38-Issue 7

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Pacific Graphics 2019 - Symposium Proceedings
Korea University, Seoul, Korea
October 14 – 17, 2019
(for Short Papers see PG 2019 - Short Papers)
Color and Image
Succinct Palette and Color Model Generation and Manipulation Using Hierarchical Representation
Taehong Jeong, Myunghyun Yang, and Hyun Joon Shin
An Improved Geometric Approach for Palette-based Image Decomposition and Recoloring
Yili Wang, Yifan Liu, and Kun Xu
Generic Interactive Pixel-level Image Editing
Yun Liang, Yibo Gan, Mingqin Chen, Diego Gutierrez, and Adolfo Muñoz
Natural Phenomena
Procedural Riverscapes
Adrien Peytavie, Thibault Dupont, Eric Guérin, Yann Cortial, Bedrich Benes, James Gain, and Eric Galin
Desertscapes Simulation
Axel Paris, Adrien Peytavie, Eric Guérin, Oscar Argudo, and Eric Galin
Parallel Generation and Visualization of Bacterial Genome Structures
Tobias Klein, Peter Mindek, Ludovic Autin, David S. Goodsell, Arthur J. Olson, Eduard Gröller, and Ivan Viola
Lines and Sketches
Learning to Trace: Expressive Line Drawing Generation from Photographs
Naoto Inoue, Daichi Ito, Ning Xu, Jimei Yang, Brian Price, and Toshihiko Yamasaki
Deep Line Drawing Vectorization via Line Subdivision and Topology Reconstruction
Yi Guo, Zhuming Zhang, Chu Han, Wenbo Hu, Chengze Li, and Tien-Tsin Wong
Pencil Drawing Video Rendering Using Convolutional Networks
Dingkun Yan, Yun Sheng, and Xiaoyang Mao
Geometric Modeling
Active Scene Understanding via Online Semantic Reconstruction
Lintao Zheng, Chenyang Zhu, Jiazhao Zhang, Hang Zhao, Hui Huang, Matthias Niessner, and Kai Xu
Surface Fairing towards Regular Principal Curvature Line Networks
Lei Chu, Pengbo Bo, Yang Liu, and Wenping Wang
Subdivision Schemes for Quadrilateral Meshes with the Least Polar Artifact in Extraordinary Regions
Yue Ma and Weiyin Ma
Imitating Popular Photos to Select Views for an Indoor Scene
Rung-De Su, Zhe-Yo Liao, Li-Chi Chen, Ai-Ling Tung, and Yu-Shuen Wang
Image Processing
Scale-adaptive Structure-preserving Texture Filtering
Chengfang Song, Chunxia Xiao, Ling Lei, and Haigang Sui
Rain Wiper: An Incremental RandomlyWired Network for Single Image Deraining
Xiwen Liang, Bin Qiu, Zhuo Su, Chengying Gao, Xiaohong Shi, and Ruomei Wang
Field-aligned Quadrangulation for Image Vectorization
Guangshun Wei, Yuanfeng Zhou, Xifeng Gao, Qian Ma, Shiqing Xin, and Ying He
Learning Explicit Smoothing Kernels for Joint Image Filtering
Xiaonan Fang, Miao Wang, Ariel Shamir, and Shi-Min Hu
Perception and Visualization
ManyLands: A Journey Across 4D Phase Space of Trajectories
Aleksandr Amirkhanov, Ilona Kosiuk, Peter Szmolyan, Artem Amirkhanov, Gabriel Mistelbauer, Eduard Gröller, and Renata Georgia Raidou
Inertia-based Fast Vectorization of Line Drawings
Patryk Najgebauer and Rafal Scherer
Animation
Generating 3D Faces using Multi-column Graph Convolutional Networks
Kun Li, Jingying Liu, Yu-Kun Lai, and Jingyu Yang
Figure Skating Simulation from Video
Ri Yu, Hwangpil Park, and Jehee Lee
Towards Robust Direction Invariance in Character Animation
Li-Ke Ma, Zeshi Yang, Baining Guo, and KangKang Yin
Computational Photography
Dual Illumination Estimation for Robust Exposure Correction
Qing Zhang, Yongwei Nie, and Wei-Shi Zheng
Specular Highlight Removal for Real-world Images
Gang Fu, Qing Zhang, Chengfang Song, Qifeng Lin, and Chunxia Xiao
Light Field Video Compression and Real Time Rendering
Saghi Hajisharif, Ehsan Miandji, Per Larsson, Kiet Tran, and Jonas Unger
Naturalness-Preserving Image Tone Enhancement Using Generative Adversarial Networks
Hyeongseok Son, Gunhee Lee, Sunghyun Cho, and Seungyong Lee
Voxels and Polycubes
Practical Foldover-Free Volumetric Mapping Construction
Jian-Ping Su, Xiao-Ming Fu, and Ligang Liu
Computing Surface PolyCube-Maps by Constrained Voxelization
Yang Yang, Xiao-Ming Fu, and Ligang Liu
Polycube Shape Space
Hui Zhao, Xuan Li, Wencheng Wang, Xiaoling Wang, Shaodong Wang, Na Lei, and Xianfeng Gu
Compacting Voxelized Polyhedra via Tree Stacking
Yue Hao and Jyh-Ming Lien
Multi-View and VR
Pyramid Multi-View Stereo with Local Consistency
Jie Liao, Yanping Fu, Qingan Yan, and Chunxia Xiao
Automatic Modeling of Cluttered Multi-room Floor Plans From Panoramic Images
Giovanni Pintore, Fabio Ganovelli, Alberto Jaspe Villanueva, and Enrico Gobbetti
A Generalized Cubemap for Encoding 360° VR Videos using Polynomial Approximation
Jianye Xiao, Jingtao Tang, and Xinyu Zhang
Generative Models
Interactive Curation of Datasets for Training and Refining Generative Models
Wenjie Ye, Yue Dong, and Pieter Peers
Shadow Inpainting and Removal Using Generative Adversarial Networks with Slice Convolutions
Jinjiang Wei, Chengjiang Long, Hua Zou, and Chunxia Xiao
HidingGAN: High Capacity Information Hiding with Generative Adversarial Network
Zihan Wang, Neng Gao, Xin Wang, Ji Xiang, Daren Zha, and Linghui Li
Two-phase Hair Image Synthesis by Self-Enhancing Generative Model
Haonan Qiu, Chuan Wang, Hang Zhu, Xiangyu Zhu, Jinjin Gu, and Xiaoguang Han
Rendering and Sampling
Visibility-Aware Progressive Farthest Point Sampling on the GPU
Sascha Brandt, Claudius Jähn, Matthias Fischer, and Friedhelm Meyer auf der Heide
Unsupervised Dense Light Field Reconstruction with Occlusion Awareness
Lixia Ni, Haiyong Jiang, Jianfei Cai, Jianmin Zheng, Haifeng Li, and Xu Liu
Seamless Mipmap Filtering for Dual Paraboloid Maps
Zhenni Wang, Tze Yui Ho, Chi-Sing Leung, and Eric Wing Ming Wong
Real-time Indirect Illumination of Emissive Inhomogeneous Volumes using Layered Polygonal Area Lights
Takahiro Kuge, Tatsuya Yatagawa, and Shigeo Morishima
Images and Learning
A Unified Neural Network for Panoptic Segmentation
Li Yao and Ang Chyau
Style Mixer: Semantic-aware Multi-Style Transfer Network
Zixuan Huang, Jinghuai Zhang, and Jing Liao
A Color-Pair Based Approach for Accurate Color Harmony Estimation
Bailin Yang, Tianxiang Wei, Xianyong Fang, Zhigang Deng, Frederick W. B. Li, Yun Ling, and Xun Wang
Cloth and Fluid
Distribution Update of Deformable Patches for Texture Synthesis on the Free Surface of Fluids
Jonathan Gagnon, Julián E. Guzmán, Valentin Vervondel, François Dagenais, David Mould, and Eric Paquette
A Rigging-Skinning Scheme to Control Fluid Simulation
Jia-Ming Lu, Xiao-Song Chen, Xiao Yan, Chen-Feng Li, Ming Lin, and Shi-Min Hu
Global Illumination
High Dynamic Range Point Clouds for Real-Time Relighting
Manuele Sabbadin, Gianpaolo Palma, Francesco Banterle, Tamy Boubekeur, and Paolo Cignoni
Offline Deep Importance Sampling for Monte Carlo Path Tracing
Steve Bako, Mark Meyer, Tony DeRose, and Pradeep Sen
Image Based Rendering
Deep Video-Based Performance Synthesis from Sparse Multi-View Capture
Mingjia Chen, Changbo Wang, and Ligang Liu
Appearance Flow Completion for Novel View Synthesis
Hoang Le and Feng Liu
FontRNN: Generating Large-scale Chinese Fonts via Recurrent Neural Network
Shusen Tang, Zeqing Xia, Zhouhui Lian, Yingmin Tang, and Jianguo Xiao
Learning to Predict Image-based Rendering Artifacts with Respect to a Hidden Reference Image
Mojtaba Bemana, Joachim Keinert, Karol Myszkowski, Michel Bätz, Matthias Ziegler, Hans-Peter Seidel, and Tobias Ritschel
Shape Analysis
Mesh Defiltering via Cascaded Geometry Recovery
Mingqiang Wei, Xianglin Guo, Jin Huang, Haoran Xie, Hua Zong, Reggie Kwan, Fu Lee Wang, and Jing Qin
Topology Preserving Simplification of Medial Axes in 3D Models
Yiyao Chu, Fei Hou, Wencheng Wang, and Lei Li
Intrinsic Symmetry Detection on 3D Models with Skeleton-guided Combination of Extrinsic Symmetries
Wencheng Wang, Junhui Ma, Panpan Xu, and Yiyao Chu
Single-View Modeling of Layered Origami with Plausible Outer Shape
Yuya Kato, Shinichi Tanaka, Yoshihiro Kanamori, and Jun Mitani
Image and Video Editing
Image Composition of Partially Occluded Objects
Xuehan Tan, Panpan Xu, Shihui Guo, and Wencheng Wang
A PatchMatch-based Approach for Matte Propagation in Videos
Marcos H. Backes and Manuel M. Oliveira
Wavelet Flow: Optical Flow Guided Wavelet Facial Image Fusion
Hong Ding, Qingan Yan, Gang Fu, and Chunxia Xiao
ShutterApp: Spatio-temporal Exposure Control for Videos
Nestor Z. Salamon, Markus Billeter, and Elmar Eisemann
Surface and Texture
Selecting Texture Resolution Using a Task-specific Visibility Metric
Krzysztof Wolski, Daniele Giunchi, Shinichi Kinuwaki, Piotr Didyk, Karol Myszkowski, Anthony Steed, and Rafal K. Mantiuk
Global Texture Mapping for Dynamic Objects
Jungeon Kim, Hyomin Kim, Jaesik Park, and Seungyong Lee
Discrete Calabi Flow: A Unified Conformal Parameterization Method
Ke Hua Su, Chen Chen Li, Yu Ming Zhou, Xu Xu, and X. F. Gu
Reliable Rolling-guided Point Normal Filtering for Surface Texture Removal
Yangxing Sun, Honghua Chen, Jing Qin, Hongwei Li, Mingqiang Wei, and Hua Zong
Rendering and Lighting
Lighting Layout Optimization for 3D Indoor Scenes
Sam Jin and Sung-Hee Lee
A Stationary SVBRDF Material Modeling Method Based on Discrete Microsurface
Junqiu Zhu, Yanning Xu, and Lu Wang
Surfaces
Anisotropic Surface Remeshing without Obtuse Angles
Qun-Ce Xu, Dong-Ming Yan, Wenbin Li, and Yong-Liang Yang
Modeling Interfaces
RodSteward: A Design-to-Assembly System for Fabrication using 3D-Printed Joints and Precision-Cut Rods
Alec Jacobson
Learning Style Compatibility Between Objects in a Real-World 3D Asset Database
Yifan Liu, Ruolan Tang, and Daniel Ritchie

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