EG 2016 - Posters
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Posters
Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map
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Real-Time Rendering of Heterogeneous Translucent Materials with Dynamic Programming
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Rig-Space Motion Retargeting
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Efficient Point based Global Illumination on Intel MIC Architecture
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Efficient Voxel Marking for Hierarchical Volumetric Fusion
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Interactive Additive Diffraction Synthesis
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Acceptable System Latency for Gaze-Dependent Level of Detail Rendering
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A Practical GPU-accelerated Method for the Simulation of Naval Objects on Irregular Waves
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Physically-based Rendering of Highly Scattering Fluorescent Solutions using Path Tracing
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Tonal Art Maps with Image Space Strokes
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3D Modelling Framework: an Incremental Approach
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Interactive Monte-Carlo Ray-Tracing Upsampling
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Terracotta Reassembly from Fragments Based on Surface Ornamentation Adjacency Constraints
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Real-Time Video Texture Synthesis for Multi-Frame Capsule Endoscopy Visualization
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Transferring and Animating a non T-pose Model to a T-pose Model
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Augmenting Physical Maps: an AR Platform for Geographical Information Visualization
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Conversion of CAD Models to Loop Subdivision Surfaces
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A 3D Morphable Model of the Eye Region
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Skyglow: Towards a Night-time Illumination Model for Urban Environments
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Tiled Depth of Field Splatting
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No-infill 3D Printing
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