our previous work on the Patterns language as creative assistant for editing cameras in 3D virtual environments. Patterns is a set of vocabulary, which was inspired by professional film practice and textbook terminology. The vocabulary allows one to define recurrent stylistic constraints on a sequence of shots, which we term ''embedded constraint pattern'' (ECP). In our previous work, we proposed a solver that allows us to search for occurrences of ECPs in annotated data, and showed its use in automated analysis of story and emotional elements of film. This work implements a new solver that interactively propose framing compositions from an annotated database of framings that conform to the user-applied ECPs. We envision this work to be incorporated into tools and interfaces for 3D environments in the context of film pre-visualisation, film or digital arts education, video games, and other related applications in film and multimedia. | en_US |
dc.description.sectionheaders | Human-Machine Collaborations in Film | |
dc.description.seriesinformation | Eurographics Workshop on Intelligent Cinematography and Editing | |
dc.identifier.doi | 10.2312/wiced.20171076 | |
dc.identifier.isbn | 978-3-03868-031-4 | |
dc.identifier.issn | 2411-9733 | |
dc.identifier.pages | 63-70 | |
dc.identifier.uri | https://doi.org/10.2312/wiced.20171076 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/wiced20171076 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three Dimensional Graphics and Realism | |
dc.subject | Animation | |
dc.subject | I.2.10 [Artificial Intelligence] | |
dc.subject | Vision and Scene Understanding | |
dc.subject | Video Analysis | |
dc.title | Using ECPs for Interactive Applications in Virtual Cinematography | en_US |
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