EG 2022 - Short Papers
Permanent URI for this collection
Image and Video
Simple Techniques for a Novel Human Body Pose Optimisation Using Differentiable Inverse
Rendering
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paper ] [meta data
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Improved Lighting Models for Facial Appearance Capture
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paper ] [meta data
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Fitness of General-Purpose Monocular Depth Estimation Architectures for Transparent
Structures
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paper ] [meta data
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Quick Cone Map Generation on the GPU
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paper ] [meta data
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Rendering and Illumination
Robust Sample Budget Allocation for MIS
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paper ] [meta data
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Stochastic Light Culling for Single Scattering in Participating Media
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paper ] [meta data
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Real-Time Path-Guiding Based on Parametric Mixture Models
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paper ] [meta data
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Procedural Modelling
Procedural Bridges-and-pillars Support Generation
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paper ] [meta data
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Scene Synthesis with Automated Generation of Textual Descriptions
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paper ] [meta data
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Transparent Rendering and Slicing of Integral Surfaces Using Per-primitive Interval
Arithmetic
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paper ] [meta data
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Geometry and Shape
A Halfedge Refinement Rule for Parallel Loop Subdivision
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paper ] [meta data
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Resolving Non-Manifoldness on Meshes from Dual Marching Cubes
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paper ] [meta data
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Graph-based Computation of Voronoi Diagrams on Large-scale Point-based Surfaces
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paper ] [meta data
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An Improved Triangle Encoding Scheme for Cached Tessellation
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paper ] [meta data
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Learning
Learning Generic Local Shape Properties for Adaptive Super-Sampling
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paper ] [meta data
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Neural Motion Compression with Frequency-adaptive Fourier Feature Network
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paper ] [meta data
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NeuralMLS: Geometry-Aware Control Point Deformation
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paper ] [meta data
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Animation and Simulation
Interactive Facial Expression Editing with Non-linear Blendshape Interpolation
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paper ] [meta data
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Graph Partitioning Algorithms for Rigid Body Simulations
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paper ] [meta data
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AvatarGo: Plug and Play self-avatars for VR
[full
paper ] [meta data
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Real-time Sponge and Fluid Simulation
[full
paper ] [meta data
]