EG 2021 - Full Papers - CGF 40-Issue 2
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Geometry and Transformations
Restricted Power Diagrams on the GPU
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Fast Updates for Least-Squares Rotational Alignment
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Navigating and Exploring Images and Videos
Real-Time Frequency Adjustment of Images and Videos
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3D and Beyond
Coherent Mark-based Stylization of 3D Scenes at the Compositing Stage
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Higher Dimensional Graphics: Conceiving Worlds in Four Spatial Dimensions and Beyond
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Texture Defragmentation for Photo-Reconstructed 3D Models
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Rendering
Temporally Reliable Motion Vectors for Real-time Ray Tracing
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Rank-1 Lattices for Efficient Path Integral Estimation
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A Multiscale Microfacet Model Based on Inverse Bin Mapping
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Generative Models
Semantics-Guided Latent Space Exploration for Shape Generation
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Towards a Neural Graphics Pipeline for Controllable Image Generation
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Write Like You: Synthesizing Your Cursive Online Chinese Handwriting via Metric-based Meta
Learning
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Deep Rendering
Practical Face Reconstruction via Differentiable Ray Tracing
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Learning Multiple-Scattering Solutions for Sphere-Tracing of Volumetric Subsurface Effects
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Deep HDR Estimation with Generative Detail Reconstruction
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Fabrication
Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines
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Neural Acceleration of Scattering-Aware Color 3D Printing
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Levitating Rigid Objects with Hidden Rods and Wires
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Sampling Theory
Correlation-Aware Multiple Importance Sampling for Bidirectional Rendering Algorithms
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Cyclostationary Gaussian Noise: Theory and Synthesis
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Learning Pose Manifolds and Motor Skills
Learning and Exploring Motor Skills with Spacetime Bounds
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LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals
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Mesh Generation
Layout Embedding via Combinatorial Optimization
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Geometric Construction of Auxetic Metamaterials
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Quad Layouts via Constrained T-Mesh Quantization
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Material Acquisition and Estimation
Adversarial Single-Image SVBRDF Estimation with Hybrid Training
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Perceptual Quality of BRDF Approximations: Dataset and Metrics
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Fluids
Honey, I Shrunk the Domain: Frequency-aware Force Field Reduction for Efficient Fluids
Optimization
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Two-step Temporal Interpolation Network Using Forward Advection for Efficient Smoke
Simulation
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Patch Erosion for Deformable Lapped Textures on 3D Fluids
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Learning from Human Motion
Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories
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Learning Human Search Behavior from Egocentric Visual Inputs
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Deep Detail Enhancement for Any Garment
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Visualization
Enabling Viewpoint Learning through Dynamic Label Generation
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Blue Noise Plots
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Shape Analysis
Orthogonalized Fourier Polynomials for Signal Approximation and Transfer
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Physically-based Simulation
Physically-based Book Simulation with Freeform Developable Surfaces
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Flow Visualization
Curve Complexity Heuristic KD-trees for Neighborhood-based Exploration of 3D Curves
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Data Structures
SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming
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Hierarchical Raster Occlusion Culling
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Analyzing and Integrating RGB-D Images
Interactive Photo Editing on Smartphones via Intrinsic Decomposition
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RigidFusion: RGB-D Scene Reconstruction with Rigidly-moving Objects
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Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera
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Skinning and Deformation
MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs
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Velocity Skinning for Real-time Stylized Skeletal Animation
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Expressive Modeling
STALP: Style Transfer with Auxiliary Limited Pairing
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Local Light Alignment for Multi-Scale Shape Depiction
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