A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture
dc.contributor.author | Sillam, Kevin | en_US |
dc.contributor.author | Evrard, Matthieu | en_US |
dc.contributor.author | Luciani, Annie | en_US |
dc.contributor.editor | John Dingliana and Fabio Ganovelli | en_US |
dc.date.accessioned | 2014-02-01T06:58:13Z | |
dc.date.available | 2014-02-01T06:58:13Z | |
dc.date.issued | 2007 | en_US |
dc.description.abstract | This paper deals with a real-time implementation on graphic processor of the dynamic particle coating method (DPCM) first proposed by [HL02] and founded on a mass-interaction formalism. When this method was proposed, it was too much time-consuming to be inserted in an interactive application. This paper solves this major drawback. Our real-time implementation allows inserting this method in a real-time simulation chain composed of a haptic device, an upstream mass-interaction model that interacts with the user through this device and the new real-time implementation of the DPCM method to visualize this model | en_US |
dc.description.seriesinformation | Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007) | en_US |
dc.identifier.isbn | 978-3-905673-65-4 | en_US |
dc.identifier.uri | https://doi.org/10.2312/PE/vriphys/vriphys07/069-078 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CSS): I.3.5 Physically based modeling, I.3.3 real-time visualization of particle models, I.3.1 GP/GPU, I.3.6 haptic interactions | en_US |
dc.title | A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture | en_US |
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