Medial Surface-Based Real Time Simulation of Elastic Objects
dc.contributor.author | Pfaff, Matthias | en_US |
dc.contributor.author | Wuethrich, Charles Albert | en_US |
dc.contributor.editor | John Dingliana and Fabio Ganovelli | en_US |
dc.date.accessioned | 2014-02-01T06:58:10Z | |
dc.date.available | 2014-02-01T06:58:10Z | |
dc.date.issued | 2007 | en_US |
dc.description.abstract | This paper presents a method for the real time simulation of the dynamical behaviour of elastic objects which bases on the medial surface. From a surface based 3D model, the medial surface is generated automatically without any intervention by the user. The medial surface is used as a skeleton for movement. It is connected to the surface of the model through a mass-spring system based on surface bone points that allows the simulation of surface movement. A new technique for constraining movement within the mass-spring system is used to stabilize the physical shape of the object. Different parameter settings allow the simulation of a variety of different elastic materials. Joints can be applied and simulated by parting the skeleton into different joint sections. | en_US |
dc.description.seriesinformation | Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007) | en_US |
dc.identifier.isbn | 978-3-905673-65-4 | en_US |
dc.identifier.uri | https://doi.org/10.2312/PE/vriphys/vriphys07/001-010 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.6.8 [Simulation and Modeling]: Animation | en_US |
dc.title | Medial Surface-Based Real Time Simulation of Elastic Objects | en_US |
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