Medial Surface-Based Real Time Simulation of Elastic Objects

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Date
2007
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents a method for the real time simulation of the dynamical behaviour of elastic objects which bases on the medial surface. From a surface based 3D model, the medial surface is generated automatically without any intervention by the user. The medial surface is used as a skeleton for movement. It is connected to the surface of the model through a mass-spring system based on surface bone points that allows the simulation of surface movement. A new technique for constraining movement within the mass-spring system is used to stabilize the physical shape of the object. Different parameter settings allow the simulation of a variety of different elastic materials. Joints can be applied and simulated by parting the skeleton into different joint sections.
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@inproceedings{
:10.2312/PE/vriphys/vriphys07/001-010
, booktitle = {
Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007)
}, editor = {
John Dingliana and Fabio Ganovelli
}, title = {{
Medial Surface-Based Real Time Simulation of Elastic Objects
}}, author = {
Pfaff, Matthias
and
Wuethrich, Charles Albert
}, year = {
2007
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-65-4
}, DOI = {
/10.2312/PE/vriphys/vriphys07/001-010
} }
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