Volume 42 (2023)
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Item Data Parallel Multi-GPU Path Tracing using Ray Queue Cycling(The Eurographics Association and John Wiley & Sons Ltd., 2023) Wald, Ingo; Jaros, Milan; Zellmann, Stefan; Bikker, Jacco; Gribble, ChristiaanWe propose a novel approach to data-parallel path tracing on single-node/multi-GPU hardware that builds on ray forwarding, but which aims-above all else-at generality and practicability. We do this by avoiding any attempts at reducing the number of traces or forward operations performed, and instead focus on always using all GPUs' aggregate compute and bandwidth to effectively trace each ray on every GPU. We show that-counter-intuitively-this is both feasible and desirable; and that when run on typical data-center/cloud hardware, the resulting framework not only achieves good performance and scalability, but also comes with significantly fewer limitations, assumptions, or preprocessing requirements than existing techniques.Item CubeGAN: Omnidirectional Image Synthesis Using Generative Adversarial Networks(The Eurographics Association and John Wiley & Sons Ltd., 2023) May, Christopher; Aliaga, Daniel; Myszkowski, Karol; Niessner, MatthiasWe propose a framework to create projectively-correct and seam-free cube-map images using generative adversarial learning. Deep generation of cube-maps that contain the correct projection of the environment onto its faces is not straightforward as has been recognized in prior work. Our approach extends an existing framework, StyleGAN3, to produce cube-maps instead of planar images. In addition to reshaping the output, we include a cube-specific volumetric initialization component, a projective resampling component, and a modification of augmentation operations to the spherical domain. Our results demonstrate the network's generation capabilities trained on imagery from various 3D environments. Additionally, we show the power and quality of our GAN design in an inversion task, combined with navigation capabilities, to perform novel view synthesis.Item Remeshing‐free Graph‐based Finite Element Method for Fracture Simulation(Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023) Mandal, A.; Chaudhuri, P.; Chaudhuri, S.; Hauser, Helwig and Alliez, PierreFracture produces new mesh fragments that introduce additional degrees of freedom in the system dynamics. Existing finite element method (FEM) based solutions suffer from increasing computational cost as the system matrix size increases. We solve this problem by presenting a graph‐based FEM model for fracture simulation that is remeshing‐free and easily scales to high‐resolution meshes. Our algorithm models fracture on the graph induced in a volumetric mesh with tetrahedral elements. We relabel the edges of the graph using a computed damage variable to initialize and propagate fracture. We prove that non‐linear, hyper‐elastic strain energy density is expressible entirely in terms of the edge lengths of the induced graph. This allows us to reformulate the system dynamics for the relabelled graph without changing the size of the system dynamics matrix and thus prevents the computational cost from blowing up. The fractured surface has to be reconstructed explicitly only for visualization purposes. We simulate standard laboratory experiments from structural mechanics and compare the results with corresponding real‐world experiments. We fracture objects made of a variety of brittle and ductile materials, and show that our technique offers stability and speed that is unmatched in current literature.Item Efficient Storage and Importance Sampling for Fluorescent Reflectance(Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023) Hua, Q.; Tázlar, V.; Fichet, A.; Wilkie, A.; Hauser, Helwig and Alliez, PierreWe propose a technique for efficient storage and importance sampling of fluorescent spectral data. Fluorescence is fully described by a re‐radiation matrix, which for a given input wavelength indicates how much energy is re‐emitted at other wavelengths. However, such representation has a considerable memory footprint. To significantly reduce memory requirements, we propose the use of Gaussian mixture models for the representation of re‐radiation matrices. Instead of the full‐resolution matrix, we work with a set of Gaussian parameters that also allow direct importance sampling. Furthermore, if accuracy is of concern, a re‐radiation matrix can be used jointly with efficient importance sampling provided by the Gaussian mixture. In this paper, we present our pipeline for efficient storage of bispectral data and provide its extensive evaluation on a large set of bispectral measurements. We show that our method is robust and colour accurate even with its comparably minor memory requirements and that it can be seamlessly integrated into a standard Monte Carlo path tracer.Item Poisson Manifold Reconstruction - Beyond Co-dimension One(The Eurographics Association and John Wiley & Sons Ltd., 2023) Kohlbrenner, Maximilian; Lee, Singchun; Alexa, Marc; Kazhdan, Misha; Memari, Pooran; Solomon, JustinScreened Poisson Surface Reconstruction creates 2D surfaces from sets of oriented points in 3D (and can be extended to codimension one surfaces in arbitrary dimensions). In this work we generalize the technique to manifolds of co-dimension larger than one. The reconstruction problem consists of finding a vector-valued function whose zero set approximates the input points. We argue that the right extension of screened Poisson Surface Reconstruction is based on exterior products: the orientation of the point samples is encoded as the exterior product of the local normal frame. The goal is to find a set of scalar functions such that the exterior product of their gradients matches the exterior products prescribed by the input points. We show that this setup reduces to the standard formulation for co-dimension 1, and leads to more challenging multi-quadratic optimization problems in higher co-dimension. We explicitly treat the case of co-dimension 2, i.e., curves in 3D and 2D surfaces in 4D. We show that the resulting bi-quadratic problem can be relaxed to a set of quadratic problems in two variables and that the solution can be made effective and efficient by leveraging a hierarchical approach.Item Are We There Yet? A Roadmap of Network Visualization from Surveys to Task Taxonomies(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023) Filipov, Velitchko; Arleo, Alessio; Miksch, Silvia; Hauser, Helwig and Alliez, PierreNetworks are abstract and ubiquitous data structures, defined as a set of data points and relationships between them. Network visualization provides meaningful representations of these data, supporting researchers in understanding the connections, gathering insights, and detecting and identifying unexpected patterns. Research in this field is focusing on increasingly challenging problems, such as visualizing dynamic, complex, multivariate, and geospatial networked data. This ever‐growing, and widely varied, body of research led to several surveys being published, each covering one or more disciplines of network visualization. Despite this effort, the variety and complexity of this research represents an obstacle when surveying the domain and building a comprehensive overview of the literature. Furthermore, there exists a lack of clarification and uniformity between the terminology used in each of the surveys, which requires further effort when mapping and categorizing the plethora of different visualization techniques and approaches. In this paper, we aim at providing researchers and practitioners alike with a “roadmap” detailing the current research trends in the field of network visualization. We design our contribution as a meta‐survey where we discuss, summarize, and categorize recent surveys and task taxonomies published in the context of network visualization. We identify more and less saturated disciplines of research and consolidate the terminology used in the surveyed literature. We also survey the available task taxonomies, providing a comprehensive analysis of their varying support to each network visualization discipline and by establishing and discussing a classification for the individual tasks. With this combined analysis of surveys and task taxonomies, we provide an overarching structure of the field, from which we extrapolate the current state of research and promising directions for future work.Item Data Stories of Water: Studying the Communicative Role of Data Visualizations within Long-form Journalism(The Eurographics Association and John Wiley & Sons Ltd., 2023) Garreton, Manuela; Morini, Francesca; Moyano, Daniela Paz; Grün, Gianna-Carina; Parra, Denis; Dörk, Marian; Bujack, Roxana; Archambault, Daniel; Schreck, TobiasWe present a methodology for making sense of the communicative role of data visualizations in journalistic storytelling and share findings from surveying water-related data stories. Data stories are a genre of long-form journalism that integrate text, data visualization, and other visual expressions (e.g., photographs, illustrations, videos) for the purpose of data-driven storytelling. In the last decade, a considerable number of data stories about a wide range of topics have been published worldwide. Authors use a variety of techniques to make complex phenomena comprehensible and use visualizations as communicative devices that shape the understanding of a given topic. Despite the popularity of data stories, we, as scholars, still lack a methodological framework for assessing the communicative role of visualizations in data stories. To this extent, we draw from data journalism, visual culture, and multimodality studies to propose an interpretative framework in six stages. The process begins with the analysis of content blocks and framing elements and ends with the identification of dimensions, patterns, and relationships between textual and visual elements. The framework is put to the test by analyzing 17 data stories about water-related issues. Our observations from the survey illustrate how data visualizations can shape the framing of complex topics.Item HDRNet: High‐Dimensional Regression Network for Point Cloud Registration(Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023) Gao, Jian; Zhang, Yuhe; Liu, Zehua; Li, Siyi; Hauser, Helwig and Alliez, PierreAbstract‐3D point cloud registration is a crucial topic in the reverse engineering, computer vision and robotics fields. The core of this problem is to estimate a transformation matrix for aligning the source point cloud with a target point cloud. Several learning‐based methods have achieved a high performance. However, they are challenged with both partial overlap point clouds and multiscale point clouds, since they use the singular value decomposition (SVD) to find the rotation matrix without fully considering the scale information. Furthermore, previous networks cannot effectively handle the point clouds having large initial rotation angles, which is a common practical case. To address these problems, this paper presents a learning‐based point cloud registration network, namely HDRNet, which consists of four stages: local feature extraction, correspondence matrix estimation, feature embedding and fusion and parametric regression. HDRNet is robust to noise and large rotation angles, and can effectively handle the partial overlap and multi‐scale point clouds registration. The proposed model is trained on the ModelNet40 dataset, and compared with ICP, SICP, FGR and recent learning‐based methods (PCRNet, IDAM, RGMNet and GMCNet) under several settings, including its performance on moving to invisible objects, with higher success rates. To verify the effectiveness and generality of our model, we also further tested our model on the Stanford 3D scanning repository.Item Proliferating cell nuclear antigen sliding along DNA(Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023) Hauser, Helwig and Alliez, PierreItem One-to-Many Spectral Upsampling of Reflectances and Transmittances(The Eurographics Association and John Wiley & Sons Ltd., 2023) Belcour, Laurent; Barla, Pascal; Guennebaud, Gaël; Ritschel, Tobias; Weidlich, AndreaSpectral rendering is essential for the production of physically-plausible synthetic images, but requires to introduce several changes in the content generation pipeline. In particular, the authoring of spectral material properties (e.g., albedo maps, indices of refraction, transmittance coefficients) raises new problems. While a large panel of computer graphics methods exists to upsample a RGB color to a spectrum, they all provide a one-to-one mapping. This limits the ability to control interesting color changes such as the Usambara effect or metameric spectra. In this work, we introduce a one-to-many mapping in which we show how we can explore the set of all spectra reproducing a given input color. We apply this method to different colour changing effects such as vathochromism - the change of color with depth, and metamerism.Item Issue Information(Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023) Hauser, Helwig and Alliez, PierreItem Improved Evaluation and Generation Of Grid Layouts Using Distance Preservation Quality and Linear Assignment Sorting(Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023) Barthel, K. U.; Hezel, N.; Jung, K.; Schall, K.; Hauser, Helwig and Alliez, PierreImages sorted by similarity enables more images to be viewed simultaneously, and can be very useful for stock photo agencies or e‐commerce applications. Visually sorted grid layouts attempt to arrange images so that their proximity on the grid corresponds as closely as possible to their similarity. Various metrics exist for evaluating such arrangements, but there is low experimental evidence on correlation between human perceived quality and metric value. We propose distance preservation quality (DPQ) as a new metric to evaluate the quality of an arrangement. Extensive user testing revealed stronger correlation of DPQ with user‐perceived quality and performance in image retrieval tasks compared to other metrics. In addition, we introduce Fast linear assignment sorting (FLAS) as a new algorithm for creating visually sorted grid layouts. FLAS achieves very good sorting qualities while improving run time and computational resources.Item Real-Time Ray Tracing of Micro-Poly Geometry with Hierarchical Level of Detail(The Eurographics Association and John Wiley & Sons Ltd., 2023) Benthin, Carsten; Peters, Christoph; Bikker, Jacco; Gribble, ChristiaanIn recent work, Nanite has demonstrated how to rasterize virtualized micro-poly geometry in real time, thus enabling immense geometric complexity. We present a system that employs similar methods for real-time ray tracing of micro-poly geometry. The geometry is preprocessed in almost the same fashion: Nearby triangles are clustered together and clusters get merged and simplified to obtain hierarchical level of detail (LOD). Then these clusters are compressed and stored in a GPU-friendly data structure. At run time, Nanite selects relevant clusters, decompresses them and immediately rasterizes them. Instead of rasterization, we decompress each selected cluster into a small bounding volume hierarchy (BVH) in the format expected by the ray tracing hardware. Then we build a complete BVH on top of the bounding volumes of these clusters and use it for ray tracing. Our BVH build reaches more than 74% of the attainable peak memory bandwidth and thus it can be done per frame. Since LOD selection happens per frame at the granularity of clusters, all triangles cover a small area in screen space.Item Deep Shape and SVBRDF Estimation using Smartphone Multi-lens Imaging(The Eurographics Association and John Wiley & Sons Ltd., 2023) Fan, Chongrui; Lin, Yiming; Ghosh, Abhijeet; Chaine, Raphaëlle; Deng, Zhigang; Kim, Min H.We present a deep neural network-based method that acquires high-quality shape and spatially varying reflectance of 3D objects using smartphone multi-lens imaging. Our method acquires two images simultaneously using a zoom lens and a wide angle lens of a smartphone under either natural illumination or phone flash conditions, effectively functioning like a single-shot method. Unlike traditional multi-view stereo methods which require sufficient differences in viewpoint and only estimate depth at a certain coarse scale, our method estimates fine-scale depth by utilising an optical-flow field extracted from subtle baseline and perspective due to different optics in the two images captured simultaneously. We further guide the SVBRDF estimation using the estimated depth, resulting in superior results compared to existing single-shot methods.Item Belief Decay or Persistence? A Mixed-method Study on Belief Movement Over Time(The Eurographics Association and John Wiley & Sons Ltd., 2023) Gupta, Shrey; Karduni, Alireza; Wall, Emily; Bujack, Roxana; Archambault, Daniel; Schreck, TobiasWhen individuals encounter new information (data), that information is incorporated with their existing beliefs (prior) to form a new belief (posterior) in a process referred to as belief updating. While most studies on rational belief updating in visual data analysis elicit beliefs immediately after data is shown, we posit that there may be critical movement in an individual's beliefs when elicited immediately after data is shown v. after a temporal delay (e.g., due to forgetfulness or weak incorporation of the data). Our paper investigates the hypothesis that posterior beliefs elicited after a time interval will ''decay'' back towards the prior beliefs compared to the posterior beliefs elicited immediately after new data is presented. In this study, we recruit 101 participants to complete three tasks where beliefs are elicited immediately after seeing new data and again after a brief distractor task. We conduct (1) a quantitative analysis of the results to understand if there are any systematic differences in beliefs elicited immediately after seeing new data or after a distractor task and (2) a qualitative analysis of participants' reflections on the reasons for their belief update. While we find no statistically significant global trends across the participants beliefs elicited immediately v. after the delay, the qualitative analysis provides rich insight into the reasons for an individual's belief movement across 9 prototypical scenarios, which includes (i) decay of beliefs as a result of either forgetting the information shown or strongly held prior beliefs, (ii) strengthening of confidence in updated beliefs by positively integrating the new data and (iii) maintaining a consistently updated belief over time, among others. These results can guide subsequent experiments to disambiguate when and by what mechanism new data is truly incorporated into one's belief system.Item tachyon: Efficient Shared Memory Parallel Computation of Extremum Graphs(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023) Ande, Abhijath; Subhash, Varshini; Natarajan, Vijay; Hauser, Helwig and Alliez, PierreThe extremum graph is a succinct representation of the Morse decomposition of a scalar field. It has increasingly become a useful data structure that supports topological feature‐directed visualization of 2D/3D scalar fields, and enables dimensionality reduction together with exploratory analysis of high‐dimensional scalar fields. Current methods that employ the extremum graph compute it either using a simple sequential algorithm for computing the Morse decomposition or by computing the more detailed Morse–Smale complex. Both approaches are typically limited to two and three‐dimensional scalar fields. We describe a GPU–CPU hybrid parallel algorithm for computing the extremum graph of scalar fields in all dimensions. The proposed shared memory algorithm utilizes both fine‐grained parallelism and task parallelism to achieve efficiency. An open source software library, , that implements the algorithm exhibits superior performance and good scaling behaviour.Item LoCoPalettes: Local Control for Palette-based Image Editing(The Eurographics Association and John Wiley & Sons Ltd., 2023) Chao, Cheng-Kang Ted; Klein, Jason; Tan, Jianchao; Echevarria, Jose; Gingold, Yotam; Ritschel, Tobias; Weidlich, AndreaPalette-based image editing takes advantage of the fact that color palettes are intuitive abstractions of images. They allow users to make global edits to an image by adjusting a small set of colors. Many algorithms have been proposed to compute color palettes and corresponding mixing weights. However, in many cases, especially in complex scenes, a single global palette may not adequately represent all potential objects of interest. Edits made using a single palette cannot be localized to specific semantic regions. We introduce an adaptive solution to the usability problem based on optimizing RGB palette colors to achieve arbitrary image-space constraints and automatically splitting the image into semantic sub-regions with more representative local palettes when the constraints cannot be satisfied. Our algorithm automatically decomposes a given image into a semantic hierarchy of soft segments. Difficult-to-achieve edits become straightforward with our method. Our results show the flexibility, control, and generality of our method.Item In-the-wild Material Appearance Editing using Perceptual Attributes(The Eurographics Association and John Wiley & Sons Ltd., 2023) Subías, José Daniel; Lagunas, Manuel; Myszkowski, Karol; Niessner, MatthiasIntuitively editing the appearance of materials from a single image is a challenging task given the complexity of the interactions between light and matter, and the ambivalence of human perception. This problem has been traditionally addressed by estimating additional factors of the scene like geometry or illumination, thus solving an inverse rendering problem and subduing the final quality of the results to the quality of these estimations. We present a single-image appearance editing framework that allows us to intuitively modify the material appearance of an object by increasing or decreasing high-level perceptual attributes describing such appearance (e.g., glossy or metallic). Our framework takes as input an in-the-wild image of a single object, where geometry, material, and illumination are not controlled, and inverse rendering is not required. We rely on generative models and devise a novel architecture with Selective Transfer Unit (STU) cells that allow to preserve the high-frequency details from the input image in the edited one. To train our framework we leverage a dataset with pairs of synthetic images rendered with physically-based algorithms, and the corresponding crowd-sourced ratings of high-level perceptual attributes. We show that our material editing framework outperforms the state of the art, and showcase its applicability on synthetic images, in-the-wild real-world photographs, and video sequences.Item Investigation and Simulation of Diffraction on Rough Surfaces(Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023) Clausen, O.; Chen, Y.; Fuhrmann, A.; Marroquim, R.; Hauser, Helwig and Alliez, PierreSimulating light–matter interaction is a fundamental problem in computer graphics. A particular challenge is the simulation of light interaction with rough surfaces due to diffraction and multiple scattering phenomena. To properly model these phenomena, wave‐optics have to be considered. Nevertheless, the most accurate BRDF models, including wave‐optics, are computationally expensive, and the resulting renderings have not been systematically compared to real‐world measurements. This work sheds more light on reflectance variations due to surface roughness. More specifically, we look at wavelength shifts that lead to reddish and blueish appearances. These wavelength shifts have been scarcely reported in the literature, and, in this paper, we provide the first thorough analysis from precise measured data. We measured the spectral in‐plane BRDF of aluminium samples with varying roughness and further acquired the surface topography with a confocal microscope. The measurements show that the rough samples have, on average, a reddish and blueish appearance in the forward and back‐scattering, respectively. Our investigations conclude that this is a diffraction‐based effect that dominates the overall appearance of the samples. Simulations using a virtual gonioreflectometer further confirm our claims. We propose a linear model that can closely fit such phenomena, where the slope of the wavelength shifts depends on the incident and reflection direction. Based on these insights, we developed a simple BRDF model based on the Cook–Torrance model that considers such wavelength shifts.Item Immersive Free‐Viewpoint Panorama Rendering from Omnidirectional Stereo Video(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023) Mühlhausen, Moritz; Kappel, Moritz; Kassubeck, Marc; Wöhler, Leslie; Grogorick, Steve; Castillo, Susana; Eisemann, Martin; Magnor, Marcus; Hauser, Helwig and Alliez, PierreIn this paper, we tackle the challenging problem of rendering real‐world 360° panorama videos that support full 6 degrees‐of‐freedom (DoF) head motion from a prerecorded omnidirectional stereo (ODS) video. In contrast to recent approaches that create novel views for individual panorama frames, we introduce a video‐specific temporally‐consistent multi‐sphere image (MSI) scene representation. Given a conventional ODS video, we first extract information by estimating framewise descriptive feature maps. Then, we optimize the global MSI model using theory from recent research on neural radiance fields. Instead of a continuous scene function, this multi‐sphere image (MSI) representation depicts colour and density information only for a discrete set of concentric spheres. To further improve the temporal consistency of our results, we apply an ancillary refinement step which optimizes the temporal coherency between successive video frames. Direct comparisons to recent baseline approaches show that our global MSI optimization yields superior performance in terms of visual quality. Our code and data will be made publicly available.