PG2018 Short Papers and Posters
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Item Modeling Detailed Cloud Scene from Multi-source Images(The Eurographics Association, 2018) Cen, Yunchi; Liang, Xiaohui; Chen, Junping; Yang, Bailin; Li, Frederick W. B.; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesRealistic cloud is essential for enhancing the quality of computer graphics applications, such as flight simulation. Data-driven method is an effective way in cloud modeling, but existing methods typically only utilize one data source as input. For example, natural images are usually used to model small-scale cloud with details, and satellite images and WRF data are used to model large scale cloud without details. To construct large-scale cloud scene with details, we propose a novel method to extract relevant cloud information from both satellite and natural images. Experiments show our method can produce more detailed cloud scene comparing with existing methods.Item Efficient Metropolis Path Sampling for Material Editing and Re-rendering(The Eurographics Association, 2018) Yamaguchi, Tomoya; Yatagawa, Tatsuya; Morishima, Shigeo; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesThis paper proposes efficient path sampling for re-rendering scenes after material editing. The proposed sampling method is based on Metropolis light transport (MLT) and distributes more path samples to pixels whose values have been changed significantly by editing. First, we calculate the difference between images before and after editing to estimate the changes in pixel values. In this step, we render the difference image directly rather than calculating the difference in the images by separately rendering the images before and after editing. Then, we sample more paths for pixels with larger difference values and render the scene after editing by reducing variances of Monte Carlo estimators using the control variates. Thus, we can obtain rendering results with a small amount of noise using only a small number of path samples. We examine the proposed sampling method with a range of scenes and demonstrate that it achieves lower estimation errors and variances over the state-of-the-art methods.Item Recovering 3D Indoor Floor Plans by Exploiting Low-cost Spherical Photography(The Eurographics Association, 2018) Pintore, Giovanni; Ganovelli, Fabio; Pintus, Ruggero; Scopigno, Roberto; Gobbetti, Enrico; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesWe present a novel approach to automatically recover, from a small set of partially overlapping panoramic images, an indoor structure representation in terms of a 3D floor plan registered with a set of 3D environment maps. Our improvements over previous approaches include a new method for geometric context extraction based on a 3D facets representation, which combines color distribution analysis of individual images with sparse multi-view clues, as well as an efficient method to combine the facets from different point-of-view in the same world space, considering the reliability of the facets contribution. The resulting capture and reconstruction pipeline automatically generates 3D multi-room environments where most of the other previous approaches fail, such as in presence of hidden corners, large clutter and sloped ceilings, even without involving additional dense 3D data or tools. We demonstrate the effectiveness and performance of our approach on different real-world indoor scenes.Item Mesh Parameterization: a Viewpoint from Constant Mean Curvature Surfaces(The Eurographics Association, 2018) Zhao, Hui; Su, Kehua; Li, Chenchen; Zhang, Boyu; Liu, Shirao; Yang, Lei; Lei, Na; Gortler, Steven J.; Gu, Xianfeng; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesWe present a unified mesh paramterization algorithm for both planar and spheric domains based on mesh deformation. Unlike previous methods, our approach can produce intermediate frames from the original to target meshes. We derive and define a novel geometric flow: unit normal flow(UNF) and prove that if unit normal flow converges, it will deform a surface to a constant mean curvature(CMC) surface, such as plane and sphere. Our method works by deforming meshes of disk topology to planes, meshes of spheric topology to spheres. The unit normal flow we propose also suggests a potential direction for creating CMC surfaces.Item Skeleton-based Generalized Cylinder Deformation under the Relative Curvature Condition(The Eurographics Association, 2018) Ma, Ruibin; Zhao, Qingyu; Wang, Rui; Damon, James; Rosenman, Julian; Pizer, Stephen; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesDeformation of a generalized cylinder with a parameterized shape change of its centerline is a non-trivial task when the surface is represented as a high-resolution triangle mesh, particularly when self-intersection and local distortion are to be avoided. We introduce a deformation approach that satisfies these properties based on the skeleton (densely sampled centerline and cross sections) of a generalized cylinder. Our approach uses the relative curvature condition to extract a reasonable centerline for a generalized cylinder whose orthogonal cross sections will not intersect. Given the desired centerline shape as a parametric curve, the displacements on the cross sections are determined while controlling for twisting effects, and under this constraint a vertex-wise displacement field is calculated by minimizing a quadratic surface bending energy. The method is tested on complicated generalized cylindrical objects. In particular, we discuss one application of the method for human colon (large intestine) visualization.Item Anisotropic Spectral Manifold Wavelet Descriptor for Deformable Shape Analysis and Matching(The Eurographics Association, 2018) Li, Qinsong; Liu, Shengjun; Hu, Ling; Liu, Xinru; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesIn this paper, we present a novel framework termed Anisotropic Spectral Manifold Wavelet Transform (ASMWT) for shape analysis. ASMWT comprehensively analyzes the signals from multiple directions on local manifold regions of the shape with a series of low-pass and band-pass frequency filters in each direction. Using the ASMWT coefficients of a very simple function, we efficiently construct a localizable and discriminative multiscale point descriptor, named as the Anisotropic Spectral Manifold Wavelet Descriptor (ASMWD). Since the filters used in our descriptor are direction-sensitive and able to robustly reconstruct the signals with a finite number of scales, it makes our descriptor be intrinsic-symmetry unambiguous, compact as well as efficient. The extensive experimental results demonstrate that our method achieves significant performance than several state-of-the-art methods when applied in vertex-wise shape matching.Item Robust and Efficient SPH Simulation for High-speed Fluids with the Dynamic Particle Partitioning Method(The Eurographics Association, 2018) Zheng, Zhong; Gao, Yang; Li, Shuai; Qin, Hong; Hao, Aimin; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesIn this paper, our research efforts are devoted to the efficiency issue of the SPH simulation when the ratio of velocities among fluid particles is large. Specifically, we introduce a k-means clustering method into the SPH framework to dynamically partition fluid particles into two disjoint groups based on their velocities, we then use a two-scale time step scheme for these two types of particles. The smaller time steps are for particles with higher speed in order to preserve temporal details and guarantee the numerical stability. In contrast, the larger time steps are used for particles with smaller speeds to reduce the computational expense, and both types of particles are tightly coupled in the simulation.We conduct various experiments which have manifested the advantages of our methods over the conventional SPH technique and its new variants in terms of efficiency and stability.Item Frontmatter: Pacific Graphics 2018 - Short Papers and Posters(The Eurographics Association, 2018) Fu, Hongbo; Ghosh, Abhijeet; Kopf, Johannes; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesItem StretchDenoise: Parametric Curve Reconstruction with Guarantees by Separating Connectivity from Residual Uncertainty of Samples(The Eurographics Association, 2018) Ohrhallinger, Stefan; Wimmer, Michael; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesWe reconstruct a closed denoised curve from an unstructured and highly noisy 2D point cloud. Our proposed method uses a two-pass approach: Previously recovered manifold connectivity is used for ordering noisy samples along this manifold and express these as residuals in order to enable parametric denoising. This separates recovering low-frequency features from denoising high frequencies, which avoids over-smoothing. The noise probability density functions (PDFs) at samples are either taken from sensor noise models or from estimates of the connectivity recovered in the first pass. The output curve balances the signed distances (inside/outside) to the samples. Additionally, the angles between edges of the polygon representing the connectivity become minimized in the least-square sense. The movement of the polygon's vertices is restricted to their noise extent, i.e., a cut-off distance corresponding to a maximum variance of the PDFs. We approximate the resulting optimization model, which consists of higher-order functions, by a linear model with good correspondence. Our algorithm is parameter-free and operates fast on the local neighborhoods determined by the connectivity. This enables us to guarantee stochastic error bounds for sampled curves corrupted by noise, e.g., silhouettes from sensed data, and we improve on the reconstruction error from ground truth. Source code is available online. An extended version is available at: https://arxiv.org/abs/1808.07778Item Progressive 3D Scene Understanding with Stacked Neural Networks(The Eurographics Association, 2018) Song, Youcheng; Sun, Zhengxing; Fu, Hongbo and Ghosh, Abhijeet and Kopf, Johannes3D scene understanding is difficult due to the natural hierarchical structures and complicated contextual relationships in the 3d scenes. In this paper, a progressive 3D scene understanding method is proposed. The scene understanding task is decomposed into several different but related tasks, and semantic objects are progressively separated from coarse to fine. It is achieved by stacking multiple segmentation networks. The former network segments the 3D scene at a coarser level and passes the result as context to the latter one for a finer-grained segmentation. For the network training, we build a connection graph (vertices indicating objects and edges' weights indicating contact area between objects), and calculate a maximum spanning tree to generate coarse-to-fine labels. Then we train the stacked network by hierarchical supervision based on the generated coarseto- fine labels. Finally, using the trained model, we can not only obtain better segmentation accuracy at the finest-grained than directly using the segmentation network, but also obtain a hierarchical understanding result of the 3d scene as a bonus.Item A Visual Analytics Approach for Traffic Flow Prediction Ensembles(The Eurographics Association, 2018) Kong, Kezhi; Ma, Yuxin; Ye, Chentao; Lu, Junhua; Chen, Xiqun; Zhang, Wei; Chen, Wei; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesTraffic flow prediction plays a significant role in Intelligent Transportation Systems (ITS). Due to the variety of prediction models, the prediction results form an intricate structure of ensembles and hence leave a challenge of understanding and evaluating the ensembles from different perspectives. In this paper, we propose a novel visual analytics approach for analyzing the predicted ensembles. Our approach models the uncertainty of different traffic flow prediction results. The variations of space, time, and network structures of those results are presented with the visualization designs. The visual interface provides a suite of interactions to enhance exploration of the ensembles. With the system, analysts can discover some intrinsic patterns in the ensemble. We use real-world urban traffic data to demonstrate the effectiveness of our system.Item Gauss-Seidel Progressive Iterative Approximation (GS-PIA) for Loop Surface Interpolation(The Eurographics Association, 2018) Wang, Zhihao; Li, Yajuan; Ma, Weiyin; Deng, Chongyang; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesWe propose a Gauss-Seidel progressive iterative approximation (GS-PIA) method for Loop subdivision surface interpolation by combining classical Gauss-Seidel iterative method for linear system and progressive iterative approximation (PIA) for data interpolation. We prove that GS-PIA is convergent by applying matrix theory. GS-PIA algorithm retains the good features of the classical PIA method, such as the resemblance with the given mesh and the advantages of both a local method and a global method. Compared with some existed interpolation methods of subdivision surfaces, GS-PIA algorithm has advantages in three aspects. First, it has a faster convergence rate compared with the PIA and WPIA algorithms. Second, compared with WPIA algorithm, GS-PIA algorithm need not to choose weights. Third, GS-PIA need not to modify the mesh topology compared with other methods with fairness measures. Numerical examples for Loop subdivision surfaces interpolation illustrated in this paper show the efficiency and effectiveness of GS-PIA algorithm.Item TAVE: Template-based Augmentation of Visual Effects to Human Actions in Videos(The Eurographics Association, 2018) Liu, Jingyuan; Zhou, Xuren; Fu, Hongbo; Tai, Chiew-Lan; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesWe present TAVE, a framework that allows novice users to add interesting visual effects by mimicking human actions in a given template video, in which pre-defined visual effects have already been associated with specific human actions. Our framework is mainly based on high-level features of human pose extracted from video frames, and uses low-level image features as the auxiliary information. We encode an action into a set of code sequences representing joint motion directions and use a finite state machine to recognize the action state of interest. The visual effects, possibly with occlusion masks, can be automatically transferred from the template video to a target video containing similar human actions.Item Robust Material Graphs for Volume Rendering(The Eurographics Association, 2018) Sharma, Ojaswa; Arora, Tushar; Khattar, Apoorv; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesA good transfer function in volume rendering requires careful consideration of the materials present in a volume. In this work we propose a graph based method that considerably reduces manual effort required in designing a transfer function and provides an easy interface for interaction with the volume. Our novel contribution is in proposing an algorithm for robust deduction of a material graph from a set of disconnected edges. Since we compute material topology of the objects, an enhanced rendering is possible with our method. This also allows us to selectively render objects and depict adjacent materials in a volume.Item Tabby: Explorable Design for 3D Printing Textures(The Eurographics Association, 2018) Suzuki, Ryo; Yatani, Koji; Gross, Mark D.; Yeh, Tom; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesThis paper presents Tabby, an interactive and explorable design tool for 3D printing textures. Tabby allows texture design with direct manipulation in the following workflow: 1) select a target surface, 2) sketch and manipulate a texture with 2D drawings, and then 3) generate 3D printing textures onto an arbitrary curved surface. To enable efficient texture creation, Tabby leverages an auto-completion approach which automates the tedious, repetitive process of applying texture, while allowing flexible customization. Our user evaluation study with seven participants confirms that Tabby can effectively support the design exploration of different patterns for both novice and experienced users.Item Effects of Surface Anisotropy on Perception of Car Body Attractiveness(The Eurographics Association, 2018) Filip, Jiri; Kolafová, Martina; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesIn the automotive industry effect coatings are used to introduce customized product design, visually communicating the unique impression of a car. Industrial effect coatings systems achieve primarily a globally isotropic appearance, i.e., surface appearance that does not change when material rotates around its normal. To the contrary, anisotropic appearance exhibits variable behavior due to oriented structural elements. This paper studies to what extent anisotropic appearance improves a visual impression of a car body beyond a standard isotropic one. We ran several psychophysical studies identifying the proper alignment of an anisotropic axis over a car body, showing that regardless of the illumination conditions, subjects always preferred an anisotropy axis orthogonal to car body orientation. The majority of subjects also found the anisotropic appearance more visually appealing than the isotropic one.Item A Deep Learned Method for Video Indexing and Retrieval(The Eurographics Association, 2018) Men, Xin; Zhou, Feng; Li, Xiaoyong; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesIn this paper, we proposed a deep neural network based method for content based video retrieval. Our approach leveraged the deep neural network to generate the semantic information and introduced the graph-based storage structure to establish the video indices. We devised the Inception-Single Shot Multibox Detector (ISSD) and RI3D model to extract spatial semantic information (objects) and extract temporal semantic information (actions). Our ISSD model achieved a mAP of 26.7% on MS COCO dataset, increasing 3.2% over the original SSD model, while the RI3D model achieved a top-1 accuracy of 97.7% on dataset UCF-101. And we also introduced the graph structure to build the video index with the temporal and spatial semantic information. Our experiment results showed that the deep learned semantic information is highly effective for video indexing and retrieval.Item Light-Field DVR on GPU for Streaming Time-Varying Data(The Eurographics Association, 2018) Ganter, David; Alain, Martin; Hardman, David; Smolic, Aljosa; Manzke, Michael; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesDirect Volume Rendering (DVR) of volume data can be a memory intensive task in terms of footprint and cache-coherency. Rayguided methods may not be the best option to interactively render to light-fields due to feedback loops and sporadic sampling, and pre-computation can rule out time-varying data. We present a pipelined approach to schedule the rendering of sub-regions of streaming time-varying volume data while minimising intermediate sub-buffers needed, sharing the work load between CPU and GPU. We show there is significant advantage to using such an approach.Item Direct Limit Volumes: Constant-Time Limit Evaluation for Catmull-Clark Solids(The Eurographics Association, 2018) Altenhofen, Christian; Müller, Joel; Weber, Daniel; Stork, André; Fellner, Dieter W.; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesWe present a novel approach for efficient limit volume evaluation on Catmull-Clark (CC) subdivision solids. Although several analogies exist between subdivision surfaces and subdivision volumes, extending Stam's limit evaluation technique from 2 to 3 dimensions is not straightforward, as irregularities and boundaries introduce new challenges in the volumetric case. We present new direct evaluation techniques for irregular volumetric topologies and boundary cells, which allow for calculating the limit of CC subdivision solids at arbitrary parameter values in constant time. Evaluation of limit points is a central aspect when using CC solids for applications such as simulation and multi-material additive manufacturing, or as a compact volumetric representation scheme for continuous scalar fields. We demonstrate that our approach is faster than existing evaluation techniques for every topological configuration or target parameter (u, v, w) that requires more than two local subdivision steps.Item Extreme Feature Regions for Image Matching(The Eurographics Association, 2018) Fan, Baijiang; Rao, Yunbo; Pu, Jiansu; Deng, Jianhua; Fu, Hongbo and Ghosh, Abhijeet and Kopf, JohannesExtreme feature regions are increasingly critical for many image matching applications on affine image-pairs. In this paper, we focus on the time-consumption and accuracy of using extreme feature regions to do the affine-invariant image matching. Specifically, we proposed novel image matching algorithm using three types of critical points in Morse theory to calculate precise extreme feature regions. Furthermore, Random Sample Consensus (RANSAC) method is used to eliminate the features of complex background, and improve the accuracy of the extreme feature regions. Moreover, the saddle regions is used to calculate the covariance matrix for image matching. Extensive experiments on several benchmark image matching databases validate the superiority of the proposed approaches over many recently proposed affine-invariant SIFT algorithms.