Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis
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Date
2016
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when manipulating or creasing paper by hand. Based on a run-time geometric analysis of the deforming surface, we identify resonating regions characterizing the sound being produced. Coupled to a fast analysis of the surrounding elements, the sound can be efficiently spatialized to take into account nearby wall or table reflectors. Finally, the sound is synthesized in real time using a pre-recorded database of frequency- and time-domain sound sources. Our synthesized sounds are evaluated by comparing them to recordings for a specific set of paper deformations.
Description
@inproceedings{10.2312:sca.20161238,
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation},
editor = {Ladislav Kavan and Chris Wojtan},
title = {{Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis}},
author = {Schreck, Camille and Rohmer, Damien and James, Doug L. and Hahmann, Stefanie and Cani, Marie-Paule},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {978-3-03868-009-3},
DOI = {10.2312/sca.20161238}
}